Andy
1cfdbb4dea
Change: increase vehicle sprite stack from 4 layers to 8 ( #9863 )
2022-04-26 19:07:44 +02:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
dP
54951e39a1
Fix #8797 : Use logical rail length when placing signals ( #9652 )
2021-11-19 00:07:22 +00:00
nchappe
2cb6351af5
Fix: Update last servicing dates when using the date cheat ( #9694 )
2021-11-19 00:04:22 +00:00
Patric Stout
4e4720f217
Codechange: remove the special station/vehicle code from SaveLoad
...
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
...
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
2021-01-17 19:57:16 +01:00
Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
Matt Kimber
eeb88e87d8
Codechange: improve performance for complex vehicle chains by resolving sprites less often
2021-01-05 11:42:25 +01:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
96097b34a5
Codechange: Remove Direction*Byte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
peter1138
19d56a33e8
(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
2017-03-24 07:33:31 +00:00
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
c175067ed9
(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
2016-10-16 14:58:38 +00:00
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
frosch
cade383f9b
(svn r27579) -Change [FS#6402]: Performance improvement for dedicated servers by skipping drawing calls earlier in the process. (JGR)
2016-05-22 11:30:25 +00:00
rubidium
9e0f4b3847
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
2014-09-20 15:46:44 +00:00
rubidium
6c2abf0930
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
2014-09-20 15:31:26 +00:00
frosch
c30e137685
(svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model.
2014-08-17 14:53:11 +00:00
frosch
17e88d644a
(svn r26746) -Codechange: Separate enums for visual effect type and spawning model.
2014-08-17 14:52:48 +00:00
frosch
e0d69933f6
(svn r26157) -Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle.
2013-12-13 20:21:04 +00:00
fonsinchen
6e1cc80926
(svn r25903) -Codechange: Refactor RefreshNextHopsStats into an own class LinkRefresher.
2013-10-22 18:34:10 +00:00
fonsinchen
54db96be43
(svn r25891) -Feature: Use smallstack to allow for multiple next hops when loading and unloading.
2013-10-20 13:47:58 +00:00
fonsinchen
338d9861bc
(svn r25883) -Fix: Limit recursion and branching in RefreshNextHopsStats more aggressively.
2013-10-19 13:17:06 +00:00
fonsinchen
5e017b8000
(svn r25737) -Codechange: move inner workings of RefreshNextHopsStats into separate function
2013-08-20 21:22:37 +00:00
fonsinchen
b09c4043ec
(svn r25565) -Codechange: Rewrite order prediction logic to introduce proper refit prediction
2013-07-06 17:01:31 +00:00
fonsinchen
04e3eb6fab
(svn r25361) -Feature: distribute cargo according to plan given by linkgraph
2013-06-09 13:03:48 +00:00
rubidium
3947453277
(svn r25259) -Codechange: track capacities and usage of links
2013-05-19 14:22:04 +00:00
rubidium
cdb0a76958
(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle
2013-02-17 14:54:50 +00:00
rubidium
ced17303c2
(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138)
2013-02-14 17:24:55 +00:00
rubidium
369a6f9d1b
(svn r24995) -Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138)
2013-02-14 17:06:49 +00:00
rubidium
c77cd1f409
(svn r24994) -Codechange: Replace access to service_interval with accessors (peter1138)
2013-02-14 17:04:01 +00:00
frosch
38f265c083
(svn r24528) -Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed.
2012-09-16 16:31:53 +00:00
frosch
9527bad3a7
(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.
2012-07-29 16:48:00 +00:00
frosch
48e0d9901f
(svn r24443) -Codechange: Move Vehicle::name to BaseConsist.
2012-07-29 16:45:11 +00:00
frosch
4c9f65800b
(svn r24442) -Codechange: Split some members of Vehicle into a new class BaseConsist.
2012-07-29 16:44:39 +00:00
frosch
08a8c3a773
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-07-07 15:39:46 +00:00
michi_cc
ce5c936b07
(svn r24246) -Add [FS#5052-ish]: [NewGRF] Variable with the current max speed for vehicles.
2012-05-14 19:56:49 +00:00
michi_cc
6a70abbd99
(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
2012-04-17 19:44:02 +00:00
truebrain
091bc25a90
(svn r23714) -Codechange: don't mix Viewport with non-viewport code
2012-01-02 13:44:37 +00:00
truebrain
0d929e877f
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
2012-01-02 13:44:30 +00:00
truebrain
19004a77f8
(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
2012-01-02 12:07:50 +00:00