frosch
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c28c4c1986
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(svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
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2009-02-01 16:10:06 +00:00 |
glx
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c1cf3934fa
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(svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication.
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2009-01-25 00:57:03 +00:00 |
glx
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e8b5f49861
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(svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company
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2009-01-24 20:14:15 +00:00 |
rubidium
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3b798599b6
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
peter1138
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7cdd6ef33c
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(svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value.
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2008-07-25 17:33:53 +00:00 |
rubidium
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1a4ac3ee5c
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(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
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2008-07-25 10:00:03 +00:00 |
peter1138
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a00371c8db
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |