(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.

This commit is contained in:
rubidium 2009-01-20 16:51:55 +00:00
parent 3d35b3c2cc
commit eeb38a8e3a
6 changed files with 550 additions and 415 deletions

View File

@ -191,9 +191,9 @@ public:
* @param sin IP etc. of the client
*/
NetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
NetworkTCPSocketHandler(s),
client_addr(*sin)
NetworkTCPSocketHandler(s)
{
if (sin != NULL) this->client_addr = *sin;
}
/** On destructing of this class, the socket needs to be closed */

View File

@ -946,7 +946,7 @@ static bool NetworkDoClientLoop()
// We have to do some UDP checking
void NetworkUDPGameLoop()
{
NetworkContentLoop();
_network_content_client.SendReceive();
TCPConnecter::CheckCallbacks();
if (_network_udp_server) {

View File

@ -15,6 +15,7 @@
#include "../ai/ai.hpp"
#include "../window_func.h"
#include "../gui.h"
#include "../variables.h"
#include "core/host.h"
#include "network_content.h"
@ -26,7 +27,7 @@
extern bool TarListAddFile(const char *filename);
extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
static ClientNetworkContentSocketHandler *_network_content_client;
ClientNetworkContentSocketHandler _network_content_client;
/** Wrapper function for the HasProc */
static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
@ -108,15 +109,44 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
/* Something we don't have and has filesize 0 does not exist in te system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnReceiveContentInfo(ci);
/* Do we already have a stub for this? */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ici = *iter;
if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
/* Preserve the name if possible */
if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
delete ici;
*iter = ci;
this->OnReceiveContentInfo(ci);
return true;
}
}
/* Missing content info? Don't list it */
if (ci->filesize == 0) {
delete ci;
return true;
}
*this->infos.Append() = ci;
/* Incoming data means that we might need to reconsider dependencies */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
this->CheckDependencyState(*iter);
}
this->OnReceiveContentInfo(ci);
return true;
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
{
this->Connect();
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
p->Send_uint8 ((byte)type);
p->Send_uint32(_openttd_newgrf_version);
@ -126,6 +156,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
{
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
@ -151,6 +183,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
{
if (cv == NULL) return;
this->Connect();
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
assert(cv->Length() < 255);
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
@ -170,10 +204,45 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
}
this->Send_Packet(p);
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
ContentInfo *ci = *iter;
bool found = false;
for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
ContentInfo *ci2 = *iter;
if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
found = true;
break;
}
}
if (!found) {
*this->infos.Append() = ci;
} else {
delete ci;
}
}
}
void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32 *content_ids)
void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
{
files = 0;
bytes = 0;
/** Make the list of items to download */
ContentID *ids = MallocT<ContentID>(infos.Length());
for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (!ci->IsSelected()) continue;
ids[files++] = ci->id;
bytes += ci->filesize;
}
uint count = files;
ContentID *content_ids = ids;
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
@ -192,6 +261,8 @@ void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32
count -= p_count;
content_ids += count;
}
free(ids);
}
/**
@ -300,10 +371,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
return false;
}
/* Tell the rest we downloaded some bytes */
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnDownloadProgress(this->curInfo, toRead);
}
this->OnDownloadProgress(this->curInfo, toRead);
if (toRead == 0) {
/* We read nothing; that's our marker for end-of-stream.
@ -316,9 +384,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
TarListAddFile(GetFullFilename(this->curInfo, false));
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnDownloadComplete(this->curInfo->id);
}
this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
}
@ -339,10 +405,11 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
* @param s the socket to communicate over
* @param sin the IP/port of the server
*/
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
NetworkContentSocketHandler(s, sin),
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
NetworkContentSocketHandler(INVALID_SOCKET, NULL),
curFile(NULL),
curInfo(NULL)
curInfo(NULL),
isConnecting(false)
{
}
@ -351,76 +418,63 @@ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
{
delete this->curInfo;
if (this->curFile != NULL) fclose(this->curFile);
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
}
class NetworkContentConnecter : TCPConnecter {
public:
NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
virtual void OnFailure()
{
_network_content_client.isConnecting = false;
_network_content_client.OnConnect(false);
}
virtual void OnConnect(SOCKET s)
{
assert(_network_content_client.sock == INVALID_SOCKET);
_network_content_client.isConnecting = false;
_network_content_client.sock = s;
_network_content_client.has_quit = false;
_network_content_client.OnConnect(true);
}
};
/**
* Connect with the content server.
*/
void ClientNetworkContentSocketHandler::Connect()
{
this->lastActivity = _realtime_tick;
if (this->sock != INVALID_SOCKET || this->isConnecting) return;
this->isConnecting = true;
new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT));
}
/**
* Connect to the content server if needed, return the socket handler and
* add the callback to the socket handler.
* @param cb the callback to add
* @return the socket handler or NULL is connecting failed
* Disconnect from the content server.
*/
ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb)
void ClientNetworkContentSocketHandler::Disconnect()
{
/* If there's no connection or when it's broken, we try to reconnect.
* Otherwise we just add ourselves and return immediatelly */
if (_network_content_client != NULL && !_network_content_client->has_quit) {
*_network_content_client->callbacks.Append() = cb;
return _network_content_client;
}
SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
if (s == INVALID_SOCKET) return NULL;
if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = NetworkResolveHost(NETWORK_CONTENT_SERVER_HOST);
sin.sin_port = htons(NETWORK_CONTENT_SERVER_PORT);
/* We failed to connect for which reason what so ever */
if (connect(s, (struct sockaddr*)&sin, sizeof(sin)) != 0) return NULL;
if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
if (_network_content_client != NULL) {
if (_network_content_client->sock != INVALID_SOCKET) closesocket(_network_content_client->sock);
_network_content_client->sock = s;
/* Clean up the mess that could've been left behind */
_network_content_client->has_quit = false;
delete _network_content_client->curInfo;
_network_content_client->curInfo = NULL;
if (_network_content_client->curFile != NULL) fclose(_network_content_client->curFile);
_network_content_client->curFile = NULL;
} else {
_network_content_client = new ClientNetworkContentSocketHandler(s, &sin);
}
*_network_content_client->callbacks.Append() = cb;
return _network_content_client;
}
/**
* Remove yourself from the network content callback list and when
* that list is empty the connection will be closed.
*/
void NetworkContent_Disconnect(ContentCallback *cb)
{
_network_content_client->callbacks.Erase(_network_content_client->callbacks.Find(cb));
if (_network_content_client->callbacks.Length() == 0) {
delete _network_content_client;
_network_content_client = NULL;
}
if (this->sock == INVALID_SOCKET) return;
this->Close();
}
/**
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
*/
void NetworkContentLoop()
void ClientNetworkContentSocketHandler::SendReceive()
{
if (_network_content_client == NULL) return;
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
this->Close();
return;
}
fd_set read_fd, write_fd;
struct timeval tv;
@ -428,8 +482,8 @@ void NetworkContentLoop()
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
FD_SET(_network_content_client->sock, &read_fd);
FD_SET(_network_content_client->sock, &write_fd);
FD_SET(this->sock, &read_fd);
FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
@ -437,9 +491,290 @@ void NetworkContentLoop()
#else
WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
if (FD_ISSET(_network_content_client->sock, &read_fd)) _network_content_client->Recv_Packets();
_network_content_client->writable = !!FD_ISSET(_network_content_client->sock, &write_fd);
_network_content_client->Send_Packets();
if (FD_ISSET(this->sock, &read_fd)) this->Recv_Packets();
this->writable = !!FD_ISSET(this->sock, &write_fd);
this->Send_Packets();
}
/**
* Download information of a given Content ID if not already tried
* @param cid the ID to try
*/
void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
{
/* When we tried to download it already, don't try again */
if (this->requested.Contains(cid)) return;
*this->requested.Append() = cid;
assert(this->requested.Contains(cid));
this->RequestContentList(1, &cid);
}
/**
* Get the content info based on a ContentID
* @param cid the ContentID to search for
* @return the ContentInfo or NULL if not found
*/
ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->id == cid) return ci;
}
return NULL;
}
/**
* Select a specific content id.
* @param cid the content ID to select
*/
void ClientNetworkContentSocketHandler::Select(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci->state != ContentInfo::UNSELECTED) return;
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
/**
* Unselect a specific content id.
* @param cid the content ID to deselect
*/
void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (!ci->IsSelected()) return;
ci->state = ContentInfo::UNSELECTED;
this->CheckDependencyState(ci);
}
/** Select everything we can select */
void ClientNetworkContentSocketHandler::SelectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Select everything that's an update for something we've got */
void ClientNetworkContentSocketHandler::SelectUpdate()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED && ci->update) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Unselect everything that we've not downloaded so far. */
void ClientNetworkContentSocketHandler::UnselectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
}
}
/** Toggle the state of a content info and check it's dependencies */
void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
{
switch (ci->state) {
case ContentInfo::SELECTED:
case ContentInfo::AUTOSELECTED:
this->Unselect(ci->id);
break;
case ContentInfo::UNSELECTED:
this->Select(ci->id);
break;
default:
break;
}
}
/**
* Reverse lookup the dependencies of (direct) parents over a given child.
* @param parents list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
{
for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci == child) continue;
for (uint i = 0; i < ci->dependency_count; i++) {
if (ci->dependencies[i] == child->id) {
*parents.Append() = ci;
break;
}
}
}
}
/**
* Reverse lookup the dependencies of all parents over a given child.
* @param tree list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
{
*tree.Append() = child;
/* First find all direct parents */
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
ConstContentVector parents;
this->ReverseLookupDependency(parents, *iter);
for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
tree.Include(*piter);
}
}
}
/**
* Check the dependencies (recursively) of this content info
* @param ci the content info to check the dependencies of
*/
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
{
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
/* Selection is easy; just walk all children and set the
* autoselected state. That way we can see what we automatically
* selected and thus can unselect when a dependency is removed. */
for (uint i = 0; i < ci->dependency_count; i++) {
ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
this->DownloadContentInfo(ci->dependencies[i]);
} else if (c->state == ContentInfo::UNSELECTED) {
c->state = ContentInfo::AUTOSELECTED;
this->CheckDependencyState(c);
}
}
return;
}
if (ci->state != ContentInfo::UNSELECTED) return;
/* For unselection we need to find the parents of us. We need to
* unselect them. After that we unselect all children that we
* depend on and are not used as dependency for us, but only when
* we automatically selected them. */
ConstContentVector parents;
this->ReverseLookupDependency(parents, ci);
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (!c->IsSelected()) continue;
this->Unselect(c->id);
}
for (uint i = 0; i < ci->dependency_count; i++) {
const ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
DownloadContentInfo(ci->dependencies[i]);
continue;
}
if (c->state != ContentInfo::AUTOSELECTED) continue;
/* Only unselect when WE are the only parent. */
parents.Clear();
this->ReverseLookupDependency(parents, c);
/* First check whether anything depends on us */
int sel_count = 0;
bool force_selection = false;
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->IsSelected()) sel_count++;
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
}
if (sel_count == 0) {
/* Nothing depends on us */
this->Unselect(c->id);
continue;
}
/* Something manually selected depends directly on us */
if (force_selection) continue;
/* "Flood" search to find all items in the dependency graph*/
parents.Clear();
this->ReverseLookupTreeDependency(parents, c);
/* Is there anything that is "force" selected?, if so... we're done. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED) continue;
force_selection = true;
break;
}
/* So something depended directly on us */
if (force_selection) continue;
/* Nothing depends on us, mark the whole graph as unselected.
* After that's done run over them once again to test their children
* to unselect. Don't do it immediatelly because it'll do exactly what
* we're doing now. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
}
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
this->CheckDependencyState(this->GetContent((*iter)->id));
}
}
}
/*** CALLBACK ***/
void ClientNetworkContentSocketHandler::OnConnect(bool success)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnConnect(success);
}
}
void ClientNetworkContentSocketHandler::OnDisconnect()
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnDisconnect();
}
}
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnReceiveContentInfo(ci);
}
}
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnDownloadProgress(ci, bytes);
}
}
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci != NULL) {
ci->state = ContentInfo::ALREADY_HERE;
}
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
(*iter)->OnDownloadComplete(cid);
}
}
#endif /* ENABLE_NETWORK */

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@ -12,23 +12,37 @@
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
/** Iterator for the content vector */
typedef ContentInfo **ContentIterator;
typedef const ContentInfo * const * ConstContentIterator;
/** Callbacks for notifying others about incoming data */
struct ContentCallback {
/**
* Callback for when the connection has finished
* @param success whether the connection was made or that we failed to make it
*/
virtual void OnConnect(bool success) {}
/**
* Callback for when the connection got disconnected.
*/
virtual void OnDisconnect() {}
/**
* We received a content info.
* @param ci the content info
*/
virtual void OnReceiveContentInfo(ContentInfo *ci) {}
virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
/**
* We have progress in the download of a file
* @param ci the content info of the file
* @param bytes the number of bytes downloaded since the previous call
*/
virtual void OnDownloadProgress(ContentInfo *ci, uint bytes) {}
virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes) {}
/**
* We have finished downloading a file
@ -43,32 +57,74 @@ struct ContentCallback {
/**
* Socket handler for the content server connection
*/
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler {
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback {
protected:
SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
ContentVector infos; ///< All content info we received
FILE *curFile; ///< Currently downloaded file
ContentInfo *curInfo; ///< Information about the currently downloaded file
bool isConnecting; ///< Whether we're connecting
uint32 lastActivity; ///< The last time there was network activity
friend ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
friend void NetworkContent_Disconnect(ContentCallback *cb);
friend class NetworkContentConnecter;
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_INFO);
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_CONTENT);
ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin);
~ClientNetworkContentSocketHandler();
ContentInfo *GetContent(ContentID cid);
void DownloadContentInfo(ContentID cid);
void OnConnect(bool success);
void OnDisconnect();
void OnReceiveContentInfo(const ContentInfo *ci);
void OnDownloadProgress(const ContentInfo *ci, uint bytes);
void OnDownloadComplete(ContentID cid);
public:
/** The idle timeout; when to close the connection because it's idle. */
static const int IDLE_TIMEOUT = 60 * 1000;
ClientNetworkContentSocketHandler();
~ClientNetworkContentSocketHandler();
void Connect();
void SendReceive();
void Disconnect();
void RequestContentList(ContentType type);
void RequestContentList(uint count, const ContentID *content_ids);
void RequestContentList(ContentVector *cv, bool send_md5sum = true);
void RequestContent(uint count, const uint32 *content_ids);
void DownloadSelectedContent(uint &files, uint &bytes);
void Select(ContentID cid);
void Unselect(ContentID cid);
void SelectAll();
void SelectUpdate();
void UnselectAll();
void ToggleSelectedState(const ContentInfo *ci);
void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
void CheckDependencyState(ContentInfo *ci);
/** Get the number of content items we know locally. */
uint Length() const { return this->infos.Length(); }
/** Get the begin of the content inf iterator. */
ConstContentIterator Begin() const { return this->infos.Begin(); }
/** Get the nth position of the content inf iterator. */
ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
/** Get the end of the content inf iterator. */
ConstContentIterator End() const { return this->infos.End(); }
/** Add a callback to this class */
void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
/** Remove a callback */
void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
};
ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
void NetworkContent_Disconnect(ContentCallback *cb);
void NetworkContentLoop();
extern ClientNetworkContentSocketHandler _network_content_client;
void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type = CONTENT_TYPE_END);

View File

@ -61,33 +61,14 @@ public:
* with flags whether to download them or not.
* @param infos the list to search in
*/
NetworkContentDownloadStatusWindow(ContentVector &infos) :
NetworkContentDownloadStatusWindow() :
Window(&_network_content_download_status_window_desc),
cur_id(UINT32_MAX)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
this->connection = NetworkContent_Connect(this);
if (this->connection == NULL) {
/* When the connection got broken and we can't rebuild it we can't do much :( */
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST, 0, 0);
delete this;
return;
}
/** Make the list of items to download */
uint32 *ids = MallocT<uint32>(infos.Length());
for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (!ci->IsSelected()) continue;
ids[this->total_files++] = ci->id;
this->total_bytes += ci->filesize;
}
/** And request them for download */
this->connection->RequestContent(this->total_files, ids);
free(ids);
_network_content_client.AddCallback(this);
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
this->FindWindowPlacementAndResize(&_network_content_download_status_window_desc);
}
@ -121,7 +102,7 @@ public:
}
}
NetworkContent_Disconnect(this);
_network_content_client.RemoveCallback(this);
}
virtual void OnPaint()
@ -158,7 +139,7 @@ public:
if (widget == NCDSWW_CANCELOK) delete this;
}
virtual void OnDownloadProgress(ContentInfo *ci, uint bytes)
virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes)
{
if (ci->id != this->cur_id) {
strecpy(this->name, ci->filename, lastof(this->name));
@ -198,11 +179,8 @@ class NetworkContentListWindow : public Window, ContentCallback {
NCLWW_RESIZE, ///< Resize button
};
ClientNetworkContentSocketHandler *connection; ///< Connection with the content server
SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
ContentVector infos; ///< All content info we received
ContentInfo *selected; ///< The selected content info
int list_pos; ///< Our position in the list
const ContentInfo *selected; ///< The selected content info
int list_pos; ///< Our position in the list
/** Make sure that the currently selected content info is within the visible part of the matrix */
void ScrollToSelected()
@ -218,232 +196,28 @@ class NetworkContentListWindow : public Window, ContentCallback {
}
}
/**
* Download information of a given Content ID if not already tried
* @param cid the ID to try
*/
void DownloadContentInfo(ContentID cid)
{
/* When we tried to download it already, don't try again */
if (this->requested.Contains(cid)) return;
*this->requested.Append() = cid;
assert(this->requested.Contains(cid));
this->connection->RequestContentList(1, &cid);
}
/**
* Get the content info based on a ContentID
* @param cid the ContentID to search for
* @return the ContentInfo or NULL if not found
*/
ContentInfo *GetContent(ContentID cid)
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->id == cid) return ci;
}
return NULL;
}
/**
* Reverse lookup the dependencies of (direct) parents over a given child.
* @param parents list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ReverseLookupDependency(ContentVector &parents, ContentInfo *child)
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci == child) continue;
for (uint i = 0; i < ci->dependency_count; i++) {
if (ci->dependencies[i] == child->id) {
*parents.Append() = ci;
break;
}
}
}
}
/**
* Reverse lookup the dependencies of all parents over a given child.
* @param tree list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ReverseLookupTreeDependency(ContentVector &tree, ContentInfo *child)
{
*tree.Append() = child;
/* First find all direct parents */
for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
ContentVector parents;
ReverseLookupDependency(parents, *iter);
for (ContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
tree.Include(*piter);
}
}
}
/**
* Check the dependencies (recursively) of this content info
* @param ci the content info to check the dependencies of
*/
void CheckDependencyState(ContentInfo *ci)
{
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
/* Selection is easy; just walk all children and set the
* autoselected state. That way we can see what we automatically
* selected and thus can unselect when a dependency is removed. */
for (uint i = 0; i < ci->dependency_count; i++) {
ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
DownloadContentInfo(ci->dependencies[i]);
} else if (c->state == ContentInfo::UNSELECTED) {
c->state = ContentInfo::AUTOSELECTED;
this->CheckDependencyState(c);
}
}
return;
}
if (ci->state != ContentInfo::UNSELECTED) return;
/* For unselection we need to find the parents of us. We need to
* unselect them. After that we unselect all children that we
* depend on and are not used as dependency for us, but only when
* we automatically selected them. */
ContentVector parents;
ReverseLookupDependency(parents, ci);
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
ContentInfo *c = *iter;
if (!c->IsSelected()) continue;
c->state = ContentInfo::UNSELECTED;
CheckDependencyState(c);
}
for (uint i = 0; i < ci->dependency_count; i++) {
ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
DownloadContentInfo(ci->dependencies[i]);
continue;
}
if (c->state != ContentInfo::AUTOSELECTED) continue;
/* Only unselect when WE are the only parent. */
parents.Clear();
ReverseLookupDependency(parents, c);
/* First check whether anything depends on us */
int sel_count = 0;
bool force_selection = false;
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->IsSelected()) sel_count++;
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
}
if (sel_count == 0) {
/* Nothing depends on us */
c->state = ContentInfo::UNSELECTED;
this->CheckDependencyState(c);
continue;
}
/* Something manually selected depends directly on us */
if (force_selection) continue;
/* "Flood" search to find all items in the dependency graph*/
parents.Clear();
ReverseLookupTreeDependency(parents, c);
/* Is there anything that is "force" selected?, if so... we're done. */
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED) continue;
force_selection = true;
break;
}
/* So something depended directly on us */
if (force_selection) continue;
/* Nothing depends on us, mark the whole graph as unselected.
* After that's done run over them once again to test their children
* to unselect. Don't do it immediatelly because it'll do exactly what
* we're doing now. */
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
ContentInfo *c = *iter;
if (c->state == ContentInfo::AUTOSELECTED) c->state = ContentInfo::UNSELECTED;
}
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
this->CheckDependencyState(*iter);
}
}
}
/** Toggle the state of a content info and check it's dependencies */
void ToggleSelectedState()
{
switch (this->selected->state) {
case ContentInfo::SELECTED:
case ContentInfo::AUTOSELECTED:
this->selected->state = ContentInfo::UNSELECTED;
break;
case ContentInfo::UNSELECTED:
this->selected->state = ContentInfo::SELECTED;
break;
default:
return;
}
this->CheckDependencyState(this->selected);
}
public:
/**
* Create the content list window.
* @param desc the window description to pass to Window's constructor.
* @param cv the list with content to show; if NULL find content ourselves
*/
NetworkContentListWindow(const WindowDesc *desc, ContentVector *cv, ContentType type) : Window(desc, 1), selected(NULL), list_pos(0)
NetworkContentListWindow(const WindowDesc *desc, bool select_all) : Window(desc, 1), selected(NULL), list_pos(0)
{
this->connection = NetworkContent_Connect(this);
this->vscroll.cap = 14;
this->resize.step_height = 14;
this->resize.step_width = 2;
if (cv == NULL) {
if (type == CONTENT_TYPE_END) {
this->connection->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
this->connection->RequestContentList(CONTENT_TYPE_NEWGRF);
this->connection->RequestContentList(CONTENT_TYPE_AI);
} else {
this->connection->RequestContentList(type);
}
this->HideWidget(NCLWW_SELECT_ALL);
} else {
this->connection->RequestContentList(cv, true);
_network_content_client.AddCallback(this);
this->HideWidget(select_all ? NCLWW_SELECT_UPDATE : NCLWW_SELECT_ALL);
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
*this->infos.Append() = *iter;
}
this->HideWidget(NCLWW_SELECT_UPDATE);
}
SetVScrollCount(this, this->infos.Length());
SetVScrollCount(this, _network_content_client.Length());
this->FindWindowPlacementAndResize(desc);
}
/** Free everything we allocated */
~NetworkContentListWindow()
{
NetworkContent_Disconnect(this);
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
_network_content_client.RemoveCallback(this);
}
virtual void OnPaint()
@ -452,7 +226,7 @@ public:
uint filesize = 0;
bool show_select_all = false;
bool show_select_update = false;
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
const ContentInfo *ci = *iter;
switch (ci->state) {
case ContentInfo::SELECTED:
@ -480,7 +254,7 @@ public:
/* Fill the matrix with the information */
uint y = this->widget[NCLWW_MATRIX].top + 3;
int cnt = 0;
for (ContentIterator iter = this->infos.Get(this->vscroll.pos); iter != this->infos.End() && cnt < this->vscroll.cap; iter++, cnt++) {
for (ConstContentIterator iter = _network_content_client.Get(this->vscroll.pos); iter != _network_content_client.End() && cnt < this->vscroll.cap; iter++, cnt++) {
const ContentInfo *ci = *iter;
if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
@ -557,17 +331,14 @@ public:
ContentID cid = this->selected->dependencies[i];
/* Try to find the dependency */
ContentIterator iter = this->infos.Begin();
for (; iter != this->infos.End(); iter++) {
ConstContentIterator iter = _network_content_client.Begin();
for (; iter != _network_content_client.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci->id != cid) continue;
p += seprintf(p, lastof(buf), p == buf ? "%s" : ", %s", (*iter)->name);
break;
}
/* We miss the dependency, but we'll only request it if not done before. */
if (iter == this->infos.End()) DownloadContentInfo(cid);
}
SetDParamStr(0, buf);
y += DrawStringMultiLine(this->widget[NCLWW_DETAILS].left + 5, y, STR_CONTENT_DETAIL_DEPENDENCIES, this->widget[NCLWW_DETAILS].right - this->widget[NCLWW_DETAILS].left - 5, max_y - y);
@ -586,13 +357,13 @@ public:
if (this->selected->IsSelected()) {
/* When selected show all manually selected content that depends on this */
ContentVector tree;
ReverseLookupTreeDependency(tree, this->selected);
ConstContentVector tree;
_network_content_client.ReverseLookupTreeDependency(tree, this->selected);
char buf[8192] = "";
char *p = buf;
for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
ContentInfo *ci = *iter;
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci == this->selected || ci->state != ContentInfo::SELECTED) continue;
p += seprintf(p, lastof(buf), buf == p ? "%s" : ", %s", ci->name);
@ -626,34 +397,27 @@ public:
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->infos.Length()) return; // click out of bounds
if (id_v >= _network_content_client.Length()) return; // click out of bounds
this->selected = this->infos[id_v];
this->selected = *_network_content_client.Get(id_v);
this->list_pos = id_v;
if (pt.x <= this->widget[NCLWW_CHECKBOX].right) this->ToggleSelectedState();
if (pt.x <= this->widget[NCLWW_CHECKBOX].right) _network_content_client.ToggleSelectedState(this->selected);
this->SetDirty();
} break;
case NCLWW_SELECT_ALL:
_network_content_client.SelectAll();
this->SetDirty();
break;
case NCLWW_SELECT_UPDATE:
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED && (widget == NCLWW_SELECT_ALL || ci->update)) {
ci->state = ContentInfo::SELECTED;
CheckDependencyState(ci);
}
}
_network_content_client.SelectUpdate();
this->SetDirty();
break;
case NCLWW_UNSELECT:
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
/* No need to check dependencies; when everything's off nothing can depend */
if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
}
this->SetDirty();
break;
@ -662,14 +426,14 @@ public:
break;
case NCLWW_DOWNLOAD:
new NetworkContentDownloadStatusWindow(this->infos);
new NetworkContentDownloadStatusWindow();
break;
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
if (this->infos.Length() == 0) return ES_HANDLED;
if (_network_content_client.Length() == 0) return ES_HANDLED;
switch (keycode) {
case WKC_UP:
@ -678,7 +442,7 @@ public:
break;
case WKC_DOWN:
/* scroll down by one */
if (this->list_pos < (int)this->infos.Length() - 1) this->list_pos++;
if (this->list_pos < (int)_network_content_client.Length() - 1) this->list_pos++;
break;
case WKC_PAGEUP:
/* scroll up a page */
@ -686,7 +450,7 @@ public:
break;
case WKC_PAGEDOWN:
/* scroll down a page */
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->infos.Length() - 1);
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)_network_content_client.Length() - 1);
break;
case WKC_HOME:
/* jump to beginning */
@ -694,18 +458,18 @@ public:
break;
case WKC_END:
/* jump to end */
this->list_pos = this->infos.Length() - 1;
this->list_pos = _network_content_client.Length() - 1;
break;
case WKC_SPACE:
this->ToggleSelectedState();
_network_content_client.ToggleSelectedState(this->selected);
this->SetDirty();
return ES_HANDLED;
default: return ES_NOT_HANDLED;
}
this->selected = this->infos[this->list_pos];
this->selected = *_network_content_client.Get(this->list_pos);
/* scroll to the new server if it is outside the current range */
this->ScrollToSelected();
@ -721,7 +485,7 @@ public:
this->widget[NCLWW_MATRIX].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->infos.Length());
SetVScrollCount(this, _network_content_client.Length());
/* Make the matrix and details section grow both bigger (or smaller) */
delta.x /= 2;
@ -732,52 +496,25 @@ public:
this->widget[NCLWW_DETAILS].left -= delta.x;
}
virtual void OnReceiveContentInfo(ContentInfo *rci)
virtual void OnReceiveContentInfo(const ContentInfo *rci)
{
/* Do we already have a stub for this? */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->type == rci->type && ci->unique_id == rci->unique_id &&
memcmp(ci->md5sum, rci->md5sum, sizeof(ci->md5sum)) == 0) {
/* Preserve the name if possible */
if (StrEmpty(rci->name)) strecpy(rci->name, ci->name, lastof(rci->name));
delete ci;
*iter = rci;
this->SetDirty();
return;
}
}
/* Missing content info? Don't list it */
if (rci->filesize == 0) {
delete rci;
return;
}
/* Nothing selected, lets select something */
if (this->selected == NULL) this->selected = rci;
*this->infos.Append() = rci;
SetVScrollCount(this, this->infos.Length());
/* Incoming data means that we might need to reconsider dependencies */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
CheckDependencyState(*iter);
}
SetVScrollCount(this, _network_content_client.Length());
this->SetDirty();
}
virtual void OnDownloadComplete(ContentID cid)
{
/* When we know something that completed downloading, we have it! */
ContentInfo *ci = this->GetContent(cid);
if (ci != NULL) {
ci->state = ContentInfo::ALREADY_HERE;
this->SetDirty();
this->SetDirty();
}
virtual void OnConnect(bool success)
{
if (!success) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
delete this;
}
this->SetDirty();
}
};
@ -827,21 +564,27 @@ static const WindowDesc _network_content_list_desc = {
void ShowNetworkContentListWindow(ContentVector *cv, ContentType type)
{
#if defined(WITH_ZLIB)
if (NetworkContent_Connect(NULL)) {
DeleteWindowById(WC_NETWORK_WINDOW, 1);
new NetworkContentListWindow(&_network_content_list_desc, cv, type);
NetworkContent_Disconnect(NULL);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
#else
{
ShowErrorMessage(STR_CONTENT_NO_ZLIB_SUB, STR_CONTENT_NO_ZLIB, 0, 0);
#endif /* WITH_ZLIB */
/* Connection failed... clean up the mess */
if (cv != NULL) {
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter;
if (cv == NULL) {
if (type == CONTENT_TYPE_END) {
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
_network_content_client.RequestContentList(CONTENT_TYPE_AI);
_network_content_client.RequestContentList(CONTENT_TYPE_NEWGRF);
_network_content_client.RequestContentList(CONTENT_TYPE_AI_LIBRARY);
} else {
_network_content_client.RequestContentList(type);
}
} else {
_network_content_client.RequestContentList(cv, true);
}
new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
#else
ShowErrorMessage(STR_CONTENT_NO_ZLIB_SUB, STR_CONTENT_NO_ZLIB, 0, 0);
/* Connection failed... clean up the mess */
if (cv != NULL) {
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter;
}
#endif /* WITH_ZLIB */
}
#endif /* ENABLE_NETWORK */

View File

@ -297,6 +297,7 @@ void VideoDriver_Dedicated::MainLoop()
DedicatedHandleKeyInput();
cur_ticks = GetTime();
_realtime_tick += cur_ticks - prev_cur_ticks;
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;