Commit Graph

416 Commits

Author SHA1 Message Date
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Patric Stout 68e92d215a
Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)
v->tile for aircrafts is always zero when in the air. Only when
it starts its landing (or take-off) patterns it becomes a sane
value.
So instead, base the news on the last x/y coordinates of the plane.
2021-03-09 20:29:22 +01:00
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
Charles Pigott ebaecebc68 Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles 2021-01-13 16:41:30 +00:00
Patric Stout fe86bf8bf6
Fix #7619: nudge fast planes sooner towards their target (#8531)
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
2021-01-11 20:10:53 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Patric Stout dff7ee8e1c
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
Charles Pigott e21302f481 Fix #8437: Crash when using certain heliports with rotated airports 2021-01-05 11:42:51 +01:00
Charles Pigott 619d714923 Fix #8437: Planes landing at non-rectangular airports could be drawn at the wrong height
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 2021-01-05 11:42:25 +01:00
frosch 6198a4776b Change: [NewGRF] Use aircraft property 12 also for helicopters.
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Charles Pigott 6929429f0f
Fix ccb4c37: Use of possibly uninitialised pointer (#7818) 2019-11-02 13:24:38 +00:00
SamuXarick ccb4c3797f Fix #5405: Aircraft could route to depots outside their range (#7104) 2019-11-02 11:26:04 +00:00
Jack McKiernan 9479f45d1a Codechange: Replaced 255's with an enum entry TERMGROUP 2019-10-25 23:42:31 +02:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Patric Stout fe13fadcfb Codechange: fix Intel C++ Compiler linking issues.
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-18 20:57:32 +01:00
Johannes E. Krause 3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
Samu 9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
Samu 9c6ac309e0 Fix #6636: Airplanes could be sent to helicopter station depots 2019-01-28 17:24:33 +01:00
Samu 2084779b5a Fix #6574: Go to takeoff if no hangar
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-27 11:17:32 +01:00
Ingo von Borstel 4e9e115760 Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by Supercheese) 2019-01-19 14:36:15 +00:00
Niels Martin Hansen c84b9913bd Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-11-25 00:47:34 +01:00
SamuXarick 264e60529f Change: Gradually slow down aircraft speed on breakdown (#6932) 2018-10-31 12:45:23 +01:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
PeterN a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
Joan Josep 944f785be8 Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
frosch 117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
frosch c175067ed9 (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 2016-10-16 14:58:38 +00:00
frosch d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
frosch 05ed2001d4 (svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree. (marcole) 2015-10-30 16:20:00 +00:00
frosch a8080b6256 (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 2015-02-01 20:54:24 +00:00
peter1138 ce9fab58bc (svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists. 2014-10-04 16:40:23 +00:00
rubidium 5116c39865 (svn r26874) -Fix (r26872): hopefully fix MSVC compile error 2014-09-21 11:17:47 +00:00
rubidium 51a1c712f2 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium 3548195e3e (svn r26867) -Fix (r26866): hopefully fix MSVC compile error 2014-09-21 06:41:11 +00:00
rubidium c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium 9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium 6c2abf0930 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium aa8f9e28a2 (svn r26134) -Fix [FS#5820]: aircraft crashing near the map's border due to a lack of airports could trigger an assertion in most builds 2013-11-28 19:37:24 +00:00
rubidium d2ba772f6a (svn r26130) -Codechange: add some guards against using invalid image indices 2013-11-26 16:08:58 +00:00
rubidium 13855f0a09 (svn r25705) -Fix: a number of typos (inspired by 90c920601c84975acb694f3673e2beb08b013753) 2013-08-09 18:43:44 +00:00
frosch 5bda07c10c (svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette during (un)loading. 2013-08-04 14:02:27 +00:00