Michael Lutz
|
46bd2f1ced
|
Codechange: Un-bitstuff remaining transport infrastructure commands.
|
2021-12-16 22:28:32 +01:00 |
Michael Lutz
|
6691ee3b96
|
Codechange: Template script command calls.
|
2021-12-16 22:28:32 +01:00 |
Charles Pigott
|
9b800a96ed
|
Codechange: Remove min/max functions in favour of STL variants (#8502)
|
2021-01-08 11:16:18 +01:00 |
S. D. Cloudt
|
13cc8a0cee
|
Cleanup: Removed SVN headers
|
2019-11-10 17:59:20 +00:00 |
peter1138
|
c02ef3e456
|
Feature: Add NotRoadTypes (NRT)
|
2019-05-01 21:36:27 +02:00 |
Henry Wilson
|
7c8e7c6b6e
|
Codechange: Use null pointer literal instead of the NULL macro
|
2019-04-10 23:22:20 +02:00 |
SamuXarick
|
1e5a6765d9
|
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988)
|
2019-01-31 23:08:03 +00:00 |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
frosch
|
bf0e7c34e6
|
(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whether ScrtipRoad::SetCurrentRoadType was called appropiately.
|
2013-12-08 15:44:09 +00:00 |
rubidium
|
22637f139f
|
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
|
2012-03-04 16:54:12 +00:00 |
rubidium
|
4479f90843
|
(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
|
2012-01-08 21:48:05 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
9b6b2cabc1
|
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
|
2011-12-19 21:05:36 +00:00 |
truebrain
|
cc3f42794d
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
truebrain
|
084f4e6aac
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
2011-12-19 21:02:33 +00:00 |
truebrain
|
2c877b074e
|
(svn r23369) -Codechange: use script includes when possible, not ai includes
|
2011-11-29 23:27:17 +00:00 |
truebrain
|
3da8b5097a
|
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
|
2011-11-29 23:21:33 +00:00 |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
truebrain
|
afdb67a353
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
2011-11-29 23:07:38 +00:00 |