S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Charles Pigott
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5b34c8019f
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Codechange: Remove Company/OwnerByte types
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2019-04-29 17:40:22 +01:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
PeterN
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a07394a63a
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Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
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2018-05-22 18:43:34 +01:00 |
frosch
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117e73751c
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(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
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2016-10-16 14:59:44 +00:00 |
frosch
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d2393b4f6c
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(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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2016-10-16 14:57:56 +00:00 |
rubidium
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33970ddeed
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(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
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2014-12-21 20:49:15 +00:00 |
rubidium
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51a1c712f2
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(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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2014-09-21 11:12:42 +00:00 |
rubidium
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9e0f4b3847
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(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
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2014-09-20 15:46:44 +00:00 |