frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00
alberth
b985c4c0f8
(svn r24679) -Codechange: Add resolver classes for towns.
2012-11-10 20:38:46 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
frosch
1ad7239247
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
terkhen
a619ad3789
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
2011-06-12 20:50:03 +00:00
terkhen
dd8a436cbb
(svn r22562) -Codechange: Remove constness from TownGetVariable.
2011-06-12 20:37:26 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00