(svn r19355) -Codechange: add the airport layout to build as parameter to CmdBuildAirport

This commit is contained in:
yexo 2010-03-06 16:07:45 +00:00
parent f7691a95d7
commit ef52e21c75
1 changed files with 10 additions and 6 deletions

View File

@ -2059,7 +2059,9 @@ void UpdateAirportsNoise()
/** Place an Airport.
* @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h
* @param p1
* - p1 = (bit 0- 7) - airport type, @see airport.h
* - p1 = (bit 8-15) - airport layout
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - allow airports directly adjacent to other airports.
* - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
@ -2073,18 +2075,20 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
byte airport_type = GB(p1, 0, 8);
byte layout = GB(p1, 8, 8);
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
if (p1 >= NUM_AIRPORTS) return CMD_ERROR;
if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
ret.SetGlobalErrorMessage();
if (ret.Failed()) return ret;
/* Check if a valid, buildable airport was chosen for construction */
const AirportSpec *as = AirportSpec::Get(p1);
if (!as->IsAvailable()) return CMD_ERROR;
const AirportSpec *as = AirportSpec::Get(airport_type);
if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
Town *t = ClosestTownFromTile(tile, UINT_MAX);
int w = as->size_x;
@ -2178,7 +2182,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
const AirportTileTable *it = as->table[0];
const AirportTileTable *it = as->table[layout];
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
MakeAirport(cur_tile, st->owner, st->index, it->gfx);
@ -2189,7 +2193,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
} while ((++it)->ti.x != -0x80);
/* Only call the animation trigger after all tiles have been built */
it = as->table[0];
it = as->table[layout];
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
AirportTileAnimationTrigger(st, cur_tile, AAT_BUILT);