Commit Graph

1399 Commits

Author SHA1 Message Date
tron c2a6d182d7 (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
Darkvater 7746c4722b (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 2005-02-22 14:52:20 +00:00
tron aa55bc1559 (svn r1900) Simplify a piece of code in the oldloader 2005-02-22 14:37:52 +00:00
Darkvater 5b261af659 (svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head into the wall 2005-02-22 13:13:57 +00:00
tron 51eef8c5b7 (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 2005-02-22 12:48:03 +00:00
Darkvater f22eab5544 (svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two. 2005-02-22 12:27:33 +00:00
Darkvater fbe47d912a (svn r1896) - Fix: remove Translated by hack since it's not used 2005-02-22 11:33:13 +00:00
Darkvater 33ae18b8b3 (svn r1895) - Fix: add assert for charwidth getter just in case 2005-02-21 19:14:16 +00:00
Darkvater d865c55007 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron 0d8dcacee2 (svn r1893) If -i was specified respect it 2005-02-20 09:05:28 +00:00
celestar ae2cfeefe3 (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 2005-02-20 07:58:38 +00:00
celestar d06f52a7f0 (svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again 2005-02-20 07:47:42 +00:00
tron 2de3dc2735 (svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two 2005-02-19 14:40:32 +00:00
celestar bf5e0c10ce (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. 2005-02-18 22:17:33 +00:00
tron b973ad1df9 (svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 2005-02-18 21:20:55 +00:00
tron eff3252095 (svn r1887) Stylistic change of ConExec() 2005-02-18 08:49:04 +00:00
tron 4a4b9d145d (svn r1886) Correctly process the last line of a script, even if it's not newline terminated. Also print an error message if something goes wrong while reading from the script file 2005-02-18 08:36:11 +00:00
tron 9f4e45d333 (svn r1885) Fix typo in r1884 2005-02-18 08:32:25 +00:00
tron 431447ef87 (svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf 2005-02-18 08:29:17 +00:00
tron 73c0f21363 (svn r1883) -Fix: [1109400] Better test if a string actually contains any console command 2005-02-17 17:38:17 +00:00
tron f7991303e8 (svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
2005-02-17 15:53:47 +00:00
celestar fe6f9e9a65 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
miham 7678a937e4 (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 2005-02-17 07:49:31 +00:00
tron 7a690eb5fb (svn r1879) Revise name handling, no functional changes 2005-02-17 06:46:36 +00:00
darkvater 9cfe28aee8 (svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. 2005-02-15 23:27:46 +00:00
tron c17c743ed4 (svn r1877) Forgot to remove two now unused variables 2005-02-14 22:19:56 +00:00
tron 4102982ef4 (svn r1876) Make placement of oil rigs and refineries map size agnostic 2005-02-14 22:17:21 +00:00
tron 5ff839732e (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements 2005-02-14 20:34:31 +00:00
tron e2359c11ae (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 2005-02-14 18:55:10 +00:00
tron 8fea0f0a8f (svn r1873) Ignore SIGPIPE 2005-02-13 23:29:58 +00:00
celestar d449145799 (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ 2005-02-13 21:51:47 +00:00
miham 9e847075fa (svn r1871) Daily langfile updates #2. 2005-02-13 12:33:57 +00:00
miham fac25561bc (svn r1870) Added new language: lithuanian 2005-02-13 11:55:35 +00:00
tron 1ef2ad611f (svn r1869) Fix some bugs in the bulldozer movement implementation.
Now they move in a sane pattern.
2005-02-13 11:31:35 +00:00
tron 9f7074a706 (svn r1868) Improve readability of the bulldozer movement code 2005-02-13 11:27:41 +00:00
tron 204d08140a (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
celestar 77d26759e3 (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
error() is called, some more graceful handling should be implemented
later.
2005-02-13 09:42:49 +00:00
tron 58c46bed40 (svn r1865) Fix some warnings 2005-02-13 08:12:03 +00:00
miham ac6857ee28 (svn r1864) Automatic langfile updates 2005-02-13 07:44:32 +00:00
tron 6b83a05ada (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12 15:53:32 +00:00
darkvater ac758b6875 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) 2005-02-12 00:20:46 +00:00
tron 9c99c7d11a (svn r1861) Constify Get(Non)Sprite() 2005-02-11 17:12:11 +00:00
tron 3a93a250b7 (svn r1860) The sprite header endianness issue was solved in r1855 2005-02-11 15:18:09 +00:00
tron f03b8859ed (svn r1859) Miscellaneous style changes 2005-02-11 14:33:43 +00:00
tron 5c946cdbd8 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller 2005-02-11 13:46:25 +00:00
tron 1b617b28fc (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. 2005-02-11 13:35:27 +00:00
tron 33cf096b03 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c 2005-02-10 22:26:28 +00:00
tron 9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 2005-02-10 12:26:41 +00:00
tron 94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 2005-02-10 12:14:38 +00:00
tron 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00