Commit Graph

640 Commits

Author SHA1 Message Date
rubidium ef90fa7d02 (svn r19151) -Codechange [FS#3625]: Move home directory to a better place in Haiku (jrepan) 2010-02-17 16:45:55 +00:00
rubidium 9f27959fcd (svn r19150) -Fix (r19143): some more locations could use updating 2010-02-17 15:31:46 +00:00
rubidium 997d52fc69 (svn r19143) -Codechange: trunk's going for 1.1 now. 2010-02-16 00:07:15 +00:00
rubidium 21bd2722cd (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
smatz d62d0ac489 (svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible 2010-02-05 17:05:58 +00:00
rubidium 7c1170668a (svn r19017) -Doc: [NoAI] A parameter wasn't documented 2010-02-05 16:11:23 +00:00
yexo 091d88f514 (svn r19014) -Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station 2010-02-04 23:18:19 +00:00
rubidium 34fa63b8f5 (svn r19011) -Update: AI changelog 2010-02-04 22:14:11 +00:00
terkhen 2798fdf082 (svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way. 2010-02-02 22:27:03 +00:00
terkhen b02a522038 (svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way. 2010-02-02 21:25:01 +00:00
frosch 88019e64e1 (svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick(). 2010-01-30 18:34:48 +00:00
yexo b7fc8b4979 (svn r18956) -Update: NoAI changelog 2010-01-29 23:59:38 +00:00
yexo 15016e3511 (svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building 2010-01-29 23:56:42 +00:00
yexo 4c4d1e1bf6 (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
yexo 81882039e3 (svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range 2010-01-29 15:45:53 +00:00
yexo a668e801e4 (svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window 2010-01-29 01:03:22 +00:00
yexo fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
frosch 7b237ee607 (svn r18930) -Fix: [NoAI] Autoreplace is also valid for the default group. 2010-01-27 20:51:11 +00:00
yexo ea7c90d471 (svn r18925) -Fix (r18924): a waypoint can have a buoy but no rail waypoint tile 2010-01-27 13:06:58 +00:00
yexo 849e676410 (svn r18924) -Fix [NoAI]: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint 2010-01-27 12:45:41 +00:00
rubidium 5ddf56f0e0 (svn r18881) -Codechange: make the AI debug window look nicer when not at its minimum size 2010-01-21 21:08:58 +00:00
yexo d04441e3f7 (svn r18877) -Change: make the default size of the AI debug window bigger so the 'no ai found' message can be read completely without resizing 2010-01-21 17:13:09 +00:00
rubidium 4d93b704d9 (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions 2010-01-18 22:57:21 +00:00
rubidium b1bd106703 (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 2010-01-18 15:41:38 +00:00
yexo a1f28ec88b (svn r18860) -Codechange: introduce a wrapper to get an hangar tile from a station 2010-01-18 14:32:47 +00:00
rubidium 55d1db5b28 (svn r18811) -Fix (r18803): also swap the parameters for the AI API 2010-01-15 18:22:57 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
yexo d669801f1d (svn r18807) -Codechange: introduce AirportSpec and move several non-statemachine-related variables to there 2010-01-15 12:08:08 +00:00
rubidium a6ebc1a77e (svn r18786) -Fix [FS#3507]: NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead. 2010-01-11 20:42:07 +00:00
rubidium ebe99fd493 (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 2010-01-11 20:32:32 +00:00
rubidium 2b97f38cd1 (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2010-01-11 18:46:09 +00:00
rubidium f51aac3523 (svn r18777) -Codechange: remove some unused parameters from a function 2010-01-10 23:20:11 +00:00
rubidium f65f276d10 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 2010-01-09 14:41:22 +00:00
rubidium 882b23d3ee (svn r18749) -Fix [FS#3491]: the AI's name and version in the debug panel weren't properly centered 2010-01-07 11:48:59 +00:00
rubidium 0e404038f2 (svn r18747) -Codechange: add some constness to the AI code 2010-01-07 00:09:27 +00:00
rubidium 28fc7b47bd (svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
2010-01-04 21:10:20 +00:00
frosch 1ed599f5cf (svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
2010-01-04 19:42:29 +00:00
rubidium 9dfa2db455 (svn r18721) -Codechange: simplify adding/removing rectangles of tiles from AITileLists 2010-01-04 18:39:46 +00:00
yexo b378e82676 (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
rubidium 3e131e2fec (svn r18718) -Codechange: make a wrapper macro for looping TileAreas 2010-01-04 18:30:10 +00:00
rubidium 87466a4ed0 (svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry. 2010-01-04 18:21:07 +00:00
rubidium 71f2789270 (svn r18716) -Codechange: pass a TileArea to FindStationsAroundTiles 2010-01-04 18:16:32 +00:00
yexo 6e97511bcb (svn r18696) -Fix [FS#3404]: AITile::IsCoastTile returned false for coast tiles with trees on them. 2010-01-03 12:42:50 +00:00
yexo d8bcda3b94 (svn r18691) -Change [NoAI]: cleanup some errors messages and add a few to AIWaypoint 2010-01-02 16:47:32 +00:00
yexo fe67e85700 (svn r18687) -Add [NoAI]: AIEngine::IsBuildable to check if you can build a certain engine.
-Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore.
2010-01-02 15:52:29 +00:00
rubidium b2e9b5d612 (svn r18683) -Fix: it's not an other 2010-01-01 18:45:40 +00:00
rubidium e6dbe673f0 (svn r18667) -Fix [FS#3454]: [NoAI] crash when trying to get the order destination of a 'nearest depot' order 2009-12-30 18:07:28 +00:00
smatz f60b3a28d6 (svn r18651) -Fix [FS#3438](r18518): [NoAI] When AI tried to create NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead 2009-12-28 12:12:57 +00:00
rubidium 60082980fd (svn r18622) -Merge: release changes 2009-12-23 23:09:47 +00:00
alberth 91872aca48 (svn r18588) -Feature [FS#2943]: Add shading and unshading of windows. 2009-12-21 16:24:29 +00:00