glx
c7959ce2a9
(svn r14840) -Cleanup: remove duplicate includes
2009-01-04 21:02:59 +00:00
smatz
9a09e5c4a0
(svn r14831) -Codechange: use {VEHICLE} instead of Train/Ship/Road veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
2009-01-04 17:42:46 +00:00
rubidium
e557c88667
(svn r14830) -Fix [FS#2495]: overflow of number of orders per vehicle (based on patch by Swallow)
2009-01-04 15:53:43 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
rubidium
11c25a72fa
(svn r14813) -Codechange: use uint instead of 'just' unsigned.
2009-01-03 17:28:22 +00:00
rubidium
0d54db5f9f
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03 13:52:06 +00:00
rubidium
d428da5a35
(svn r14801) -Codechange: don't reference Vehicle::num_orders directly but through a method GetNumOrders() (PhilSophus)
2009-01-03 13:20:32 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
419f6e099f
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26 18:01:15 +00:00
rubidium
f28992719d
(svn r14616) -Fix [FS#2424]: a nearest depot order should be "equal" to the resolved nearest depot order; otherwise we keep resolving the nearest depot order every tick.
2008-11-23 21:46:27 +00:00
rubidium
2209c6a344
(svn r14601) -Fix: the nearest depot and stop in depot orders didn't work together (the vehicle didn't stop).
2008-11-21 18:16:19 +00:00
smatz
f28172c5f4
(svn r14577) -Fix [FS#2403]: vehicle didn't respect its 'refit in nearest depot' order (Swallow)
2008-11-11 22:51:27 +00:00
rubidium
ffe155bb2a
(svn r14547) -Fix: order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items.
2008-10-30 12:32:32 +00:00
rubidium
42df5cbc03
(svn r14524) -Add: stop-in-depot as part of orders (PhilSophus)
2008-10-24 14:49:45 +00:00
rubidium
1d2fbbc8a7
(svn r14449) -Fix [FS#2338]: service at nearest depot acted like go to nearest depot.
2008-10-08 11:03:43 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
smatz
6987e6015a
(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
...
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-09-24 16:40:06 +00:00
smatz
5f4ff33ce3
(svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, president and company renaming commands, too
2008-09-15 22:58:41 +00:00
smatz
9174c19291
(svn r14319) -Fix (r10760): use operator delete when deleting an order, so order pool fills up a bit slower
2008-09-14 10:32:32 +00:00
peter1138
45ce441a55
(svn r14317) -Fix (r13662) [FS#2298]: Order distance processing for conditional orders on ships treated v->orders as an array, and didn't use the correct next order.
2008-09-14 08:47:18 +00:00
frosch
ef60a4cf35
(svn r14179) -Fix (r1): RemoveOrderFromAllVehicles() did not mark enough windows dirty.
2008-08-27 19:54:41 +00:00
frosch
7ce75961b4
(svn r14178) -Fix [FS#2256]: Do not evaluate GetDestination() for go-to-nearest-depot-orders.
2008-08-27 19:21:01 +00:00
smatz
c9bef19043
(svn r14174) -Fix: since now, we are 'losing' things, not 'loosing'
2008-08-25 20:10:45 +00:00
belugas
7dc212edeb
(svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed from rail underneath it.
2008-08-23 02:15:46 +00:00
frosch
f625ecbeba
(svn r14134) -Fix (r12667, r13579) [FS#2245]: Update 'current_order' when changing 'cur_order_index'.
2008-08-23 00:32:01 +00:00
rubidium
99efe9aaae
(svn r14097) -Fix [FS#2085]: one couldn't get a list of vehicles sharing an order when the number of orders was 0; you could see that the vehicles had a shared order though.
2008-08-17 21:07:09 +00:00
rubidium
abd9f74871
(svn r14096) -Codechange: merge the shared order's vehicle list management to a single location.
2008-08-17 19:56:17 +00:00
rubidium
2f7c20eccd
(svn r14092) -Cleanup (r14083): dead code, i.e. unused function.
2008-08-17 11:52:06 +00:00
rubidium
0dfaa88c1e
(svn r13949) -Codechange [YAPP]: Declare the functions for processing conditional orders as non-static. (michi_cc)
2008-08-02 22:53:05 +00:00
rubidium
b607b51d93
(svn r13753) -Cleanup (r13752): save before commit instead of the other way around is usually better.
2008-07-20 12:59:27 +00:00
rubidium
a6e314bbba
(svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup.
2008-07-20 07:41:43 +00:00
rubidium
0f4d9a8e49
(svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
2008-07-14 21:01:49 +00:00
rubidium
7ed892411a
(svn r13662) -Fix [FS#2113]: crash when adding conditional orders to ships.
2008-06-30 14:49:50 +00:00
rubidium
7e50278d8e
(svn r13633) -Fix: restoring 'service at depot X' orders from the order backup failed.
2008-06-25 19:33:11 +00:00
rubidium
525c964f53
(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
2008-06-19 11:45:52 +00:00
rubidium
fd0be850fe
(svn r13358) -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc.
2008-06-02 08:33:38 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
5c5ee7eb57
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
2008-05-27 21:41:00 +00:00
smatz
51ca426c4b
(svn r13254) -Fix: waypoint orders could have invalid flags set after conversion
2008-05-25 20:00:10 +00:00
smatz
9fa52f7316
(svn r13253) -Codechange: simplify conversion of old orders a bit
2008-05-25 19:38:17 +00:00
smatz
f9e7fa4c88
(svn r13252) -Fix: when converting orders from older savegames, set 'Unload and leave empty' for 'Unload' orders
2008-05-25 19:29:24 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium
9defec7876
(svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
2008-05-18 16:51:44 +00:00
rubidium
76b8970a33
(svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
2008-05-15 13:39:36 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
a1e77073fe
(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.
2008-05-04 22:57:50 +00:00
rubidium
d1ddff90d9
(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
2008-05-02 08:15:36 +00:00
bjarni
757de2bdf5
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
...
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
2008-04-27 20:09:29 +00:00
smatz
9fc355fca5
(svn r12862) -Codechange: reduce code duplication for VehicleType -> WindowClass lookup
2008-04-24 09:55:20 +00:00