mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Explicitly reset old industry data before loading games.
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@ -51,6 +51,13 @@ public:
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static inline std::array<CargoID, INDUSTRY_NUM_INPUTS> old_cargo;
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static inline std::array<CargoID, INDUSTRY_NUM_INPUTS> old_cargo;
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static inline std::array<uint16_t, INDUSTRY_NUM_INPUTS> old_waiting;
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static inline std::array<uint16_t, INDUSTRY_NUM_INPUTS> old_waiting;
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static inline std::array<TimerGameEconomy::Date, INDUSTRY_NUM_INPUTS> old_last_accepted;
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static inline std::array<TimerGameEconomy::Date, INDUSTRY_NUM_INPUTS> old_last_accepted;
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static void ResetOldStructure()
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{
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SlIndustryAccepted::old_cargo.fill(INVALID_CARGO);
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SlIndustryAccepted::old_waiting.fill(0);
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SlIndustryAccepted::old_last_accepted.fill(0);
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}
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};
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};
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class SlIndustryProducedHistory : public DefaultSaveLoadHandler<SlIndustryProducedHistory, Industry::ProducedCargo> {
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class SlIndustryProducedHistory : public DefaultSaveLoadHandler<SlIndustryProducedHistory, Industry::ProducedCargo> {
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@ -124,6 +131,17 @@ public:
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_transported;
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_transported;
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_production;
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_production;
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_transported;
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static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_transported;
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static void ResetOldStructure()
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{
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SlIndustryProduced::old_cargo.fill(INVALID_CARGO);
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SlIndustryProduced::old_waiting.fill(0);
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SlIndustryProduced::old_rate.fill(0);
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SlIndustryProduced::old_this_month_production.fill(0);
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SlIndustryProduced::old_this_month_transported.fill(0);
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SlIndustryProduced::old_last_month_production.fill(0);
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SlIndustryProduced::old_this_month_production.fill(0);
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}
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};
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};
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static const SaveLoad _industry_desc[] = {
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static const SaveLoad _industry_desc[] = {
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@ -223,6 +241,8 @@ struct INDYChunkHandler : ChunkHandler {
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int index;
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int index;
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SlIndustryAccepted::ResetOldStructure();
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SlIndustryProduced::ResetOldStructure();
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Industry::ResetIndustryCounts();
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Industry::ResetIndustryCounts();
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while ((index = SlIterateArray()) != -1) {
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while ((index = SlIterateArray()) != -1) {
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