Rubidium
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2fd99467ea
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Fix: scripts are not aware of nullptr, they only know null
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2023-01-26 16:07:14 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
alberth
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0143f486f2
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(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news.
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2015-02-22 17:25:29 +00:00 |
frosch
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5187c2b721
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(svn r24286) -Add: [GS] Some more GSNews::NewsItem::NewsTypes.
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2012-05-26 14:16:12 +00:00 |
frosch
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a8c88f43b6
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(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
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2012-05-26 14:16:03 +00:00 |
rubidium
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5417153982
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(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
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2012-02-11 19:42:33 +00:00 |
rubidium
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e40eb8177a
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
truebrain
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e0ffe4faf2
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(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
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2011-12-19 21:01:03 +00:00 |