Commit Graph

17 Commits

Author SHA1 Message Date
truelight 9ced62e239 (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use 
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight 382b924b41 (svn r1058) -Add: [Console] 3 aliases for newgame: new_game, newmap, new_map (this
annoyed me for some time now)
2004-12-13 17:07:32 +00:00
truelight b153236503 (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13 17:04:41 +00:00
truelight e7886b6a34 (svn r1055) -Add: [Console] Special for dedicated servers:
- You can change patch settings via 'set patch <patch_name> [<value>]'
2004-12-13 16:16:28 +00:00
truelight bff8c0af61 (svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', 'protect' and 'name' in:
- set server_pw "password"
 - set server_name "servername"
 - set company_pw "password"
 - set name "playername"
(patch by sign_de)
2004-12-13 15:07:33 +00:00
truelight 0e79314353 (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
unique id (generated via md5)
2004-12-12 16:04:32 +00:00
truelight 1de8e294d8 (svn r954) -Fix: [Console] Hook fixes (sign_de)
-Add: [Console] Auto sort commands and variables (sign_de)
2004-12-05 12:25:25 +00:00
truelight b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
darkvater cd01b3890a (svn r307) -Fix: Several potential buffer-overflow fixes, and removal of 'magic-numbers' in favour of constants. (Tron) 2004-09-21 21:40:59 +00:00
darkvater e2c1370d60 (svn r295) -Fix: Rewrite and fix of console stuff, including marking (XXX) of areas that require further investigation (Tron)
-Note: booby trapped some suspicous assignments (Tron)
2004-09-19 15:24:45 +00:00
signde 25b5a727e8 (svn r268) -Fix: console-command: script command now stops recording correctly
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
2004-09-16 06:17:50 +00:00
darkvater d48ce392b2 (svn r248) -Feature: console script files "exec myscript.file"
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
2004-09-14 16:10:20 +00:00
signde 383dc579e4 (svn r233) -Fix: german language fixes (Tron)
-Fix: fixed some english console texts
2004-09-13 09:21:42 +00:00
signde 263042cdf2 (svn r230) -Feature: IConsoleWarning for warning messages
-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
2004-09-13 06:56:30 +00:00
darkvater 01dd0219d3 (svn r229) -Fix: Some more const stuff fixed .(Tron)
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12 23:35:01 +00:00
darkvater e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
signde d6cab2e06d (svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12 20:15:18 +00:00