glx
c0d7949d7c
Fix: Don't use a timer for hundredth tick determination
2021-01-10 14:07:17 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
cfa1b1e006
Fix: Compile warnings when asserts are disabled
2020-12-06 19:27:39 +00:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
ee570e1b6d
Cleanup: Fix typos in code comments.
2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
2020-06-09 13:15:47 +01:00
glx
341941af85
Fix #7952 : don't try to access destroyed QueryStrings
2020-01-22 19:53:27 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
1dba06656d
Codechange: Add utility function for whether the focused window is a console
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
81f159434d
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
2019-11-10 17:58:42 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
peter1138
82989ef076
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
2019-05-02 22:16:26 +01:00
glx
410b81537c
Fix 801cbea9c: operator< is not always the best idea
...
Also removes unused and anyway broken SmallMap::SortByKey() function.
2019-04-13 21:05:25 +02:00
glx
801cbea9cc
Codechange: use std::sort() for all std::vector types
2019-04-13 12:49:18 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
81315939b9
Codechange: Replaced SmallVector::Find() non-const with std::find()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
peter1138
f5f33da126
Codechange: Implement OnTooltip event for custom window tooltips.
...
This avoids windows from needing to know or care about tooltip delay settings.
2019-03-20 23:00:32 +00:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
peter1138
56a6d7aec8
Fix #7227 : Don't apply mouse-hasn't-moved test to scrollbars.
2019-02-22 21:32:12 +00:00
Peter Nelson
de9f54ccc1
Codechange: Change scrolling_scrollbar to mouse_capture_widget, and dispatch OnClick() event if widget is not a scrollbar.
...
This allows any widget to support mouse capture.
2019-02-21 08:11:35 +00:00
Joan Josep
548ec05a48
Add: News menu entry and shortcut for deleting all messages. ( #7240 )
2019-02-16 23:15:58 +00:00
Peter Nelson
9dc36057eb
Fix #7058 , Fix #7161 : Network chat messages did not expire.
2019-02-02 16:58:04 +00:00
J0an Josep
9ce92521c1
Fix: If screen size changes, windows are relocated and dropdown may not fit the screen.
2019-01-20 21:43:00 +00:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
...
Found with codespell
2019-01-17 22:01:07 +00:00
PeterN
89f0017a67
Fix #7050 : Missing guard around network chat message function for compiling with networking disabled. ( #7058 )
2019-01-13 16:50:21 +00:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
Peter Nelson
c693463c29
Fix: Always draw dirty blocks, else fast-forward is super fast.
2019-01-11 11:56:21 +00:00
Peter Nelson
806e7d25dd
Change: Use GUITimer class instead of bare int/uints.
2019-01-11 11:56:21 +00:00
Peter Nelson
59fe4f28c8
Change: Animate text effects by real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5
Change: Switch various window timers to real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Juanjo
9e30054de9
Codechange: Use window class as expected.
2019-01-04 23:55:07 +01:00
Charles Pigott
ca5f73b196
Codechange: Turn a define into a constant
2018-10-31 12:41:49 +01:00
Charles Pigott
b5028efc1f
Fix: Protect against a few out of bounds or uninitialised usage errors
2018-10-31 12:41:49 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Alexander Weiss
2406500140
Fix: [OSX] Minor 2D scrolling fixes ( #6793 )
...
* Codechange: Check for scrollwheel_scrolling first when scrolling viewport instead of first setting normal values and then overwriting them.
* Fix #6558 : [OSX] Reset 2D scrolling values when not scrolling to prevent unintended window focus changes
* Change: [OSX] Include initial scrolling movement when using 2D scrolling to make it more responsive
* Fix: [OSX] 2D scrolling not working when setting viewport scroll behaviour to use left mouse button
2018-05-29 09:44:33 +01:00
Alexander Weiss
e1a164b531
Change: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
2018-05-24 21:31:37 +02:00
PeterN
cfe6a8ea4f
Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. ( #6756 )
2018-04-28 22:27:14 +01:00
michi_cc
e856e3cca8
(svn r27934) -Fix (r27900): Warning about unsigned unary minus.
2017-12-09 19:21:41 +00:00
frosch
09abccd316
(svn r27901) -Codechange: GetWindowZPriority only needs a WindowClass; this way it can also be used for WindowDesc before a Window instance is created. (3298)
2017-08-27 13:14:37 +00:00
frosch
80dffae130
(svn r27900) -Change [FS#6568]: Remove the gap between windows when positioning them after opening.
...
-Fix: Make automatic window-positioning RTL-aware.
-Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values.
2017-08-27 11:48:38 +00:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
peter1138
65d77ff317
(svn r27826) -Fix (r27825): Wrong code style
2017-03-24 19:25:01 +00:00