PeterN
4031894aef
Cleanup: Remove svn-style `$Id$` comments. ( #10122 )
2022-11-01 18:24:31 -06:00
Jonathan G Rennison
47456ac672
Change: Reduce number of instructions in AlphaBlendTwoPixels
2022-10-16 18:55:09 +02:00
Jonathan G Rennison
f9cdb5b610
Fix: Correctly set alpha of output in AlphaBlendTwoPixels
...
Match alpha behaviour of ComposeColourRGBA
2022-10-16 18:55:09 +02:00
glx22
da1a0d042e
Fix: don't use animated SSE4 Draw() when animation is disabled
2022-10-16 18:55:09 +02:00
glx22
bba6ad1f4e
Fix #9935 : Use more selectivity when building SSE specific code
2022-08-26 19:36:18 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Patric Stout
bcd7a7aafe
Codechange: rename _SQ64 into POINTER_IS_64BIT ( #9313 )
2021-05-30 10:40:03 +02:00
rubidium42
b791ffc6de
Fix: do not hide parameter by local variable with the same name
2021-05-27 18:30:56 +02:00
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
rubidium42
ddaedaf32a
Fix: empty undocumented branches
2021-05-15 10:16:10 +02:00
Charles Pigott
591ea9862d
Codechange: Suppress warnings when asserts are disabled ( #8916 )
2021-04-01 10:03:12 +02:00
Michael Lutz
ae1f7bd695
Fix 937d60f2: Broken company colours for 40bpp-blitter. ( #8821 )
2021-03-08 15:43:08 +01:00
Michael Lutz
937d60f239
Fix #8774 : Black screenshots when using 40bpp-blitter. ( #8791 )
...
This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
2021-03-02 20:55:39 +01:00
Michael Lutz
ef4cec9382
Fix #8750 : [OpenGL] Line drawing did not set proper RGB/mask colours.
2021-02-27 13:09:38 +01:00
Michael Lutz
94d8acb7d0
Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation.
2021-02-22 22:16:07 +01:00
Michael Lutz
200be7d20c
Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
01ef44fa4f
Codechange: Allow blitter factories to decide at runtime if the blitter is usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
d4dbb3f46e
Fix: Don't trash video buffer alpha in SSE3/4 blitters.
2021-02-22 22:16:07 +01:00
Michael Lutz
02e8741457
Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.
2021-02-22 22:16:07 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Michael Lutz
9dd8b3d430
Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.
2020-04-12 18:44:43 +02:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
glx22
2ed88d6898
Fix: inconsistent description for 32bpp-sse4-anim blitter ( #7740 )
2019-09-14 16:52:35 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Jonathan G Rennison
4b256fed36
Codechange: [Blitter] Adjust line-drawing algorithm to reduce wasted off-screen work
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This clips the line segment to be within the screen area prior to pixel iteration.
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
0240e90169
Fix: [Blitter] Avoid signed overflow when drawing long lines
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
db924a4681
Codechange: [Blitter] Change DrawLine to be templated
...
This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel
Regenerate project files.
2019-01-24 11:12:06 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
2018-06-27 22:54:46 +02:00
Jonathan G Rennison
17257b9620
Add: 32bpp SSE2 blitter palette animator ( #6795 )
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Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.
See issue #6469 .
2018-05-23 09:55:04 +01:00
Michael Lutz
74b7f0a9aa
Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers.
2018-04-10 23:30:01 +02:00
peter1138
86430757bf
(svn r27837) -Fix (r26969): Black remap did nothing in 8bpp-simple blitter.
2017-03-30 21:33:40 +00:00
frosch
19188818ea
(svn r27796) -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and width of the screen were equal.
2017-03-18 17:14:53 +00:00
frosch
d5f82bf55b
(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
...
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2017-03-11 12:52:26 +00:00
frosch
914d4616ca
(svn r27575) -Fix [FS#6404]: Memory leak when disabling palette animation. (JGR)
2016-05-22 10:28:57 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
8c7f376ae1
(svn r26970) -Fix (r26969): non-sse animated blitter crashed occasionally
2014-10-06 19:15:00 +00:00
rubidium
9c31ffd893
(svn r26969) -Fix (r26869): black palette didn't work very well with unmasked 32bpp sprites
2014-10-06 18:45:51 +00:00
rubidium
b476086c39
(svn r26538) -Codechange: remove double accounting of the drivers
2014-04-28 21:06:51 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
c8fffcd5ce
(svn r26473) -Fix: make sure there is no uninitialised sprite data; the other blitters cleared the memory too
2014-04-20 14:55:28 +00:00
peter1138
209d3e2e9e
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
2014-04-13 19:22:23 +00:00
frosch
cb7544ea39
(svn r26334) -Fix: 32bit compilation.
2014-02-11 21:17:43 +00:00