mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
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@ -993,7 +993,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
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/* make aircraft crash down to the ground */
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if (v->crashed_counter < 500 && st == NULL && ((v->crashed_counter % 3) == 0) ) {
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uint z = GetSlopePixelZ(v->x_pos, v->y_pos);
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int z = GetSlopePixelZ(v->x_pos, v->y_pos);
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v->z_pos -= 1;
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if (v->z_pos == z) {
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v->crashed_counter = 500;
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@ -168,7 +168,7 @@ static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, byte z)
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int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
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u->x_pos = x;
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u->y_pos = y - 1 - (max(z - GetSlopePixelZ(safe_x, safe_y), 0U) >> 3);
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u->y_pos = y - 1 - (max(z - GetSlopePixelZ(safe_x, safe_y), 0) >> 3);
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safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
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u->z_pos = GetSlopePixelZ(safe_x, safe_y);
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u->direction = v->direction;
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@ -274,7 +274,7 @@ uint GetPartialPixelZ(int x, int y, Slope corners)
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return z;
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}
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uint GetSlopePixelZ(int x, int y)
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int GetSlopePixelZ(int x, int y)
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{
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TileIndex tile = TileVirtXY(x, y);
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@ -39,7 +39,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner);
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Slope GetFoundationSlope(TileIndex tile, uint *z = NULL);
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uint GetPartialPixelZ(int x, int y, Slope corners);
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uint GetSlopePixelZ(int x, int y);
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int GetSlopePixelZ(int x, int y);
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void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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/**
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@ -1152,7 +1152,7 @@ static const OldChunks vehicle_chunk[] = {
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OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
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OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, z_pos ),
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OCL_SVAR( OC_UINT8, Vehicle, direction ),
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OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
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OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
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@ -16,14 +16,15 @@
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/** Description of a sign within the savegame. */
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static const SaveLoad _sign_desc[] = {
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SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
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SLE_VAR(Sign, z, SLE_UINT8),
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SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, 0, 164),
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SLE_CONDVAR(Sign, z, SLE_INT32, 164, SL_MAX_VERSION),
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SLE_END()
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};
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@ -481,7 +481,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(Vehicle, z_pos, SLE_UINT8),
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SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 164),
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SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
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SLE_VAR(Vehicle, direction, SLE_UINT8),
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SLE_CONDNULL(2, 0, 57),
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@ -676,7 +677,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION),
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SLE_VAR(Vehicle, z_pos, SLE_UINT8),
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SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 164),
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SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
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SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_CONDNULL(5, 0, 57),
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@ -708,7 +710,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION),
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SLE_VAR(Vehicle, z_pos, SLE_UINT8),
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SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 164),
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SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
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SLE_VAR(Vehicle, direction, SLE_UINT8),
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SLE_CONDNULL(5, 0, 57),
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@ -25,7 +25,7 @@ struct Sign : SignPool::PoolItem<&_sign_pool> {
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ViewportSign sign;
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int32 x;
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int32 y;
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byte z;
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int32 z;
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OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
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Sign(Owner owner = INVALID_OWNER);
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@ -183,7 +183,7 @@ public:
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int32 x_pos; ///< x coordinate.
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int32 y_pos; ///< y coordinate.
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byte z_pos; ///< z coordinate.
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int32 z_pos; ///< z coordinate.
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DirectionByte direction; ///< facing
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OwnerByte owner; ///< Which company owns the vehicle?
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