(svn r19981) -Add: Read NewGRF configuration during SL_LOAD_CHECK.

This commit is contained in:
frosch 2010-06-13 14:15:58 +00:00
parent 16618e6f16
commit d9b4d92050
4 changed files with 26 additions and 6 deletions

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@ -20,6 +20,7 @@
#include "date_type.h"
#include "settings_type.h"
#include "company_base.h"
#include "newgrf_config.h"
typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
@ -39,7 +40,10 @@ struct LoadCheckData {
CompanyPropertiesMap companies; ///< Company information.
LoadCheckData() : error_data(NULL)
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
LoadCheckData() : error_data(NULL), grfconfig(NULL)
{
this->Clear();
}

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@ -54,6 +54,8 @@ void LoadCheckData::Clear()
delete it->second;
}
companies.Clear();
ClearGRFConfigList(&this->grfconfig);
}

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@ -14,6 +14,7 @@
#include "../core/bitmath_func.hpp"
#include "../core/alloc_func.hpp"
#include "../gfx_func.h"
#include "../fios.h"
#include "saveload.h"
@ -40,20 +41,30 @@ static void Save_NGRF()
}
static void Load_NGRF()
static void Load_NGRF_common(GRFConfig *&grfconfig)
{
ClearGRFConfigList(&_grfconfig);
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, _grfconfig_desc);
if (CheckSavegameVersion(101)) c->windows_paletted = (_use_palette == PAL_WINDOWS);
AppendToGRFConfigList(&_grfconfig, c);
AppendToGRFConfigList(&grfconfig, c);
}
}
static void Load_NGRF()
{
Load_NGRF_common(_grfconfig);
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
}
static void Check_NGRF()
{
Load_NGRF_common(_load_check_data.grfconfig);
}
extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, NULL, NULL, CH_ARRAY | CH_LAST }
{ 'NGRF', Save_NGRF, Load_NGRF, NULL, Check_NGRF, CH_ARRAY | CH_LAST }
};

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@ -2123,7 +2123,10 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
_savegame_type = SGT_OTTD;
if (mode != SL_LOAD_CHECK) {
if (mode == SL_LOAD_CHECK) {
/* The only part from AfterLoadGame() we need */
_load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
} else {
GamelogStartAction(GLAT_LOAD);
/* After loading fix up savegame for any internal changes that