Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
SamuXarick
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41fb7cb15e
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Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
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2018-09-20 22:31:38 +02:00 |
rubidium
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9ed12b0f07
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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2014-04-25 15:40:32 +00:00 |
frosch
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fad2d3c709
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(svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecat
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2014-04-24 19:09:17 +00:00 |
rubidium
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b4914b91d9
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(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
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2014-04-24 04:41:54 +00:00 |
rubidium
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5b82822c12
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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2014-04-23 21:12:09 +00:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
rubidium
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81ce9ad189
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(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
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2013-07-12 18:54:27 +00:00 |
frosch
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e43bf5dabd
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(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
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2012-12-05 19:35:38 +00:00 |
frosch
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a499435351
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(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
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2012-12-05 19:34:45 +00:00 |
rubidium
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6356178a25
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(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
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2012-02-12 10:58:18 +00:00 |
rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
truebrain
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34d7f01ccc
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |