Commit Graph

115 Commits

Author SHA1 Message Date
Richard Wheeler 2b92577f5c Fix: Add shading to river slopes
Adds a 32bpp shading to the river rapids/slopes to make them more visible. Requires a bump of original graphics grfs to use container version 2. Fixes #9031
2023-11-26 23:54:10 +01:00
Peter Nelson 872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. (#11492)
This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.

The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00
Christopher Lee 763f0eb1f0
Add: LSB_RELEASE_ID Linuxmint to .deb package (#11390) 2023-11-08 01:27:50 +01:00
Peter Nelson 890146fecb Codechange: Add -Wsuggest-override compilation flag. 2023-09-25 21:27:45 +01:00
frosch 2ff4248032 Codechange: Enable more warnings. 2023-09-19 22:49:59 +02:00
Niels Martin Hansen 41de0d46f3 Feature: Help and manuals access window 2023-09-13 16:11:08 +02:00
Niels Martin Hansen 2cff43251e Add: Install additional documentation files with the game
Also include it in Emscripten packages
2023-09-13 16:11:08 +02:00
glx22 b0f8890ba5 Codechange: [CMake] detect source files with duplicate names 2023-09-02 20:32:44 +02:00
glx22 c77184aa35 Codechange: [CMake] reduce code duplication 2023-09-02 20:32:44 +02:00
Patric Stout f120d2beb8
Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
2023-08-20 17:16:08 +02:00
Patric Stout 53af20910b
Fix: [MSVC] generate static libraries / executables correctly with vcpkg -static target (#11208) 2023-08-19 00:43:32 +02:00
Loïc Guilloux ba95764f1c
Fix 57717a2: VS2022 optimisation bug is fixed with MSVC 19.37 (#11172) 2023-08-09 21:43:34 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium f9b5bc7ee6 Cleanup: the need for SQAutoFreePointers has gone 2023-05-14 22:54:10 +02:00
Rubidium d9e93edc8b Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
Rubidium 77177f7e8b Add: support for std::string parameters in the script API 2023-05-14 22:54:10 +02:00
Loïc Guilloux 3c59b8e9ec
Fix: disable "redundant move" warnings for GCC (#10803)
GCC warns about redundant std::move while clang warns when they are missing, so we silence the less harmful one
2023-05-10 17:35:11 +00:00
Patric Stout 81d4fa6999 Feature: drop ICU-lx in favour of directly interfacing with harfbuzz
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
2023-05-01 22:17:56 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Rubidium 43a7e54067 Add: unit test functionality using catch2 2023-04-16 18:58:21 +02:00
Rubidium 88ead3f102 Add: catch2 v2.13.10 2023-04-16 18:58:21 +02:00
Rubidium 9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Eric Long 20a1b24b45 Fix: build on platforms without native atomic 2023-02-27 17:11:29 +01:00
Michael Lutz 9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 2023-02-24 21:46:27 +01:00
Michael Lutz ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
Byoungchan Lee 12f9fbcf39
Fix: [CMake] remove cpack warning on fedora when lsb_release exists (#10437) 2023-02-01 07:41:41 +00:00
Rubidium 67e1d1ad89 Fix: no need to cast enums down to int32; they will be automatically promoted to int64 2023-01-31 20:09:48 +01:00
Rubidium 042f90a9dd Fix: no ScriptEvent sub class should export constructors to scripts 2023-01-25 22:28:30 +01:00
glx22 ffc1f7ce56 Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl' 2022-12-30 02:17:38 +01:00
Loïc Guilloux c294e8b19f
Codechange: [MinGW] use pe-bigobj-x86-64 format for x64 debug builds (#10142) 2022-11-06 11:24:35 +01:00
Loïc Guilloux 0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp (#10103) 2022-10-24 12:35:58 +02:00
Bouke Haarsma 887b760c88
Change: Strip symbols from bundles except macOS (#10072) 2022-10-10 13:42:54 +01:00
Bouke Haarsma d0dcb6547e
Change: Don't strip symbols from bundles (#10071) 2022-10-07 12:56:45 +02:00
Peter Nelson 2cdd8b7429 Change: Separate fontcache implementations. 2022-09-25 18:34:24 +01:00
Loïc Guilloux 57717a20d3
Fix #9966: workaround a VS2022 optimisation bug (#10029) 2022-09-13 12:27:49 +02:00
glx22 906613e83a Change: [CMake] Disable newgrf scan for regression check 2022-05-27 19:57:50 +02:00
Loïc Guilloux 7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length (#9874) 2022-05-01 00:39:59 +02:00
Nik Nyby 44713a68ed
Add: [CMake] support rpm for fedora and rhel (#9861) 2022-04-19 02:11:42 +02:00
Nik Nyby 6204020b6a
Fix: CMake error message grammar (#9860) 2022-04-19 01:33:29 +02:00
Loïc Guilloux c85557e553
Fix: [MinGW] Disable ASLR for x64 Debug builds (#9773) 2021-12-28 21:08:09 +01:00
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz 10d8c17236 Codechange: Add CMake source group for the saveload compat tables.
While at it, fix the not-working OpenGL sub-group.
2021-07-04 16:31:59 +02:00
Rubidium 3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Loïc Guilloux 076f3d26c2
Fix #9329: [CMake] FindVersion.cmake relied on internal cmake variable (#9330) 2021-06-10 22:14:08 +02:00
Owen Rudge 3ce7e31f64 Feature: Sign Windows builds 2021-05-26 13:40:44 +01:00
milek7 36bcd2956a Fix: Building on Haiku 2021-05-24 08:56:18 +02:00
Loïc Guilloux c0a0d85d20
Fix: [Actions] Annotations not shown for MSVC (#9247) 2021-05-11 21:43:43 +02:00
glx22 aca20092aa Fix: [CMake] Check nforenum and grfcodec return value 2021-04-24 21:16:06 +02:00
glx22 e62ecbff16 Fix: [CMake] Incorrect dependency checks for GRF 2021-04-24 21:16:06 +02:00
Loïc Guilloux d4f0b6f434
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) 2021-04-20 21:38:46 +02:00