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Codechange: prevent out-of-bound read (even if the result is never used) (#11853)
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@ -18,6 +18,8 @@
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/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
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{
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assert(company < MAX_COMPANIES);
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AIConfig **config;
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if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
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config = &_settings_newgame.ai_config[company];
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@ -289,7 +289,7 @@ struct AIConfigWindow : public Window {
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if (!gui_scope) return;
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AIConfig *config = AIConfig::GetConfig(this->selected_slot);
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AIConfig *config = this->selected_slot == INVALID_COMPANY ? nullptr : AIConfig::GetConfig(this->selected_slot);
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this->SetWidgetDisabledState(WID_AIC_DECREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == 0);
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this->SetWidgetDisabledState(WID_AIC_INCREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
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