Commit Graph

18 Commits

Author SHA1 Message Date
signde 1fb915df69 (svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
darkvater 216abe4e93 (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de) 2004-09-09 16:20:33 +00:00
darkvater 5ecaebcc6c (svn r188) -Fix: network fixes for players with higher latency (sign_de) 2004-09-08 20:54:56 +00:00
truelight 157e90b49f (svn r186) -Add: debug 'net' for network debug (sign_de)
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater 6b9929d0f3 (svn r178) -Fix: small network fix if network is not enabled 2004-09-07 22:39:06 +00:00
darkvater 3a241b5cce (svn r176) -Fix: network_gui const and warnings fixes (Tron) 2004-09-07 19:34:55 +00:00
darkvater 51d928a478 (svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai) 2004-09-06 22:53:59 +00:00
darkvater 9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater bb75f30a79 (svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de) 2004-09-06 21:27:26 +00:00
darkvater a7dd461672 (svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
-Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
2004-08-27 11:01:26 +00:00
truelight 309ebe5f3f (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) 2004-08-22 15:56:56 +00:00
dominik a770903df7 (svn r107) Small fix for compiling without networking 2004-08-22 11:47:02 +00:00
dominik 0bd907e88d (svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore) 
  for easy switching between single and multiplayer. But commandline 
  shortcuts are still enabled:
   -n = autodetect network server
   -n [ip] = connect to the server
* udp now uses 2 different ports
  - you can run 1 server and serveral clients on one pc
  - the clients udp-socket gets unloaded when the
    network game starts
  - the servers udp-sockets remains online to allow the
    network gui to detect itself
* new gameinfo structure
  this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
darkvater dd5f3bbe37 (svn r82) -Fix ttd.rc issues on non VS compilers
-Fix: network.c more robust (check for NULL pointer), if gethostbyname failes, try resolving IP address
2004-08-19 09:37:23 +00:00
dominik 6c87ef6c65 (svn r9) Fixed a couple of warnings and minor coding issues 2004-08-10 16:34:01 +00:00
darkvater 804f038594 (svn r2) -Fix [993829] UDP Fixes (lucaspiller)
-Fix change 255/0xFF to OWNER_SPECTATOR for 
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00