glx22
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cada18a6f8
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Codechange: Use SQInteger for generic numbers in script_tile
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2023-03-06 00:32:12 +01:00 |
Rubidium
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22d3de8b67
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Codechange: use ScriptMap size functions instead of global functions
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2023-01-21 17:11:40 +01:00 |
Tyler Trahan
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5c64cdcb79
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Feature: Press Ctrl to build a diagonal area of trees (#10342)
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2023-01-13 18:04:30 -05:00 |
Michael Lutz
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58cff7b081
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Codechange: Un-bitstuff the remaining on-map commands.
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2021-12-16 22:28:32 +01:00 |
Michael Lutz
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c6d7b98808
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Codechange: Un-bitstuff landscape commands.
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2021-12-16 22:28:32 +01:00 |
Michael Lutz
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6691ee3b96
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Codechange: Template script command calls.
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2021-12-16 22:28:32 +01:00 |
SamuXarick
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37de878129
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Feature: [AI/GS] Missing water related functions and objects (#8390)
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2021-09-14 22:06:55 +02:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Max Maton
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e4414471dd
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Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
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2019-09-08 10:09:19 +02:00 |
peter1138
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c02ef3e456
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Feature: Add NotRoadTypes (NRT)
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2019-05-01 21:36:27 +02:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
frosch
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f26aad2e84
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(svn r25815) -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt)
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2013-10-06 11:16:00 +00:00 |
rubidium
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5730e63a10
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(svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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2013-04-30 17:16:32 +00:00 |
rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
truebrain
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9b6b2cabc1
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
truebrain
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cc3f42794d
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
truebrain
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a8960f64be
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(svn r23486) -Fix (r22764): 3 for the price of 1: fix up ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
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2011-12-10 21:07:04 +00:00 |
truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
truebrain
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afdb67a353
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(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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2011-11-29 23:07:38 +00:00 |