Codechange: prevent out-of-bound read (even if the result is never used) (#11853)

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Patric Stout 2024-01-21 15:25:00 +01:00 committed by GitHub
parent 8797cc7ef2
commit fe035c306e
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2 changed files with 3 additions and 1 deletions

View File

@ -18,6 +18,8 @@
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{
assert(company < MAX_COMPANIES);
AIConfig **config;
if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
config = &_settings_newgame.ai_config[company];

View File

@ -289,7 +289,7 @@ struct AIConfigWindow : public Window {
if (!gui_scope) return;
AIConfig *config = AIConfig::GetConfig(this->selected_slot);
AIConfig *config = this->selected_slot == INVALID_COMPANY ? nullptr : AIConfig::GetConfig(this->selected_slot);
this->SetWidgetDisabledState(WID_AIC_DECREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(WID_AIC_INCREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);