Commit Graph

301 Commits

Author SHA1 Message Date
Rubidium a4d4301a0c Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Loïc Guilloux 799eb31ff1
Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-02 10:15:45 +02:00
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 2021-03-14 20:47:31 +01:00
Pavel Stupnikov 4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 2021-01-22 10:28:26 +01:00
Patric Stout 85315e2e31 Codechange: rework how grf and ob[msg] are generated
For grfs, it now uses CMake scripts to do its job, and both grf
files are split into their own folder to make more clear what is
going on. Additionally, it no longer builds in-source (although the
resulting grf is copied back in the source folder).

For ob[msg] it now uses CMake scripts to generate the translation
files; the result is no longer stored in-source (but in the build
folder).

Although all files are available to create the GRFs and basesets, it
won't really work till CMake is introduced (which will happen in a
few commits from here)
2020-06-05 19:36:05 +02:00
Patric Stout 203a77c1dc Codechange: move regression outside of bin and make it work via CMake script
The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
2020-06-05 19:36:05 +02:00
Andy 75031c9693 Fix: provide two sets of tram tracks not one in the GUI icon for building tramway 2020-02-20 12:26:53 +01:00
Charles Pigott 5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 2020-02-19 11:26:58 +01:00
glx 2f264f2c92 Change: Heading for 1.11 now 2020-02-08 23:38:49 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
PeterN 3bbd7ea2c1
Fix: Industry coverage area is no longer rectangular. (#7464)
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
2019-04-13 14:27:57 +01:00
PeterN 7fb77ff35a
Fix: Incorrect display of industry production around tiles. (#7426)
Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.

This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
2019-03-27 23:10:02 +00:00
glx f8e6cd10ef Add: script API functions for build with refit feature 2019-03-24 15:28:48 +00:00
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
Peter Nelson 5a5944867d Add: Add parent_group_id parameter to CreateGroup() 2019-03-03 09:15:39 +01:00
SamuXarick 1e5a6765d9 Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988) 2019-01-31 23:08:03 +00:00
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
Peter Nelson 1334cfb3e5 Change: Always build baseset metadata, instead of including it in the repo.
This adds a script and project files to generate these files within MSVC.
2019-01-25 22:28:39 +00:00
glx22 efc44466d6 Fix: make -k switch useful when testing regression (#7053) 2019-01-13 07:40:54 +00:00
glx 7b5e7aa14f Add: [Win32] regression test script 2019-01-05 18:10:14 +01:00
Johannes E. Krause 662dcc3c31 Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation 2018-09-30 20:45:41 +02:00
Jonathan G Rennison df92a056df Fix #6875: Depot building cost does not include foundation build cost (#6883) 2018-08-14 22:05:47 +02:00
Jonathan G Rennison d839526365 Fix bf8d7df: Script/AI construction of rail track and waypoints (#6881) 2018-08-12 09:45:38 +02:00
Niels Martin Hansen 276192f714 Change #6684: Cutting point overrides for music base sets
This improves bad looping of title screen song from Windows TTD, and fixes
a long silence at the end of "Can't get there from here" from Windows TTD.
2018-06-15 23:09:17 +02:00
Niels Martin Hansen 921101ed06 Feature: Baseset music for TTD DOS and TTO data 2018-06-05 22:58:35 +02:00
Peter Nelson 4d6a5fbec4 Fix: Four group action icons were misplaced and cropped. 2018-04-17 19:05:35 +02:00
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 2018-03-14 19:36:41 +00:00
frosch 8c458c153d (svn r27990) -Update: Docs 2018-03-14 18:05:06 +00:00
frosch 6eac63622e (svn r27977) -Add [FS#6664]: Replace the office building sprite on various toyland airports with a better fitting sprite. This also affects GRFs which activate the default refinery in toyland. (PaulC) 2018-03-11 12:03:17 +00:00
frosch 8f3dbd2efc (svn r27976) -Add [FS#6664]: Climate-specific Action5 extra airport sprites. (PaulC) 2018-03-11 11:43:32 +00:00
frosch 09f41da863 (svn r27961) -Fix [FS#6654]: The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version. (PaulC) 2018-01-07 14:21:09 +00:00
frosch 96b1ac9d09 (svn r27915) -Fix (r27730) [FS#6620]: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf. 2017-09-11 18:31:32 +00:00
frosch afcef7faa6 (svn r27780) -Update: Numbers 2017-03-11 20:50:26 +00:00
frosch 9184b32978 (svn r27773) -Update: Baseset translations 2017-03-11 12:20:50 +00:00
frosch 7d6d3897db (svn r27745) -Update: Baseset translations 2017-02-12 12:01:03 +00:00
frosch 08b4255b67 (svn r27731) -Fix (r27730): Missed some sprites which also belong into orig_extra.grf 2017-01-14 18:00:02 +00:00
frosch 1aedadb49b (svn r27730) -Change: Split openttd.grf into openttd.grf and orig_extra.grf
openttd.grf is now always loaded and provides all extra graphics in case the (possibly outdated) baseset does not.
  orig_extra.grf contains graphics specific to the original baseset only.
2017-01-14 15:48:19 +00:00
frosch 7a180dbb4e (svn r27619) -Update: Baseset translations 2016-07-22 21:25:37 +00:00
rubidium 668fb3f658 (svn r27559) -Update: baseset translations 2016-05-11 18:42:32 +00:00
frosch 208d83f9d3 (svn r27541) -Update: Baseset translations 2016-04-17 16:30:45 +00:00
frosch 5931616e71 (svn r27533) -Update: Baseset translations 2016-04-02 15:59:14 +00:00
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 2016-03-01 20:00:22 +00:00
frosch 00ce319efa (svn r27496) -Update: Baseset translations 2016-01-13 21:33:40 +00:00
frosch 386e2ad14a (svn r27266) -Fix (r27265): Eddi jinxed it. 2015-05-03 10:30:02 +00:00