Commit Graph

24833 Commits

Author SHA1 Message Date
Loïc Guilloux b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622) 2021-02-07 16:20:26 +01:00
Loïc Guilloux f7ac2969ef
Fix: [CMake] Restore 'games' as default install bindir (#8629) 2021-02-07 16:19:30 +01:00
Matt Kimber 2a6da319b2
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651) 2021-02-07 16:15:46 +01:00
Patric Stout 9322b40df1
Fix: [CMake] our allegro drivers use v4, so skip v5 if found (#8653)
On some distros allegro v5 is called allegro-5, but on some others
it is not. So this should fix for all distros that allegro v5 is
not being picked up, and only v4 is.
2021-02-07 12:54:02 +01:00
Patric Stout 2c9084d48c
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.

The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.

The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
Patric Stout 4f0692c437
Codechange: [Actions] Document better why we build our own fluidsynth (#8646)
nielsmh nicely correct us in #8641, pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
2021-02-05 23:56:44 +01:00
glx22 99448eedca Fix: [CMake] os/windows/openttd.manifest is not a generated file 2021-02-05 23:41:55 +01:00
Patric Stout a667ed945f
Add: [Actions] Automatically upload releases to Steam (#8644) 2021-02-05 20:58:15 +01:00
Patric Stout 05df7996a4
Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
SamuXarick a4035af337
Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators 5b3fe4ae27 Update: Translations from eints
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22 144991990e Fix: [CMake] Language files should depend on english.txt 2021-02-02 17:33:18 +01:00
translators 696b6990ea Update: Translations from eints
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators 069fb54253 Update: Translations from eints
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
embeddedt 76a279ef68
Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure (#8628) 2021-01-31 15:27:17 +01:00
Patric Stout 7fbf705c41
Fix 2db88953: default Network Server List sorter put compatible servers in wrong order (#8626)
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan 1dda7d6486
Fix: don't walk out of the map when trying to build tunnels (#8600) 2021-01-31 10:04:22 +01:00
Patric Stout 0e54c32452 Codechange: [SDL2] Use MakeDirty() to force a redraw
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout 30e69c518b Codechange: [SDL2] Rework how palette is updated
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.

MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
  marks the whole screen dirty so DrawSurfaceToScreen will do a
  full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout eb80fefd1d Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout 19345908cb Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout 8c37e5c526 Codechange: [SDL2] reworked the different surfaces to make it more readable 2021-01-30 21:43:59 +01:00
Patric Stout 8de325f256 Codechange: [SDL2] Only prepare "caption" if you are going to us it 2021-01-30 21:43:59 +01:00
Patric Stout e41ec5b42e Codechange: [SDL2] Minor code cleanup to remove silly variable 2021-01-30 21:43:59 +01:00
Patric Stout 678031f9b3 Codechange: [SDL2] Only set _cur_palette, never _local_palette 2021-01-30 21:43:59 +01:00
Patric Stout f31b65825f Codechange: [SDL2] Move FindStartupDisplay to its own function 2021-01-30 21:43:59 +01:00
Patric Stout 6916fc76bd Codechange: [SDL2] reworked FindResolutions to be more like the rest
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout a52d716c88 Codechange: [SDL2] remove include-protection
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators 5ae2c1552b Update: Translations from eints
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators 48698403a8 Update: Translations from eints
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
Patric Stout 4831b4fa96
Codechange: [Actions] we no longer need xdg-basedir (#8615)
This was already removed from the "ci-build", but not yet from
"release".
2021-01-29 10:38:58 +01:00
Owen Rudge 1187dc3217 Feature: [Actions] Create .zip for macOS build 2021-01-28 19:15:36 +00:00
translators 3dac139b00 Update: Translations from eints
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators da78b5c130 Update: Translations from eints
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators 027452fef8 Update: Translations from eints
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators 67fa5a23b9 Update: Translations from eints
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators b2d9a2dc79 Update: Translations from eints
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22 6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
glx22 07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 2021-01-22 22:19:55 +01:00
glx22 485aafc1b7 Fix: Never delete the last existing company in singleplayer mode 2021-01-22 22:19:55 +01:00
dP b17177bd20 Fix: Center text and image in vehicle statusbar vertically 2021-01-22 22:18:17 +01:00
translators 8fe79e153d Update: Translations from eints
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
Charles Pigott a252679a12 Doc: Prepare for 1.11.0-beta1 release 2021-01-22 11:13:57 +01:00
Charles Pigott b61670f929 Doc: Forwardport changelog & doc changes from 1.10 branch 2021-01-22 11:13:57 +01:00
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Pavel Stupnikov 4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 2021-01-22 10:28:26 +01:00
Andy 3345d54ad9
Doc: add a png representation of the palette overlaid with indexes (decimal) (#8547) 2021-01-22 10:26:45 +01:00
translators 33e27e9480 Update: Translations from eints
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00
translators 6e1581a17d Update: Translations from eints
german: 2 changes by Wuzzy2
russian: 13 changes by Ln-Wolf
2021-01-20 18:44:27 +00:00
translators 27caabdb91 Update: Translations from eints
german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
2021-01-19 18:41:55 +00:00