Commit Graph

2074 Commits

Author SHA1 Message Date
hackykid 0d926eee37 (svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace window to fit the extra info from powered wagons. 2005-06-07 01:21:56 +00:00
hackykid 6d78b70075 (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
hackykid 4184611d3a (svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain. 2005-06-06 21:32:04 +00:00
miham ac1af7848e (svn r2426) [Translations] Updated to 2005-06-06 #2. (133 strs / 12 langs) 2005-06-06 19:18:40 +00:00
Darkvater b2b0f6f3ce (svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06 17:30:52 +00:00
Darkvater 7dd5578477 (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
hackykid 2d19785e43 (svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
 - Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
2005-06-06 14:26:15 +00:00
Darkvater d549523f96 (svn r2422) - Codechange: magic number fix in network window (anonymous) 2005-06-06 14:11:15 +00:00
Darkvater fd80208af9 (svn r2421) - how come you didn't get committed you evil file? Be gone! 2005-06-06 14:07:50 +00:00
Darkvater 5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater 71c2a573e1 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
- Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx)
- Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
2005-06-06 13:11:35 +00:00
Darkvater c1173657c7 (svn r2418) - Fix: typo 2005-06-06 12:27:47 +00:00
Darkvater 2bcb41293f (svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai) 2005-06-06 12:11:44 +00:00
miham 7992e105f9 (svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..) 2005-06-06 05:29:06 +00:00
hackykid 2fbb96bfa5 (svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail. 2005-06-06 01:31:36 +00:00
hackykid 1018d3b786 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 2005-06-06 00:19:24 +00:00
hackykid 09aadafda1 (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid ea57dee837 (svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch) 2005-06-05 20:45:04 +00:00
hackykid eb173099e9 (svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid 9ac03e7181 (svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides. 2005-06-05 05:35:12 +00:00
tron c2e977a0b8 (svn r2409) Missed one _map_owner -> IsTileOwner() 2005-06-04 12:14:51 +00:00
tron 74541c1dcc (svn r2408) Introduce SetTileOwner() and use it 2005-06-04 12:13:24 +00:00
tron 0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 2005-06-04 11:56:32 +00:00
miham 19e2b40a78 (svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs) 2005-06-04 07:36:28 +00:00
tron 43f7974f6d (svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing 2005-06-04 07:35:12 +00:00
tron 7f0caaa89a (svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information 2005-06-03 22:43:59 +00:00
tron 6933aaa210 (svn r2403) if cascade -> switch 2005-06-03 22:25:06 +00:00
miham 137e67ae70 (svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs) 2005-06-03 12:09:55 +00:00
hackykid ad2eef0a30 (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. 2005-06-03 10:39:30 +00:00
hackykid 3f3cbea5c4 (svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly 2005-06-02 21:38:50 +00:00
orudge e8c6b8feca (svn r2399) - Fix: Update OS/2 project file with filename changes
- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
Darkvater 81ac4ac152 (svn r2398) - CodeChange: forgot to update unix and os2 specific files as well. 2005-06-02 19:39:29 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
orudge 62c96b52a0 (svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron! 2005-06-02 17:17:24 +00:00
Darkvater 210540ce1a (svn r2395) - Fix: oops, forgot a break in a console switch. 2005-06-02 15:48:28 +00:00
orudge 4719bb0c6e (svn r2394) - Completed clipboard functions for OS/2 port 2005-06-02 10:39:46 +00:00
orudge 5f652e632b (svn r2393) - Implemented threaded saving for OS/2
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater 6b7f3da7c6 (svn r2392) - Fix some typos (Tron) 2005-06-01 23:12:29 +00:00
Darkvater a51cfd58b8 (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues: 
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
hackykid f7dcd2e834 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 2005-06-01 11:52:44 +00:00
hackykid 351d7aaa9f (svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
2005-06-01 11:34:37 +00:00
hackykid d1c1a7cba7 (svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot. 2005-06-01 10:30:45 +00:00
Darkvater 55423efb06 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
matthijs 628b1adbd2 (svn r2386) * Blaat 2005-05-30 21:46:10 +00:00
Darkvater d0a0d6fcb5 (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
Darkvater 0cd53574ec (svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) 2005-05-30 15:50:20 +00:00
Darkvater 00cf2eae38 (svn r2383) - Fix: Monkey-testing turned up some command crashes. 2005-05-30 14:45:36 +00:00
Darkvater feec9cc7cf (svn r2382) - Fix: Check the airport type when building an airport 2005-05-30 13:35:39 +00:00
Darkvater 01f06784e7 (svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen. 2005-05-30 13:06:15 +00:00
orudge e06c121d78 (svn r2380) - Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (Asterix_) 2005-05-30 10:18:18 +00:00