Commit Graph

20 Commits

Author SHA1 Message Date
peter1138 90aff7a026 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight 4845ff063b (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
Darkvater a181446829 (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
tron 38f344b351 (svn r2863) Move some type declarations into saveload.c, should've been part of r2819 2005-08-13 21:34:05 +00:00
tron d7eaf35357 (svn r2861) Move inclusion of setjmp.h into saveload.c, should've been part of r2819 2005-08-12 12:47:35 +00:00
tron 03e860d06d (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c 2005-08-06 17:40:21 +00:00
tron 4696ef802a (svn r2809) Implement more generic threading functions, which allow more than one thread 2005-08-05 09:15:41 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 18d79cc30f (svn r2672) Move saving/loading related declarations to saveload.h 2005-07-22 06:31:31 +00:00
orudge 5f652e632b (svn r2393) - Implemented threaded saving for OS/2
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater 55423efb06 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
celestar 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight d275109e79 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
truelight 97479f9613 (svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs)
  Warning: savegames which are made with the nightly of 08-01-2005 will 
   NO LONGER work!!
2005-01-09 18:49:18 +00:00
truelight dcca3cf80b (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
  (and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
2005-01-08 09:48:08 +00:00
truelight c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
2004-12-28 11:51:31 +00:00
darkvater 860a39af2a (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)
-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
2004-12-05 20:02:49 +00:00
darkvater 78b651c2c9 (svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron) 2004-12-05 19:50:58 +00:00
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00