Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
2024-03-08 18:08:55 +01:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
...
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Rubidium
534f2419ad
Add: precondition checks to functions that work with both valid company and deity
...
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.
At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
bf0e7c34e6
(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whether ScrtipRoad::SetCurrentRoadType was called appropiately.
2013-12-08 15:44:09 +00:00
rubidium
22637f139f
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
2012-03-04 16:54:12 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
9b6b2cabc1
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
2011-12-19 21:05:36 +00:00
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
2011-12-19 21:05:25 +00:00
truebrain
084f4e6aac
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
truebrain
2c877b074e
(svn r23369) -Codechange: use script includes when possible, not ai includes
2011-11-29 23:27:17 +00:00
truebrain
3da8b5097a
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
2011-11-29 23:21:33 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
truebrain
afdb67a353
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
2011-11-29 23:07:38 +00:00