(svn r26883) -Change: make maximum desert height scale with the maximum configured height

This commit is contained in:
rubidium 2014-09-21 11:53:06 +00:00
parent ce04c49e3d
commit cfe08b86c9
1 changed files with 2 additions and 1 deletions

View File

@ -892,6 +892,7 @@ static void CreateDesertOrRainForest()
{
TileIndex update_freq = MapSize() / 4;
const TileIndexDiffC *data;
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
@ -901,7 +902,7 @@ static void CreateDesertOrRainForest()
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break;
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
}
if (data == endof(_make_desert_or_rainforest_data)) {
SetTropicZone(tile, TROPICZONE_DESERT);