glx
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60e3cf8aff
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Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
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2019-12-21 20:13:03 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
Peter Nelson
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9de12521ec
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Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
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2019-02-02 21:39:06 +00:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
michi_cc
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6a70abbd99
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(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
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2012-04-17 19:44:02 +00:00 |
alberth
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3e27739287
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
frosch
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62ac138154
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(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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2010-06-13 14:11:59 +00:00 |
rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
smatz
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570af0ce44
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(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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2009-05-17 16:28:29 +00:00 |
smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |