Peter Nelson
332cbca36e
Codechange: Pass std::string_view from drivers instead of char *.
2024-04-10 22:02:04 +01:00
Rubidium
62f5c595f3
Codechange: use range-based for loops and let count be correct count
2024-04-07 23:08:33 +02:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Patric Stout
d3ee045c2d
Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader ( #11751 )
2024-01-10 21:38:58 +00:00
Rubidium
2072e532f7
Codechange: replace NULL with nullptr
2023-12-26 07:18:52 +01:00
Patric Stout
b866e52b17
Remove: officially mark Vista as no longer supported ( #11531 )
...
It is very likely Vista hasn't been working for years, but the
amount of users that use an OS that has been EoL for over 11 years
is very small, so reports happen rarely.
2023-12-02 22:12:50 +00:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
6869f387ba
Fix 07add7a9: [Win32] use full monitor resolution for fullscreen ( #10985 )
...
On Windows in fullscreen you cannot reach the top with
the cursor for the halve of the height of your toolbar.
Additionally, on Win10 in fullscreen you can see the actual toolbar.
2023-06-11 12:00:02 +02:00
Rubidium
d5c0d3beb7
Codechange: unify the formatting of the game's caption
2023-06-07 08:02:46 +02:00
Patric Stout
07add7a96e
Fix: [Win32] position window in center of workspace of primary display ( #10942 )
2023-06-04 18:38:16 +00:00
Patric Stout
0d840b4570
Codechange: remove queue_wrap / last_position from mouse movement
...
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 00:40:56 +02:00
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
Henry Wilson
0b2567d882
Codechange: Remove shift as fast-forward key when _DEBUG is defined
2023-01-26 22:15:06 +01:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Bouke Haarsma
45d98f689a
Fix #9993 : Handle DPI changes on macOS and Windows
2022-10-16 16:52:14 +02:00
Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2022-05-03 21:03:30 +02:00
Patric Stout
74186998a2
Codechange: use _cur_palette the same in all the drivers
...
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
glx22
d485b50813
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
2021-06-10 23:17:29 +02:00
glx22
744a9e4745
Codechange: [WIN32] Add a wrapper around GetProcAddress()
2021-06-10 23:17:29 +02:00
glx22
2df48a78cc
Fix: [MinGW32] Can't convert lambda to stdcall
2021-06-10 23:17:29 +02:00
glx22
f4c7d5577e
Codechange: [WIN32] Use VersionHelpers where appropriate
2021-06-10 23:17:29 +02:00
Michael Lutz
f4d5c8d99e
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
Michael Lutz
ef80baf75c
Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2.
2021-04-22 21:04:04 +02:00
Michael Lutz
e53313391a
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
2021-04-21 22:44:59 +02:00
Michael Lutz
5644c00482
Fix: Check for a validly mapped OpenGL screen buffer during driver init. ( #9007 )
2021-04-11 14:28:29 +02:00
Patric Stout
f0f2073006
Feature: allow a toggle to enable/disable vsync
...
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
Jonathan G Rennison
39b7ef31f8
Fix: Data races on cursor state in OpenGL backends
2021-04-10 18:31:42 +02:00
Michael Lutz
96d33ab46a
Fix #8930 : [Win32] Don't handle printable keys on keydown if an edit box is in focus.
...
Handle printable input only when the matching WM_CHAR message is incoming.
Without an edit box, do the handling in keydown as usual to support hotkeys.
2021-04-09 12:24:27 +02:00
Niels Martin Hansen
e0561dbded
Fix #8713 : Change OTTD2FS and FS2OTTD to return string objects instead of static buffers
2021-04-07 09:31:47 +02:00
Michael Lutz
f0f96e3103
Fix #8871 : [OpenGL] Initialize all buffers after resize and clear back buffer. ( #8877 )
2021-03-20 19:43:54 +01:00
sean
0464a50ab8
Add: Display refresh rate game option ( #8813 )
2021-03-09 10:22:52 +01:00
Patric Stout
e56d2c63c3
Add: [Video] move GameLoop into its own thread
...
This allows drawing to happen while the GameLoop is doing an
iteration too.
Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.
Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.
This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
2021-03-08 19:18:55 +01:00
Michael Lutz
3a4a15cc93
Codechange: don't set the window position when changing blitter
...
There really is no need to make an extra call to the OS in
these cases.
2021-03-08 19:18:55 +01:00
Patric Stout
4610aa7ae3
Remove: [Video] no longer draw in a thread
...
Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.
Additionally, putting the drawing routine in a thread was only
done for a few targets.
Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
2021-03-08 19:18:55 +01:00
Patric Stout
04db99749b
Fix #8784 : using alt+enter didn't update the fullscreen toggle visibly ( #8820 )
...
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
2021-03-08 16:57:59 +01:00
Michael Lutz
c656633bea
Fix #8775 : [Win32] Don't create the main window when alt-tabbing back into fullscreen.
2021-03-01 23:41:39 +01:00
Michael Lutz
b7a44983b4
Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen.
2021-03-01 23:41:39 +01:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Michael Lutz
311df31fb1
Codechange: [OpenGL] Load all OpenGL functions dynamically.
2021-02-25 00:34:49 +01:00
Patric Stout
67d3c6aa71
Codechange: [Video] move InteractiveRandom() to the VideoDriver
2021-02-24 21:58:47 +01:00
Patric Stout
c409f45ddd
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
...
Additionally, call it from the draw-tick.
2021-02-24 21:58:47 +01:00
Niels Martin Hansen
b427ddce88
Codechange: Switch to explicit wide strings
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b
Remove: [Win32] Last pretenses of being able to build for Windows 95
2021-02-23 11:25:39 +01:00
Michael Lutz
06ca147a82
Fix 8706c36f: Change RELEASE code, too.
2021-02-22 23:16:46 +01:00
Michael Lutz
200be7d20c
Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
2021-02-22 22:16:07 +01:00