smatz
1ad5e1cece
(svn r19249) -Fix [FS#3642](r18803): start and end tiles were swapped in CMD_REMOVE_LONG_ROAD
2010-02-25 14:09:58 +00:00
terkhen
a4a66ec1aa
(svn r19231) -Feature: Allow overbuilding of road stops.
2010-02-24 21:55:03 +00:00
terkhen
aba24e44cf
(svn r19230) -Feature: Allow to remove multiple road stops using drag and drop.
2010-02-24 21:53:16 +00:00
terkhen
70b1bc5048
(svn r19229) -Feature: Allow to build multiple road stops using drag and drop (Based on Wolf01 work)
2010-02-24 21:51:59 +00:00
terkhen
524a10b375
(svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop.
2010-02-24 21:45:23 +00:00
smatz
f051066bc4
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
2010-02-24 14:46:15 +00:00
yexo
698737f485
(svn r19198) -Codechange: store the size of stations in savegames
2010-02-22 14:17:07 +00:00
rubidium
ef90fa7d02
(svn r19151) -Codechange [FS#3625]: Move home directory to a better place in Haiku (jrepan)
2010-02-17 16:45:55 +00:00
rubidium
9f27959fcd
(svn r19150) -Fix (r19143): some more locations could use updating
2010-02-17 15:31:46 +00:00
rubidium
997d52fc69
(svn r19143) -Codechange: trunk's going for 1.1 now.
2010-02-16 00:07:15 +00:00
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
smatz
d62d0ac489
(svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible
2010-02-05 17:05:58 +00:00
rubidium
7c1170668a
(svn r19017) -Doc: [NoAI] A parameter wasn't documented
2010-02-05 16:11:23 +00:00
yexo
091d88f514
(svn r19014) -Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station
2010-02-04 23:18:19 +00:00
rubidium
34fa63b8f5
(svn r19011) -Update: AI changelog
2010-02-04 22:14:11 +00:00
terkhen
2798fdf082
(svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way.
2010-02-02 22:27:03 +00:00
terkhen
b02a522038
(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
2010-02-02 21:25:01 +00:00
frosch
88019e64e1
(svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick().
2010-01-30 18:34:48 +00:00
yexo
b7fc8b4979
(svn r18956) -Update: NoAI changelog
2010-01-29 23:59:38 +00:00
yexo
15016e3511
(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building
2010-01-29 23:56:42 +00:00
yexo
4c4d1e1bf6
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
...
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
yexo
81882039e3
(svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range
2010-01-29 15:45:53 +00:00
yexo
a668e801e4
(svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window
2010-01-29 01:03:22 +00:00
yexo
fae34ee719
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
2010-01-29 00:03:31 +00:00
frosch
7b237ee607
(svn r18930) -Fix: [NoAI] Autoreplace is also valid for the default group.
2010-01-27 20:51:11 +00:00
yexo
ea7c90d471
(svn r18925) -Fix (r18924): a waypoint can have a buoy but no rail waypoint tile
2010-01-27 13:06:58 +00:00
yexo
849e676410
(svn r18924) -Fix [NoAI]: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint
2010-01-27 12:45:41 +00:00
rubidium
5ddf56f0e0
(svn r18881) -Codechange: make the AI debug window look nicer when not at its minimum size
2010-01-21 21:08:58 +00:00
yexo
d04441e3f7
(svn r18877) -Change: make the default size of the AI debug window bigger so the 'no ai found' message can be read completely without resizing
2010-01-21 17:13:09 +00:00
rubidium
4d93b704d9
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
2010-01-18 22:57:21 +00:00
rubidium
b1bd106703
(svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv
2010-01-18 15:41:38 +00:00
yexo
a1f28ec88b
(svn r18860) -Codechange: introduce a wrapper to get an hangar tile from a station
2010-01-18 14:32:47 +00:00
rubidium
55d1db5b28
(svn r18811) -Fix (r18803): also swap the parameters for the AI API
2010-01-15 18:22:57 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
yexo
d669801f1d
(svn r18807) -Codechange: introduce AirportSpec and move several non-statemachine-related variables to there
2010-01-15 12:08:08 +00:00
rubidium
a6ebc1a77e
(svn r18786) -Fix [FS#3507]: NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead.
2010-01-11 20:42:07 +00:00
rubidium
ebe99fd493
(svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
2010-01-11 20:32:32 +00:00
rubidium
2b97f38cd1
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
...
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2010-01-11 18:46:09 +00:00
rubidium
f51aac3523
(svn r18777) -Codechange: remove some unused parameters from a function
2010-01-10 23:20:11 +00:00
rubidium
f65f276d10
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
2010-01-09 14:41:22 +00:00
rubidium
882b23d3ee
(svn r18749) -Fix [FS#3491]: the AI's name and version in the debug panel weren't properly centered
2010-01-07 11:48:59 +00:00
rubidium
0e404038f2
(svn r18747) -Codechange: add some constness to the AI code
2010-01-07 00:09:27 +00:00
rubidium
28fc7b47bd
(svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo)
...
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
2010-01-04 21:10:20 +00:00
frosch
1ed599f5cf
(svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().
...
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
2010-01-04 19:42:29 +00:00
rubidium
9dfa2db455
(svn r18721) -Codechange: simplify adding/removing rectangles of tiles from AITileLists
2010-01-04 18:39:46 +00:00
yexo
b378e82676
(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-04 18:33:43 +00:00
rubidium
3e131e2fec
(svn r18718) -Codechange: make a wrapper macro for looping TileAreas
2010-01-04 18:30:10 +00:00
rubidium
87466a4ed0
(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2010-01-04 18:21:07 +00:00
rubidium
71f2789270
(svn r18716) -Codechange: pass a TileArea to FindStationsAroundTiles
2010-01-04 18:16:32 +00:00
yexo
6e97511bcb
(svn r18696) -Fix [FS#3404]: AITile::IsCoastTile returned false for coast tiles with trees on them.
2010-01-03 12:42:50 +00:00