Commit Graph

36 Commits

Author SHA1 Message Date
Darkvater 033995ec6e (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater c626555f68 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
tron 974c19a51c (svn r2232) Remove unused commands 2005-04-25 13:52:59 +00:00
Darkvater 591217da4a (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
Darkvater 29347840c2 (svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded. 2005-04-20 12:52:02 +00:00
pasky 8d09a1ae87 (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 2005-04-02 16:40:21 +00:00
pasky bfe31c32c0 (svn r2128) Kill forgotten CmdSetNewMapSize() stub whose existence was kindly pointed out by TrueLight. 2005-04-02 16:16:00 +00:00
pasky 71b0622cec (svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) 2005-04-02 15:59:07 +00:00
pasky f053bbb4f4 (svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector. 2005-04-02 15:03:48 +00:00
pasky 65ed56e970 (svn r2124) Final _select_game_widgets[] reordering, even landscape panels in place now. 2005-04-02 12:45:12 +00:00
pasky 018f6f6f85 (svn r2123) Reordered _select_game_widets[] to follow a sensible order. 2005-04-02 12:19:01 +00:00
pasky 1379dc298e (svn r2122) Reformatted the widget tables so that they don't look so ugly anymore, especially with different tab widths than 2. 2005-04-02 12:01:25 +00:00
Darkvater 010d1a9be3 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
Darkvater d865c55007 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight a94fe04a9a (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
truelight 1f4c1e8821 (svn r1281) -Fix: the OS/2 is now finished. Fixes:
- Networking
  - File selector issue
  - Keyboard input
  - Dedicated server console issue (use dedicated.cmd to open a server)
  - Plus many other minor issues
2004-12-27 10:40:04 +00:00
darkvater 28c1dc3e39 (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
bjarni fb345e983e (svn r1236) MorphOS: added make release like in OSX (tokai)
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22 21:12:36 +00:00
darkvater c8ca2a8604 (svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
-Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
2004-12-15 11:42:05 +00:00
dominik 20f36f8c88 (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
tron 55bac62c5a (svn r1007) Remove the last SET_DPARAM (: 2004-12-10 15:12:48 +00:00
bjarni 1f31bee5e4 (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 2004-12-08 16:27:54 +00:00
truelight b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron fdb447ac55 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
signde 1fb915df69 (svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
darkvater 56435c8775 (svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07 21:48:09 +00:00
darkvater 9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater ed1798de42 (svn r162) -Feature: when exit game window pops up, 'Enter' quits the game 2004-09-06 16:21:35 +00:00
dominik 27e9f5888e (svn r130) Change: hotkey for console is Backquote (the key left to '1', regardless of keyboard layout 2004-08-24 11:53:30 +00:00
dominik e2f627a22e (svn r127) New feature: ingame console. (sign_de)
Press tab to open the console, more info in docs/console.txt
2004-08-24 08:34:28 +00:00
dominik 0bd907e88d (svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore) 
  for easy switching between single and multiplayer. But commandline 
  shortcuts are still enabled:
   -n = autodetect network server
   -n [ip] = connect to the server
* udp now uses 2 different ports
  - you can run 1 server and serveral clients on one pc
  - the clients udp-socket gets unloaded when the
    network game starts
  - the servers udp-sockets remains online to allow the
    network gui to detect itself
* new gameinfo structure
  this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
darkvater 0361d3d12f (svn r75) -Add proper crediting to graphics artists to about box.
-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
2004-08-17 15:31:04 +00:00
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00