Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
peter1138
94b40fd530
Codechange: Convert IndustryVector to a std::set.
2019-03-09 16:33:47 +00:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
6347e5f11e
(svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame.
2017-11-25 16:50:28 +00:00
peter1138
27033a2231
(svn r27841) -Fix: Don't consider locks or ship depots as clear water when placing industries.
2017-04-02 17:36:53 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
alberth
87dd209784
(svn r26729) -Feature: Warn about missing industries after generating a map.
2014-08-13 19:31:45 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
2aa545a842
(svn r26457) -Codechange: Remove unused parameter from SetIndustryCompleted
2014-04-12 11:43:04 +00:00
frosch
03169121c2
(svn r26328) -Fix: Warnings and compilation failures.
2014-02-10 17:13:54 +00:00
rubidium
c7629735a3
(svn r26312) -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
2014-02-06 21:05:00 +00:00
rubidium
30a95966ec
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2014-02-06 20:42:09 +00:00
zuu
e50478c053
(svn r25853) -Codechange: Simplify SetupFarmFieldFence by replacing the Axis and north parameter with a direction parameter and taking adventage of the new unified SetFence function (cirdan, LordAro)
2013-10-12 22:28:38 +00:00
zuu
fb5dc7762b
(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
2013-10-12 22:23:43 +00:00
zuu
e7c6786016
(svn r25850) -Codechange: Merge IsBadFarmFieldTile and IsValidFarmFieldTile into IsSuitableForFarmField (cirdan, LordAro)
2013-10-12 22:17:11 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
alberth
1b5b4db690
(svn r25238) -Feature: Display imminent closure of an industry in its view window.
2013-05-12 19:38:30 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
zuu
0826994821
(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
2012-10-22 18:56:21 +00:00
frosch
bcac3d16b6
(svn r24513) -Add: [Script] ScriptIndustryType::IsProcessingIndustry.
2012-09-08 12:14:00 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
a0be398da9
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
2012-05-26 14:15:57 +00:00
frosch
16b310d8ce
(svn r24186) -Feature: [NewGRF] Callback to set industry production level on construction. (andythenorth)
2012-04-28 16:44:01 +00:00
frosch
789c95d4b8
(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.
2012-04-28 16:07:28 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
frosch
c425368a17
(svn r24107) -Fix [FS#5143] (r3181): Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles.
2012-04-09 10:18:10 +00:00
frosch
a1f2ad880d
(svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restrictions of banks, water towers and toy shops.
2012-03-17 19:48:26 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
rubidium
3d88c74389
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
yexo
2b1a380902
(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
...
-Fix: wait until all tiles of an industry are completed before starting to cut trees
2011-12-09 16:12:38 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
yexo
5c838ff1c3
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
frosch
52774235eb
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
2011-11-08 17:27:13 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
b98c7763de
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
2011-11-08 17:26:13 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
798f5a8608
(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
2011-11-04 10:31:46 +00:00
rubidium
1dc685aeea
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
2011-11-04 10:30:10 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00