rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
b8ac06b462
(svn r12453) -Fix [FS#1880]: Remove broken endian-dependent code and unnecessary rgb to bgr swapping.
2008-03-28 01:22:47 +00:00
peter1138
ffec79bbcf
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-22 07:27:06 +00:00
glx
b7f50533c2
(svn r11914) -Documentation: fix some @file statement
2008-01-18 03:48:29 +00:00
rubidium
0b1d3e43e5
(svn r11704) -Codechange: remove another bunch of useless includes.
2007-12-26 23:04:26 +00:00
rubidium
b3f6c0734b
(svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp.
2007-12-25 13:28:09 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
f1e4914b5f
(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08 14:50:41 +00:00
truelight
8cd9ab9b7e
(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it
...
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
2007-09-13 18:22:34 +00:00
rubidium
26d6ba98ee
(svn r10365) -Fix: compiling without png and networking support under MSVC.
2007-06-27 22:26:27 +00:00
truelight
a61f0d9049
(svn r10156) -Fix: PNG loader can now load 8bpp palette images and greyscale images
2007-06-14 14:11:08 +00:00
truelight
b7443d800b
(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
...
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
2007-06-13 16:21:11 +00:00