rubidium
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abc903d625
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
rubidium
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e6e32bad4d
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(svn r14711) -Codechange: don't misuse the _network_company_info password field for changing the password on clients.
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2008-12-22 18:20:28 +00:00 |
rubidium
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782b80eff7
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(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
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2008-12-22 12:59:31 +00:00 |
rubidium
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a999bb3227
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(svn r14466) -Doc: remove some obsolete parameters, fix a few parameter names in comments and add a little more doxygen documentation.
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2008-10-14 19:27:08 +00:00 |
rubidium
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3b798599b6
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
rubidium
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d0c1a989a4
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(svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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2008-08-11 22:45:11 +00:00 |
rubidium
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abf2b0efc3
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(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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2008-06-03 08:04:35 +00:00 |
rubidium
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2f3b88ef9a
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |