(svn r23580) -Codechange: put the infrastructure maintenance cache testing behind the desync debug level guard, improving the game's speed significantly

This commit is contained in:
rubidium 2011-12-17 21:20:41 +00:00
parent 4e4a87bd3c
commit d0e7b0fd9d
1 changed files with 4 additions and 4 deletions

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@ -1119,6 +1119,10 @@ void SwitchToMode(SwitchMode new_mode)
*/
static void CheckCaches()
{
/* Return here so it is easy to add checks that are run
* always to aid testing of caches. */
if (_debug_desync_level <= 1) return;
/* Check company infrastructure cache. */
SmallVector<CompanyInfrastructure, 4> old_infrastructure;
Company *c;
@ -1135,10 +1139,6 @@ static void CheckCaches()
i++;
}
/* Return here so it is easy to add checks that are run
* always to aid testing of caches. */
if (_debug_desync_level <= 1) return;
/* Strict checking of the road stop cache entries */
const RoadStop *rs;
FOR_ALL_ROADSTOPS(rs) {