OpenTTD/src/debug.h

105 lines
3.9 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file debug.h Functions related to debugging. */
#ifndef DEBUG_H
#define DEBUG_H
#include "cpu.h"
#include <chrono>
#include "core/format.hpp"
/* Debugging messages policy:
* These should be the severities used for direct Debug() calls
* maximum debugging level should be 10 if really deep, deep
* debugging is needed.
* (there is room for exceptions, but you have to have a good cause):
* 0 - errors or severe warnings
* 1 - other non-fatal, non-severe warnings
* 2 - crude progress indicator of functionality
* 3 - important debugging messages (function entry)
* 4 - debugging messages (crude loop status, etc.)
* 5 - detailed debugging information
* 6.. - extremely detailed spamming
*/
/**
* Ouptut a line of debugging information.
* @param category The category of debug information.
* @param level The maximum debug level this message should be shown at. When the debug level for this category is set lower, then the message will not be shown.
* @param format_string The formatting string of the message.
*/
#define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string), ## __VA_ARGS__)); } while (false)
void DebugPrint(const char *category, int level, const std::string &message);
extern int _debug_driver_level;
extern int _debug_grf_level;
extern int _debug_map_level;
extern int _debug_misc_level;
extern int _debug_net_level;
extern int _debug_sprite_level;
extern int _debug_oldloader_level;
extern int _debug_npf_level;
extern int _debug_yapf_level;
extern int _debug_fontcache_level;
extern int _debug_script_level;
extern int _debug_sl_level;
extern int _debug_gamelog_level;
extern int _debug_desync_level;
extern int _debug_console_level;
#ifdef RANDOM_DEBUG
extern int _debug_random_level;
#endif
void DumpDebugFacilityNames(std::back_insert_iterator<std::string> &output_iterator);
void SetDebugString(const char *s, void (*error_func)(const std::string &));
std::string GetDebugString();
/** TicToc profiling.
* Usage:
* static TicToc::State state("A name", 1);
* TicToc tt(state);
* --Do your code--
*/
struct TicToc {
/** Persistent state for TicToc profiling. */
struct State {
const std::string_view name;
const uint32_t max_count;
uint32_t count = 0;
uint64_t chrono_sum = 0;
constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
};
State &state;
std::chrono::high_resolution_clock::time_point chrono_start; ///< real time count.
inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { }
inline ~TicToc()
{
this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
if (++this->state.count == this->state.max_count) {
Debug(misc, 0, "[{}] {} us [avg: {:.1f} us]", this->state.name, this->state.chrono_sum, this->state.chrono_sum / static_cast<double>(this->state.count));
this->state.count = 0;
this->state.chrono_sum = 0;
}
}
};
void ShowInfoI(const std::string &str);
#define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string), ## __VA_ARGS__))
std::string GetLogPrefix(bool force = false);
void DebugSendRemoteMessages();
void DebugReconsiderSendRemoteMessages();
#endif /* DEBUG_H */