glx22
a5e73aac9f
Fix 0858377: [Script] Don't output parameters more than once
2024-03-11 20:40:57 +01:00
Kuhnovic
df5e183461
Fix #12236 : Ship pathfinder causes crash when ship is already at destination ( #12238 )
2024-03-11 20:40:57 +01:00
Kuhnovic
110925b6a8
Update: Developer credits ( #12235 ) ( #12235 )
2024-03-11 20:40:57 +01:00
Tyler Trahan
935a2e5d53
Fix #12203 : When unbunching at a depot, don't overlook implicit orders ( #12220 )
2024-03-11 20:40:57 +01:00
merni-ns
5176d586df
Fix #12134 : Use correct error messages if clearing drive-through road stops fails ( #12139 )
2024-03-11 20:40:57 +01:00
rubidium42
280c24143f
Codefix #12162 , 3105d0b: Textbuf::Assign read beyond std::string_view ( #12177 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
eeb655d52d
Fix #12225 , 977aba7: [Script] Missing AI:ResetConfig support for running AI config ( #12226 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
af17e6538d
Remove: [Script] random_deviation from setting description table ( #12221 )
2024-03-11 20:40:57 +01:00
Kuhnovic
450296897f
Fix #12176 : Ships are circling in one place ( #12181 )
2024-03-11 20:40:57 +01:00
Jonathan G Rennison
24d31d4dfe
Fix #12154 : Incorrect calendar day lengths with minutes per year setting ( #12158 )
2024-03-11 20:40:57 +01:00
Patric Stout
21b4e6d348
Fix #12147 : reset all saved settings to their default before loading a game ( #12210 )
2024-03-11 20:40:57 +01:00
Rubidium
8ecb465bc0
Fix #12076 : Do not allow 'join' command on dedicated servers
2024-03-11 20:40:57 +01:00
Loïc Guilloux
a3eb42cd68
Fix #12195 : Reset cursor when no Object is selected ( #12207 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
c15af03b69
Codechange: Don't use NOT_REACHED() when catching unhandled thread exceptions ( #12199 )
2024-03-11 20:40:57 +01:00
Tyler Trahan
b6a7b299a6
Fix f6dd505: Only reset unbunching departure data in the correct depot ( #12155 )
2024-03-11 20:40:57 +01:00
Patric Stout
0f65bef04d
Fix #12196 : disable "select upgrade" button when filtering
2024-03-11 20:40:57 +01:00
Patric Stout
34dda9e81a
Fix #12196 : always show selected content, even when filtering
2024-03-11 20:40:57 +01:00
Tyler Trahan
fb30e46a7e
Update: Developer credits ( #12173 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
6353d3637e
Fix f6dd505: Missing savegame conversion for current_order ( #12188 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
d970d238e1
Fix bf4b6696: [Script] Broken ScriptText circular reference detection ( #12187 )
2024-03-11 20:40:57 +01:00
Patric Stout
30716c476f
Fix: initialize _switch_mode_time so crash-logs before first game have a realistic time ( #12184 )
2024-03-11 20:40:57 +01:00
Peter Nelson
b64ad26068
Change: Use bitmap for free unit ID generation. ( #12165 )
...
This improves performance of finding the next free unit number for a vehicle.
Based loosely on pool's used slot bitmap.
2024-03-11 20:40:57 +01:00
Peter Nelson
9d0c548f55
Fix d3c673e: Don't defer OnResize() after ReInit() ( #12174 )
...
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
2024-03-11 20:40:57 +01:00
Tyler Trahan
5b9aa5f176
Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement ( #12172 )
2024-03-11 20:40:57 +01:00
frosch
57e6ef244a
Fix #12127 , 555a379: Truncation ellipses rendered shadows even for black font without shadows ( #12132 )
2024-03-11 20:40:57 +01:00
Rubidium
66b71bdcc4
Revert #11993 : new number format system does not and cannot work for CJK languages
...
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.
This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-03-11 20:40:57 +01:00
Rubidium
2064750e19
Fix #12148 , fca8166: Do not draw decimals when number of digits is 0
2024-03-11 20:40:57 +01:00
Jonathan G Rennison
b17f979fde
Fix #12145 : Incorrect date handling in date cheat in wallclock time-keeping mode
2024-03-11 20:40:57 +01:00
Jonathan G Rennison
09a342b4b4
Codefix: Off by one in TimerGameEconomy::ConvertDateToYMD wallclock mode
2024-03-11 20:40:57 +01:00
merni-ns
cfd519f265
Fix #12119 : Remove red warning text when maximum loan is zero
2024-03-11 20:40:57 +01:00
Jonathan G Rennison
7457a0b7a6
Fix cb588d8d: Ordering of command per tick limit and pause mode filtering ( #12126 )
...
The command per tick limit should be applied after the pause mode filter
2024-03-11 20:40:57 +01:00
Loïc Guilloux
7258551016
Fix #12133 : [Script] Don't crash when emergency saving ( #12138 )
2024-03-11 20:40:57 +01:00
Loïc Guilloux
1d55af92e4
Fix: [Script] Only show debug script window at the end of savegame loading ( #12135 )
2024-03-11 20:40:57 +01:00
Rubidium
af5c38469e
Doc: Prepare for 14.0-RC1 release
2024-02-18 21:42:06 +01:00
translators
73bed054b8
Update: Translations from eints
...
english (au): 2 changes by krysclarke
korean: 5 changes by telk5093
russian: 2 changes by Ln-Wolf
tamil: 45 changes by Aswn
portuguese: 1 change by azulcosta
hindi: 85 changes by NisheshTyagi
portuguese (brazilian): 119 changes by pasantoro
2024-02-18 18:35:02 +00:00
Rubidium
15be383b93
Fix a253205: remove (now) unused currency separator
2024-02-18 16:56:52 +01:00
Tyler Trahan
4f1bc39bf7
Change: Show speed before destination in vehicle status bar ( #11932 )
2024-02-18 10:44:11 -05:00
Tyler Trahan
87a80c7ff2
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required ( #12023 )
2024-02-18 10:43:44 -05:00
frosch
555a37930b
Fix: Shadows of individual character glyphs could be drawn over other characters ( #12115 )
2024-02-18 16:30:54 +01:00
Damian Laczak
49c3215751
Fix #10983 : [AdminPort] Correct order of messages
2024-02-18 15:11:00 +01:00
Peter Nelson
f20d241e81
Fix a258833: Don't invalidate station list on vehicle load/unload. ( #12112 )
...
a258833
fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.
Instead just mark the window for redraw.
2024-02-18 12:20:11 +00:00
Koen Bussemaker
8a1cea2ab6
Codechange: Skip non-water water region patches in neigbor search
2024-02-18 11:46:34 +01:00
Rubidium
360fe8b0b6
Fix a253205: division by zero when attempting to format some short currencies
2024-02-17 22:45:48 +01:00
translators
03e3553230
Update: Translations from eints
...
estonian: 15 changes by RM87
portuguese (brazilian): 42 changes by pasantoro
polish: 30 changes by pAter-exe
2024-02-17 18:35:04 +00:00
Peter Nelson
2ecc3c90f7
Change: Improve performance of finding free pool slots. ( #12055 )
...
Add a bitmap of used pool slots which allows finding a free pool slot without having to check if each index is already used or not.
Loosely based on a JGRPP patch.
2024-02-17 18:29:21 +00:00
Rubidium
1aa9a5c0ab
Update: Use proper number formats and abbreviations for Chinese, Japanese, Korean and German
2024-02-17 14:33:16 +01:00
Rubidium
59f56941e5
Update: Number format configuration based on old digitsep and STR_CURRENCY_SHORT_* values
2024-02-17 14:33:16 +01:00
Rubidium
7e2eefb91f
Cleanup: Remove digit group separators from strgen and languages
2024-02-17 14:33:16 +01:00
Rubidium
b741b2ba6f
Feature: Fully user configurable number format and abbreviations
2024-02-17 14:33:16 +01:00
Rubidium
609d0071d5
Change: Remove saving of digit group and decimal separator configurations from the savegame
2024-02-17 14:33:16 +01:00