Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
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Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
rubidium42
cb8612ba79
Remove: ZOOM_LVL_COUNT
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This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
2023-11-29 21:12:28 -04:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
glx22
bba6ad1f4e
Fix #9935 : Use more selectivity when building SSE specific code
2022-08-26 19:36:18 +02:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
rubidium
ef9108bd58
(svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP)
2014-01-13 18:20:23 +00:00
rubidium
eb2c2ef877
(svn r26259) -Codechange: add and maintain some general flags about sprites to prevent unneeded execution of expensive code (MJP)
2014-01-13 18:17:17 +00:00
rubidium
fdf55a1a48
(svn r26258) -Codechange: deduplicate Draw methods (MJP)
2014-01-13 18:12:33 +00:00
rubidium
f5f4f8a4b3
(svn r26257) -Codechange: replace most of the SSE macros by functions
2014-01-13 18:09:21 +00:00
rubidium
70901e04c5
(svn r26255) -Codechange: improve performance of brightness adjustment (MJP)
2014-01-13 18:05:47 +00:00
rubidium
6e34672c6c
(svn r26250) -Codechange: deduplicate darkening (e.g. shadow) code (MJP)
2014-01-13 17:58:58 +00:00
rubidium
76661f2c56
(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)
2014-01-13 17:57:30 +00:00
rubidium
4c84d13454
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
2014-01-02 23:52:13 +00:00
rubidium
fb05674cb7
(svn r26211) -Add: specialised non-animated SS2 blitter (MJP)
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With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
2014-01-02 23:12:32 +00:00