rubidium
0d99b6c71c
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
2009-05-24 20:29:04 +00:00
yexo
3949050714
(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI.
2009-04-21 19:13:32 +00:00
yexo
b078f8095a
(svn r15742) -Fix (r15736): AIs with an invalid info.nut weren't ignored anymore.
2009-03-16 14:40:32 +00:00
yexo
ce4744e1d6
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
2009-03-15 22:41:57 +00:00
yexo
e84f25a2bd
(svn r15470) -Fix [NoAI]: Check the types of the parameters passed to AddSetting, AddLabels and RegisterAI.
2009-02-13 18:43:56 +00:00
yexo
8e14d77d05
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
2009-02-13 17:17:34 +00:00
yexo
15b9366f06
(svn r15466) -Fix (r15330): The squirrel instance object was freed twice if an info.nut failed to compile.
2009-02-13 16:25:53 +00:00
smatz
d3f018a7e3
(svn r15465) -Codechange: constify most of AIInfo/AIFileInfo methods, move definition of very simple getters to header file
2009-02-13 02:11:54 +00:00
yexo
9292c90360
(svn r15464) -Codechange [NoAI]: Call all info.nut functions exactly once and only during initialization.
2009-02-13 01:44:56 +00:00
yexo
b9c66aa750
(svn r15463) -Change [API CHANGE]: Replace AIInfo::CanLoadFromVersion(version) with AIInfo::MinVersionToLoad() which should return a single integer, the minimum version the AI is able to load data from.
2009-02-13 01:24:30 +00:00
yexo
8d25202067
(svn r15441) -Cleanup: Use a return value instead of passing a pointer to where the result should be stored.
2009-02-11 00:48:15 +00:00
rubidium
6252c74584
(svn r15368) -Fix: some typos in comments
2009-02-06 10:31:05 +00:00
Yexo
cb3784d8b1
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
2009-02-06 00:25:37 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
3d35b3c2cc
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
2009-01-20 16:49:10 +00:00
truebrain
fe90077681
(svn r15120) -Fix: more mem-leak fixes
2009-01-17 14:54:24 +00:00
truebrain
7eae652302
(svn r15118) -Fix: fix a minor mem-leak
2009-01-17 14:45:44 +00:00
truebrain
ef62688522
(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
...
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
truebrain
103cd2a5ed
(svn r15091) -Add [NoAI] [API CHANGE]: introduce GetCategory() as a requirement for every library.nut, to indicate in which category it belongs. Currently the directory indicates the category, but this doesn't allow planned future additions
2009-01-15 15:56:10 +00:00
truebrain
d62a85f2ce
(svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid.
2009-01-15 14:37:44 +00:00
truebrain
2e30efb530
(svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future AIGUI (Yexo)
2009-01-13 18:26:58 +00:00
truebrain
890074a03e
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
...
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
2009-01-13 16:53:03 +00:00
truebrain
c3249d599f
(svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when an AI should start next
2009-01-13 14:00:26 +00:00
truebrain
07f2afa635
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
2009-01-13 13:09:49 +00:00
glx
37500a13f6
(svn r15049) -Fix (r15045): MSVC performance warning
2009-01-13 02:03:03 +00:00
truebrain
0adcb5bc2f
(svn r15048) -Fix (r15047): the one time you don't compile a patch of someone, it contains a warning .. ;)
2009-01-13 01:52:32 +00:00
truebrain
c9d20bfd47
(svn r15047) -Fix [NoAI]: AICONFIG_BOOLEAN (in AddSetting) doesn't require (or even allow) a min/max setting .. it is always 0/1 (Yexo)
2009-01-13 01:51:39 +00:00
truebrain
e06e372529
(svn r15046) -Fix (r15045): in case CanLoadFromRevision does not exist, only allow savedata from the same version as we are now
2009-01-13 01:50:51 +00:00
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
695765fde7
(svn r15042) -Fix (r15027): don't leak memory in AIInfo (Yexo)
2009-01-12 21:40:00 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00