yexo
6d4900ed7c
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
2010-07-31 22:16:34 +00:00
yexo
e3591f8a1d
(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game
2010-03-15 22:42:43 +00:00
yexo
fae34ee719
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
2010-01-29 00:03:31 +00:00
rubidium
f65f276d10
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
2010-01-09 14:41:22 +00:00
rubidium
0e404038f2
(svn r18747) -Codechange: add some constness to the AI code
2010-01-07 00:09:27 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
truebrain
3ca01c64f7
(svn r15638) -Fix: there is a time in your life you should stop coding for a project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!)
2009-03-07 20:55:24 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
83e1288c6a
(svn r15215) -Fix: various MSVC x64 compiler warnings
2009-01-23 02:01:05 +00:00
glx
a4d3c76093
(svn r15184) -Cleanup: remove extra spaces
2009-01-21 00:18:30 +00:00
Yexo
3c757724e9
(svn r15182) -Fix: After updating an AI select the latest version for the next game.
2009-01-21 00:09:36 +00:00
Yexo
3d35b3c2cc
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
2009-01-20 16:49:10 +00:00
Yexo
61ee8ca42a
(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
2009-01-20 15:58:40 +00:00
truebrain
27717e1b6d
(svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p)
2009-01-17 15:07:35 +00:00
truebrain
890074a03e
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
...
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
2009-01-13 16:53:03 +00:00
truebrain
07f2afa635
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
2009-01-13 13:09:49 +00:00
truebrain
1bd2867715
(svn r15056) -Add [NoAI]: when starting a game, give a random value to the setting marked with AICONFIG_RANDOM (Yexo)
2009-01-13 12:52:09 +00:00
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
e6883c5cc7
(svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI
2009-01-13 00:10:58 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00