OpenTTD/src/build_vehicle_gui.cpp

1947 lines
71 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "timer/timer_game_calendar.h"
#include "vehicle_func.h"
#include "dropdown_type.h"
#include "dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"
#include "engine_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "zoom_func.h"
#include "querystring_gui.h"
#include "stringfilter_type.h"
#include "hotkeys.h"
#include "widgets/build_vehicle_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Get the height of a single 'entry' in the engine lists.
* @param type the vehicle type to get the height of
* @return the height for the entry
*/
uint GetEngineListHeight(VehicleType type)
{
return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}
static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
static CargoID _engine_sort_last_cargo_criteria[] = {CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY}; ///< Last set filter criteria, for each vehicle type.
/**
* Determines order of engines by engineID
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by introduction date
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const auto va = Engine::Get(a.engine_id)->intro_date;
const auto vb = Engine::Get(b.engine_id)->intro_date;
const auto r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* cached values for EngineNameSorter to spare many GetString() calls */
static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
/**
* Determines order of engines by name
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
static std::string last_name[2] = { {}, {} };
if (a.engine_id != _last_engine[0]) {
_last_engine[0] = a.engine_id;
SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
last_name[0] = GetString(STR_ENGINE_NAME);
}
if (b.engine_id != _last_engine[1]) {
_last_engine[1] = b.engine_id;
SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
last_name[1] = GetString(STR_ENGINE_NAME);
}
int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by reliability
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const int va = Engine::Get(a.engine_id)->reliability;
const int vb = Engine::Get(b.engine_id)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by purchase cost
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetCost();
Money vb = Engine::Get(b.engine_id)->GetCost();
int r = ClampTo<int32_t>(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by speed
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by power
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetPower();
int vb = Engine::Get(b.engine_id)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by tractive effort
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetRunningCost();
Money vb = Engine::Get(b.engine_id)->GetRunningCost();
int r = ClampTo<int32_t>(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint p_a = e_a->GetPower();
uint p_b = e_b->GetPower();
Money r_a = e_a->GetRunningCost();
Money r_b = e_b->GetRunningCost();
/* Check if running cost is zero in one or both engines.
* If only one of them is zero then that one has higher value,
* else if both have zero cost then compare powers. */
if (r_a == 0) {
if (r_b == 0) {
/* If it is ambiguous which to return go with their ID */
if (p_a == p_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (p_a < p_b);
}
return !_engine_sort_direction;
}
if (r_b == 0) return _engine_sort_direction;
/* Using double for more precision when comparing close values.
* This shouldn't have any major effects in performance nor in keeping
* the game in sync between players since it's used in GUI only in client side */
double v_a = (double)p_a / (double)r_a;
double v_b = (double)p_b / (double)r_b;
/* Use EngineID to sort if both have same power/running cost,
* since we want consistent sorting.
* Also if both have no power then sort with reverse of running cost to simulate
* previous sorting behaviour for wagons. */
if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
if (v_a == v_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (v_a < v_b);
}
/* Train sorting functions */
/**
* Determines order of train engines by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of train engines by engine / wagon
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Road vehicle sorting functions */
/**
* Determines order of road vehicles by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Ship vehicle sorting functions */
/**
* Determines order of ships by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
int va = e_a->GetDisplayDefaultCapacity();
int vb = e_b->GetDisplayDefaultCapacity();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Aircraft sorting functions */
/**
* Determines order of aircraft by cargo
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint16_t mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
int r = va - vb;
if (r == 0) {
/* The planes have the same passenger capacity. Check mail capacity instead */
r = mail_a - mail_b;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
}
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of aircraft by range.
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
int r = r_a - r_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}, {
/* Road vehicles */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&RoadVehEngineCapacitySorter,
}, {
/* Ships */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&ShipEngineCapacitySorter,
}, {
/* Aircraft */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
&AircraftRangeSorter,
}};
/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][12] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Road vehicles */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Ships */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Aircraft */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_RANGE,
INVALID_STRING_ID
}};
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
{
if (cid == CargoFilterCriteria::CF_ANY) {
return true;
} else if (cid == CargoFilterCriteria::CF_ENGINES) {
return Engine::Get(item->engine_id)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
return (cid == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = {
&CargoAndEngineFilter,
};
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
{
uint weight = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] != 0) {
if (vtype == VEH_TRAIN) {
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
} else {
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
}
}
}
return weight;
}
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
{
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cid = cs->Index();
if (te.all_capacities[cid] == 0) continue;
SetDParam(0, cid);
SetDParam(1, te.all_capacities[cid]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Wagon speed limit, displayed if above zero */
if (_settings_game.vehicle.wagon_speed_limits) {
uint max_speed = e->GetDisplayMaxSpeed();
if (max_speed > 0) {
SetDParam(0, PackVelocity(max_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
y += GetCharacterHeight(FS_NORMAL);
}
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase Cost - Engine weight */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
}
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
y += GetCharacterHeight(FS_NORMAL);
}
/* Powered wagons power - Powered wagons extra weight */
if (rvi->pow_wag_power != 0) {
SetDParam(0, rvi->pow_wag_power);
SetDParam(1, rvi->pow_wag_weight);
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
/* Purchase Cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Road vehicle weight - (including cargo) */
int16_t weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort */
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
} else {
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
y += GetCharacterHeight(FS_NORMAL);
return y;
}
/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
uint raw_speed = e->GetDisplayMaxSpeed();
uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
if (ocean_speed == canal_speed) {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
} else {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(canal_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
y += GetCharacterHeight(FS_NORMAL);
}
/* Cargo type + capacity */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
y += GetCharacterHeight(FS_NORMAL);
return y;
}
/**
* Draw aircraft specific details in the buy window.
* @param left Left edge of the window to draw in.
* @param right Right edge of the window to draw in.
* @param y Top of the area to draw in.
* @param engine_number Engine to display.
* @param refittable If set, the aircraft can be refitted.
* @return Bottom of the used area.
*/
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
/* Cargo capacity */
if (te.mail_capacity > 0) {
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, GetCargoIDByLabel(CT_MAIL));
SetDParam(3, te.mail_capacity);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
}
y += GetCharacterHeight(FS_NORMAL);
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft type */
SetDParam(0, e->GetAircraftTypeText());
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft range, if available. */
uint16_t range = e->GetRange();
if (range != 0) {
SetDParam(0, range);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Try to get the NewGRF engine additional text callback as an optional std::string.
* @param engine The engine whose additional text to get.
* @return The std::string if present, otherwise std::nullopt.
*/
static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
{
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
assert(grffile != nullptr);
if (callback > 0x400) {
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
return std::nullopt;
}
StartTextRefStackUsage(grffile, 6);
std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback));
StopTextRefStackUsage();
return result;
}
/**
* Display additional text from NewGRF in the purchase information window
* @param left Left border of text bounding box
* @param right Right border of text bounding box
* @param y Top border of text bounding box
* @param engine Engine to query the additional purchase information for
* @return Bottom border of text bounding box
*/
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
auto text = GetNewGRFAdditionalText(engine);
if (!text) return y;
return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
}
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
{
this->cargo = e->GetDefaultCargoType();
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
this->capacity = this->all_capacities[this->cargo];
this->mail_capacity = 0;
} else {
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
this->all_capacities[this->cargo] = this->capacity;
if (IsValidCargoID(GetCargoIDByLabel(CT_MAIL))) {
this->all_capacities[GetCargoIDByLabel(CT_MAIL)] = this->mail_capacity;
} else {
this->mail_capacity = 0;
}
}
if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
* @param engine_number the engine of which to draw the info of
* @return y after drawing all the text
*/
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
bool refittable = IsArticulatedVehicleRefittable(engine_number);
bool articulated_cargo = false;
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
} else {
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
}
articulated_cargo = true;
break;
case VEH_ROAD:
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
articulated_cargo = true;
break;
case VEH_SHIP:
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
break;
case VEH_AIRCRAFT:
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
break;
}
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
if (new_y == y) {
SetDParam(0, INVALID_CARGO);
SetDParam(2, STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
} else {
y = new_y;
}
}
/* Draw details that apply to all types except rail wagons. */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays()));
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
y += GetCharacterHeight(FS_NORMAL);
/* Reliability */
SetDParam(0, ToPercent16(e->reliability));
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
y += GetCharacterHeight(FS_NORMAL);
}
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
/* Additional text from NewGRF */
y = ShowAdditionalText(left, right, y, engine_number);
/* The NewGRF's name which the vehicle comes from */
const GRFConfig *config = GetGRFConfig(e->GetGRFID());
if (_settings_client.gui.show_newgrf_name && config != nullptr)
{
DrawString(left, right, y, config->GetName(), TC_BLACK);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param r The Rect of the list
* @param eng_list What engines to draw
* @param sb Scrollbar of list.
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
Dimension replace_icon = {0, 0};
int count_width = 0;
if (show_count) {
replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
uint biggest_num_engines = 0;
for (auto it = first; it != last; ++it) {
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
biggest_num_engines = std::max(biggest_num_engines, num_engines);
}
SetDParam(0, biggest_num_engines);
count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width;
}
Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
int normal_text_y_offset = (ir.Height() - GetCharacterHeight(FS_NORMAL)) / 2;
int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL);
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
const int offset = (rtl ? -circle_width : circle_width) / 2;
const int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent;
int y = ir.top;
for (auto it = first; it != last; ++it) {
const auto &item = *it;
uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
if (item.indent > 0) {
/* Draw tree continuation lines. */
int tx = (rtl ? ir.right : ir.left) + offset;
int ty = y - WidgetDimensions::scaled.matrix.top;
for (uint lvl = 1; lvl <= item.indent; ++lvl) {
if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ty, tx, ty + step_size - 1, linecolour, WidgetDimensions::scaled.fullbevel.top);
if (lvl < item.indent) tx += level_width;
}
/* Draw our node in the tree. */
int ycentre = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2 - 1;
if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ty, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
}
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
const Engine *e = Engine::Get(item.engine_id);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
if (show_count) {
/* relies on show_count to find 'Vehicle in use' panel of autoreplace window */
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::AutoreplaceVehicleInUse, item.indent));
} else {
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
}
Rect itr = tr.Indent(indent, rtl);
DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
}
if (has_variants) {
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER);
}
y += step_size;
}
}
/**
* Display the dropdown for the vehicle sort criteria.
* @param w Parent window (holds the dropdown button).
* @param vehicle_type %Vehicle type being sorted.
* @param selected Currently selected sort criterium.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
{
uint32_t hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}
/**
* Add children to GUI engine list to build a hierarchical tree.
* @param dst Destination list.
* @param src Source list.
* @param parent Current tree parent (set by self with recursion).
* @param indent Current tree indentation level (set by self with recursion).
*/
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
{
for (const auto &item : src) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
dst.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
}
}
if (indent > 0 || dst.empty()) return;
/* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
uint16_t level_mask = 0;
for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
auto next_it = std::next(it);
SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
next_it->level_mask = level_mask;
}
}
/** Enum referring to the Hotkeys in the build vehicle window */
enum BuildVehicleHotkeys {
BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
union {
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
uint8_t sort_criteria; ///< Current sort criterium.
bool show_hidden_engines; ///< State of the 'show hidden engines' button.
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
Scrollbar *vscroll;
TestedEngineDetails te; ///< Tested cost and capacity after refit.
StringFilter string_filter; ///< Filter for vehicle name
QueryString vehicle_editbox; ///< Filter editbox
void SetBuyVehicleText()
{
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
if (refit) {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
}
}
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS)
{
this->vehicle_type = type;
this->listview_mode = tile == INVALID_TILE;
this->window_number = this->listview_mode ? (int)type : tile.base();
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _engine_sort_last_criteria[type];
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
this->UpdateFilterByTile();
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename button by the now vacant place. */
if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
if (tile == INVALID_TILE) {
this->FinishInitNested(type);
} else {
this->FinishInitNested(tile);
}
this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item) { return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != this->eng_list.end()) engine = it->engine_id;
this->SelectEngine(engine);
}
/** Set the filter type according to the depot type */
void UpdateFilterByTile()
{
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (this->listview_mode) {
this->filter.railtype = INVALID_RAILTYPE;
} else {
this->filter.railtype = GetRailType(this->window_number);
}
break;
case VEH_ROAD:
if (this->listview_mode) {
this->filter.roadtype = INVALID_ROADTYPE;
} else {
this->filter.roadtype = GetRoadTypeRoad(this->window_number);
if (this->filter.roadtype == INVALID_ROADTYPE) {
this->filter.roadtype = GetRoadTypeTram(this->window_number);
}
}
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
}
StringID GetCargoFilterLabel(CargoID cid) const
{
switch (cid) {
case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
default: return CargoSpec::Get(cid)->name;
}
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
/* Set the last cargo filter criteria. */
this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
if (this->cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, this->cargo_filter_criteria)) this->cargo_filter_criteria = CargoFilterCriteria::CF_ANY;
this->eng_list.SetFilterFuncs(_engine_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
}
void SelectEngine(EngineID engine)
{
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
this->sel_engine = engine;
this->SetBuyVehicleText();
if (this->sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(this->sel_engine);
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = refit_capacity;
this->te.mail_capacity = refit_mail;
this->te.cargo = !IsValidCargoID(cargo) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = cargo_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
this->te.cost = 0;
this->te.FillDefaultCapacities(e);
}
void OnInit() override
{
this->SetCargoFilterArray();
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter_criteria);
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
this->SelectEngine(INVALID_ENGINE);
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
this->SelectEngine(this->eng_list[0].engine_id);
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
}
/** Filter by name and NewGRF extra text */
bool FilterByText(const Engine *e)
{
/* Do not filter if the filter text box is empty */
if (this->string_filter.IsEmpty()) return true;
/* Filter engine name */
this->string_filter.ResetState();
SetDParam(0, PackEngineNameDParam(e->index, EngineNameContext::PurchaseList));
this->string_filter.AddLine(GetString(STR_ENGINE_NAME));
/* Filter NewGRF extra text */
auto text = GetNewGRFAdditionalText(e->index);
if (text) this->string_filter.AddLine(*text);
return this->string_filter.GetState();
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList(GUIEngineList &list)
{
std::vector<EngineID> variants;
EngineID sel_id = INVALID_ENGINE;
size_t num_engines = 0;
list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
/* Add all parent variants of this engine to the variant list */
EngineID parent = e->info.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
if (eid == this->sel_engine) sel_id = eid;
}
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
}
}
this->SelectEngine(sel_id);
/* invalidate cached values for name sorter - engine names could change */
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
/* make engines first, and then wagons, sorted by selected sort_criteria */
_engine_sort_direction = false;
EngList_Sort(list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
this->eng_list.clear();
GUIEngineList list;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList(list);
GUIEngineListAddChildren(this->eng_list, list);
this->eng_list.RebuildDone();
return;
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
case VEH_SHIP:
this->GenerateBuildShipList();
break;
case VEH_AIRCRAFT:
this->GenerateBuildAircraftList();
break;
}
this->FilterEngineList();
/* ensure primary engine of variant group is in list after filtering */
std::vector<EngineID> variants;
for (const auto &item : this->eng_list) {
EngineID parent = item.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
}
for (const auto &variant : variants) {
if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
const Engine *e = Engine::Get(variant);
this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.swap(list);
GUIEngineListAddChildren(this->eng_list, list, INVALID_ENGINE, 0);
this->eng_list.RebuildDone();
}
DropDownList BuildCargoDropDownList() const
{
DropDownList list;
/* Add item for disabling filtering. */
list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY));
/* Specific filters for trains. */
if (this->vehicle_type == VEH_TRAIN) {
/* Add item for locomotives only in case of trains. */
list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES));
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE));
}
/* Add cargos */
Dimension d = GetLargestCargoIconSize();
for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index()));
}
return list;
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_SHOW_HIDDEN_ENGINES:
this->show_hidden_engines ^= true;
_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
this->eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->show_hidden_engines);
this->SetDirty();
break;
case WID_BV_LIST: {
EngineID e = INVALID_ENGINE;
const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
if (it != this->eng_list.end()) {
const auto &item = *it;
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
this->SelectEngine(e);
this->SetDirty();
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr) {
Command<CMD_SET_VEHICLE_VISIBILITY>::Post(this->sel_engine, !e->IsHidden(_current_company));
}
break;
}
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
} else {
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
}
/* Update last used variant in hierarchy and refresh if necessary. */
bool refresh = false;
EngineID parent = sel_eng;
while (parent != INVALID_ENGINE) {
Engine *e = Engine::Get(parent);
refresh |= (e->display_last_variant != sel_eng);
e->display_last_variant = sel_eng;
parent = e->info.variant_id;
}
if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
}
break;
}
case WID_BV_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
this->rename_engine = sel_eng;
SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
this->sort_criteria > 7) {
this->sort_criteria = 0;
_engine_sort_last_criteria[VEH_ROAD] = 0;
}
this->eng_list.ForceRebuild();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria));
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr && e->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_BV_LIST:
resize.height = GetEngineListHeight(this->vehicle_type);
size.height = 3 * resize.height;
size.width = std::max(size.width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
break;
case WID_BV_PANEL:
size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
size = maxdim(size, d);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN:
size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
break;
case WID_BV_BUILD:
size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
size.width += padding.width;
size.height += padding.height;
break;
case WID_BV_SHOW_HIDE:
size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
size.width += padding.width;
size.height += padding.height;
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(
this->vehicle_type,
r,
this->eng_list,
*this->vscroll,
this->sel_engine,
false,
DEFAULT_GROUP
);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
void OnPaint() override
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.size());
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
/* Disable renaming engines in network games if you are not the server. */
this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || (_networking && !_network_server));
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
return;
}
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, str);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
switch (widget) {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter_criteria;
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
this->eng_list.ForceRebuild();
this->SelectEngine(this->sel_engine);
}
break;
}
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
}
void OnEditboxChanged(WidgetID wid) override
{
if (wid == WID_BV_FILTER) {
this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf);
this->InvalidateData();
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BVHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BV_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
return ES_HANDLED;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
static inline HotkeyList hotkeys{"buildvehicle", {
Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
}};
};
static WindowDesc _build_vehicle_desc(
WDP_AUTO, "build_vehicle", 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets),
&BuildVehicleWindow::hotkeys
);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
assert(IsCompanyBuildableVehicleType(type));
CloseWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}