Peter Nelson
d4f0f0e2c5
Codechange: Use `GetVisibleRangeIterators()` in more places. ( #12190 )
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This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
2024-02-27 20:10:06 +00:00
Peter Nelson
912d7bd80e
Codechange: Give ColourShade values names instead of numbers.
2024-02-25 12:38:07 +00:00
Peter Nelson
ae3390fe48
Codechange: Add ColourShade enum.
2024-02-25 12:38:07 +00:00
Peter Nelson
0463d4c198
Codechange: Remove direct access to _colour_gradient.
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Access is now through GetColourGradient, which ensures parameters are in range.
2024-02-25 12:38:07 +00:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Patric Stout
3e6ed6f44a
Fix #9697 : don't extend the Online Players window too wide on opening ( #11936 )
2024-01-31 19:03:07 +01:00
Jonathan G Rennison
1df7b21ee3
Fix #11889 : ConstructWindow not called from SurveyResultTextfileWindow constructor ( #11903 )
2024-01-27 19:44:10 +00:00
Patric Stout
89520f5665
Add: show in multiplayer the amount of hours a game has been unpaused ( #11886 )
2024-01-27 12:35:09 +01:00
Rubidium
2d77cf9c80
Codechange: replace StrStartsWith/StrEndsWith with starts_with and ends_with
2024-01-17 19:48:22 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
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This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
Peter Nelson
7124b4eef1
Codechange: Use std::unique_ptr for all NWidgets.
2023-12-31 15:33:56 +00:00
Peter Nelson
9a3934ae23
Codechange: Use vector/unique_ptr inside widget containers.
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This replaces a C-style double-linked-list which required all widgets
to have next/prev pointers, and removes the need for manual pointer management.
2023-12-31 15:33:56 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
b86182ab84
Codechange: Use std::map to provide indexed widget access.
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This removes the need to determine the biggest widget index and replaces C-style memory handling.
2023-12-29 18:45:43 +00:00
Peter Nelson
feb94d233d
Codechange: Remove deferred nested_array initialization path. ( #11640 )
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Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.
Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
2023-12-29 14:27:04 +00:00
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. ( #11637 )
2023-12-28 21:34:08 +00:00
Peter Nelson
6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. ( #11572 )
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When clicked, the button is still highlighted to show that it is active.
The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
Peter Nelson
09251d993c
Change: Use sparse padding for network server list. ( #11571 )
2023-12-10 14:48:58 +00:00
Peter Nelson
d6060a4d47
Change: Use sparse padding for start network server window. ( #11569 )
2023-12-09 23:35:46 +00:00
Peter Nelson
a759d35f26
Fix #11352 : Draw all network server info as multiline strings. ( #11567 )
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This also allows the 'header' (which is not actually a widget) to grow
as necessary to fit the server name.
2023-12-09 20:43:36 +00:00
Peter Nelson
dcf730f1f6
Codechange: Optionally allow passing state to GUIList sorter function.
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GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson
9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. ( #11536 )
2023-12-03 22:42:50 +00:00
rubidium42
27082f9efa
Codechange: pass std::string references to OpenBrowser
2023-11-29 02:02:30 +01:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
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This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium
a849b4e175
Fix: allow same length server password in the UI
2023-11-02 17:19:38 +01:00
Peter Nelson
bb50cbb772
Codechange: Assign/StoreSizePosition x/y can be negative. ( #11416 )
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AssignSizePosition is used with negative values when an NWidgetMatrix is
scrolled, but they were passed as unsigned and then stored as signed.
Widget pos_x/pos_y were already made signed.
2023-11-01 18:44:23 +00:00
Peter Nelson
8a49c0eb2c
Change: Use modalpopup spacing for network relay and survey windows.
2023-10-26 12:43:20 +01:00
Peter Nelson
59a2abd298
Codechange: Use unified NWidgetContainer methods instead of duplicating.
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Most NWidgetContainer derivatives implemented Draw() and GetWidgetFromPos()
the same way. Move this these to NWidgetContainer itself to avoid repeating.
2023-10-21 14:26:36 +01:00
Peter Nelson
81ecbaaa33
Codechange: Hide multiplayer headers by setting width to zero.
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Zero-width is how widgets are hidden elsewhere.
This removes the need for an extra array to lookup if a header is hidden.
2023-10-21 14:26:36 +01:00
Peter Nelson
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. ( #11384 )
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This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
Peter Nelson
e1c83869ed
Fix: Scale minimum width for server name by interface scale. ( #11381 )
2023-10-19 17:06:47 +00:00
Peter Nelson
bdcf6b6acd
Fix: Treat closing network relay window as a choice of "No".
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Issue ConnectFailure when closing the window if the relay request is
considered unhandled.
2023-10-13 20:47:28 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
7ef22af2bb
Codechange: introduce and use function to raise and dirty a set of widgets when they are lowered
2023-09-17 16:03:01 +02:00
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Tyler Trahan
93069066f9
Codechange: Use auto type when sorting dates ( #11175 )
2023-08-11 08:18:32 -04:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
836541b41c
Codechange: use SetDParam and CopyOutDParam for tooltips
2023-06-17 10:01:19 +02:00
Rubidium
d4c2043294
Codechange: remove a number of unneeded c_str() calls
2023-06-15 22:14:45 +02:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
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On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Patric Stout
8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI ( #10827 )
2023-05-14 15:32:45 +00:00
Peter Nelson
941dbadf9e
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
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This function returns an iterator, either to the selected item or the
container's end.
This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Peter Nelson
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
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This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Peter Nelson
61407840c6
Codechange: Remove STR_BLACK_RAW_STRING.
2023-05-05 07:07:54 +01:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00