Commit Graph

397 Commits

Author SHA1 Message Date
Jonathan G Rennison d7bf6b2c07 Feature: Highlight waypoint tiles when adjacent or distant joining 2023-06-04 16:54:48 +01:00
Jonathan G Rennison 84b53213af Codechange: Refactor viewport catchment overlay change handling 2023-06-04 16:54:48 +01:00
Rubidium 63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 2023-05-21 21:17:12 +02:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 2023-03-31 16:06:36 +01:00
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium f001e84e5e Codechange: use RAII to automatically restore _cur_dpi after use 2023-01-28 20:33:02 +01:00
Rubidium 04d10b3d2d Codechange: instead of global pointer to stack variable, just put variable in that global
Removes one indirection and a dangling pointer to a stack location
2023-01-28 17:23:30 +01:00
Rubidium 71b46db8d0 Cleanup: remove commented out code 2023-01-26 23:47:55 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
PeterN c8cc61d889
Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
Peter Nelson 138198e971 Change: Separate ground sprite from foundation sprite offsets. 2022-12-23 15:43:11 +00:00
Peter Nelson 002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2022-12-23 15:43:11 +00:00
PeterN f6e7e44169
Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Tyler Trahan fbbc80f79e Fix #9020: Update station coverage highlight when adding/removing tiles 2022-03-10 20:54:45 +01:00
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Patric Stout 8ab267496b
Codechange: reference a string by its name, not with "another + 1" (#9517)
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
2021-05-12 23:22:41 +02:00
glx22 14e92bd8e2 Codechange: Replace window related FOR_ALL with range-based for loops 2021-04-29 21:08:24 +02:00
Jonathan G Rennison 3ede756d23 Fix: Viewport drag tooltips not being removed when dragging over other windows 2021-04-08 19:34:45 +02:00
Loïc Guilloux b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622) 2021-02-07 16:20:26 +01:00
SamuXarick a4035af337
Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
Matt Kimber 40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 2021-01-17 19:57:16 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
dP e82333cf77 Feature #7962: Improve rendering of large viewports 2020-12-20 10:13:35 +01:00
dP 5ca8a0bda9 Feature #7962: Significantly improve sprite sorter performance 2020-12-20 10:13:35 +01:00
Michael Lutz 79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ 8652a4db76 Cleanup: Give `SetDirtyBlocks` a more descriptive name. 2020-06-09 13:15:47 +01:00
Jonathan G Rennison 14af8701df Fix #6566: Fix signed integer overflow in viewport draw area chunking
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
2020-02-02 15:37:14 +01:00
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx 869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
Niels Martin Hansen 9900af38f5
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.

By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
PeterN 2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588) 2019-05-13 12:27:35 +01:00
Niels Martin Hansen c9fe6e7b8f Fix #7371: Avoid dependency on foundations of town tile during saveload 2019-05-11 14:58:00 +02:00
Charles Pigott 96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
peter1138 81d335b081 Feature: Add station coverage area display for towns. 2019-04-25 09:14:01 +02:00