Jonathan G Rennison
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2189607c34
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Codechange: Reduce size of class WaterRegion
The tile patch array is 256 bytes and is not needed for the majority
of water regions, change it to be optional via std::unique_ptr
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2024-03-21 21:14:30 +01:00 |
Patric Stout
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a3cfd23cf9
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
Koen Bussemaker
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8a1cea2ab6
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Codechange: Skip non-water water region patches in neigbor search
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2024-02-18 11:46:34 +01:00 |
Koen Bussemaker
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35c89d57f8
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Codechange: Added debug printing for Water Regions
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2024-02-04 22:50:04 +01:00 |
Koen Bussemaker
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4b94457bf1
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Fix #11802: Made determining water region edge traversability more robust
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2024-02-04 22:50:04 +01:00 |
Kuhnovic
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8a4a99b7e8
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Fix #5713: FindClosestShipDepot only considers depots that are actually reachable (#11768)
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2024-01-27 15:06:14 +01:00 |
Kuhnovic
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b38d3c2208
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Change: simplified water region evaluation, removed savegame data (#11750)
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2024-01-21 20:56:50 +00:00 |
Jonathan G Rennison
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86b046cd26
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Fix: Incorrect assertion in GetTileIndexFromLocalCoordinate (#11747)
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2024-01-10 00:20:34 +00:00 |
Kuhnovic
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f1e999ec59
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Feature: Region-based pathfinder for ships (#10543)
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2024-01-08 20:29:05 +01:00 |