Commit Graph

24 Commits

Author SHA1 Message Date
truebrain 2ecbe89509 (svn r23524) -Codechange: move the name of the scanner to a level deeper 2011-12-15 19:52:44 +00:00
truebrain e37149a1de (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary 2011-11-29 23:21:52 +00:00
truebrain d03bbdd4ac (svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs) 2011-11-23 13:39:36 +00:00
rubidium 70c7ec30b1 (svn r22396) -Document: some AI doxygen stuff 2011-05-01 09:24:19 +00:00
rubidium 79fd8a362b (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" 2011-02-07 09:51:16 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
yexo 8e3e93b96f (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral) 2011-01-03 14:52:30 +00:00
rubidium 924a924907 (svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIs 2010-11-18 23:31:06 +00:00
yexo 6d4900ed7c (svn r20271) -Doc: add doxygen comments to several items under src/ai/ 2010-07-31 22:16:34 +00:00
yexo fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium 0e404038f2 (svn r18747) -Codechange: add some constness to the AI code 2010-01-07 00:09:27 +00:00
smatz 6c7f8fc8b4 (svn r17701) -Codechange: don't start line with a space if it's not inside comment 2009-10-04 20:51:50 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
yexo ce4744e1d6 (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo. 2009-03-15 22:41:57 +00:00
yexo 86a9df82b7 (svn r15716) -Change [NoAI]: AI libraries should now be stored in ai/library/<library_name>/ instead of ai/library/<category_name>/<library_name>/. Libraries inside tar files are not affected. 2009-03-14 23:57:37 +00:00
yexo 13fb01d07d (svn r15668) -Fix: a few typos. 2009-03-11 07:32:31 +00:00
smatz 5ad1cd32b2 (svn r15324) -Codechange: unify the class used for comparing of strings for std::map 2009-02-03 18:08:07 +00:00
Yexo 3d35b3c2cc (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00
rubidium 3a13b75e37 (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00
truebrain 6cfb9a24e0 (svn r15096) -Fix [NoAI]: free memory when no longer needed
-Fix [NoAI]: when there are multiple versions of one AI, never randonly pick an older one, but always the latest
2009-01-15 18:24:49 +00:00
truebrain ef62688522 (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00