OpenTTD/src/group_gui.cpp

1254 lines
48 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file group_gui.cpp GUI for the group window. */
#include "stdafx.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "vehicle_base.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_gui.h"
#include "company_func.h"
#include "dropdown_func.h"
#include "tilehighlight_func.h"
#include "vehicle_gui_base.h"
#include "core/geometry_func.hpp"
#include "core/container_func.hpp"
#include "company_base.h"
#include "company_gui.h"
#include "gui.h"
#include "group_cmd.h"
#include "group_gui.h"
#include "vehicle_cmd.h"
#include "gfx_func.h"
#include "widgets/group_widget.h"
#include "table/sprites.h"
#include "safeguards.h"
static constexpr NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL), // Window header
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_GL_CAPTION),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL, NC_BIGFIRST),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_GROUP), SetMatrixDataTip(1, 0, STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP),
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WidgetDimensions::unscaled.framerect.Vertical()), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
EndContainer(),
EndContainer(),
/* right part */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GL_GROUP_BY_ORDER), SetFill(1, 1), SetMinimalSize(0, 12), SetDataTip(STR_STATION_VIEW_GROUP, STR_TOOLTIP_GROUP_ORDER),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetFill(1, 1), SetMinimalSize(0, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_GROUP_BY_DROPDOWN), SetFill(1, 0), SetMinimalSize(0, 12), SetDataTip(0x0, STR_TOOLTIP_GROUP_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_SORT_BY_DROPDOWN), SetFill(1, 0), SetMinimalSize(0, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_FILTER_BY_CARGO), SetMinimalSize(0, 12), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetResize(1, 0), EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_VEHICLE), SetMinimalSize(248, 0), SetMatrixDataTip(1, 0, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_VEHICLE_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
SetDataTip(STR_JUST_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG),
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG),
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
/**
* Add children to GUI group list to build a hierarchical tree.
* @param dst Destination list.
* @param src Source list.
* @param fold Whether to handle group folding/hiding.
* @param parent Current tree parent (set by self with recursion).
* @param indent Current tree indentation level (set by self with recursion).
*/
static void GuiGroupListAddChildren(GUIGroupList &dst, const GUIGroupList &src, bool fold, GroupID parent = INVALID_GROUP, uint8_t indent = 0)
{
for (const auto &item : src) {
if (item.group->parent != parent) continue;
dst.emplace_back(item.group, indent);
if (fold && item.group->folded) {
/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
GroupID groupid = item.group->index;
bool has_children = std::any_of(src.begin(), src.end(), [groupid](const auto &child) { return child.group->parent == groupid; });
Group::Get(item.group->index)->folded = has_children;
} else {
GuiGroupListAddChildren(dst, src, fold, item.group->index, indent + 1);
}
}
if (indent > 0 || dst.empty()) return;
/* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
uint16_t level_mask = 0;
for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
auto next_it = std::next(it);
SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
next_it->level_mask = level_mask;
}
}
/**
* Build GUI group list, a sorted hierarchical list of groups for owner and vehicle type.
* @param dst Destination list, owned by the caller.
* @param fold Whether to handle group folding/hiding.
* @param owner Owner of groups.
* @param veh_type Vehicle type of groups.
*/
void BuildGuiGroupList(GUIGroupList &dst, bool fold, Owner owner, VehicleType veh_type)
{
GUIGroupList list;
for (const Group *g : Group::Iterate()) {
if (g->owner == owner && g->vehicle_type == veh_type) {
list.emplace_back(g, 0);
}
}
list.ForceResort();
/* Sort the groups by their name */
std::array<std::pair<const Group *, std::string>, 2> last_group{};
list.Sort([&last_group](const GUIGroupListItem &a, const GUIGroupListItem &b) -> bool {
if (a.group != last_group[0].first) {
SetDParam(0, a.group->index);
last_group[0] = {a.group, GetString(STR_GROUP_NAME)};
}
if (b.group != last_group[1].first) {
SetDParam(0, b.group->index);
last_group[1] = {b.group, GetString(STR_GROUP_NAME)};
}
int r = StrNaturalCompare(last_group[0].second, last_group[1].second); // Sort by name (natural sorting).
if (r == 0) return a.group->index < b.group->index;
return r < 0;
});
GuiGroupListAddChildren(dst, list, fold, INVALID_GROUP, 0);
}
class VehicleGroupWindow : public BaseVehicleListWindow {
private:
/* Columns in the group list */
enum ListColumns {
VGC_FOLD, ///< Fold / Unfold button.
VGC_NAME, ///< Group name.
VGC_PROTECT, ///< Autoreplace protect icon.
VGC_AUTOREPLACE, ///< Autoreplace active icon.
VGC_PROFIT, ///< Profit icon.
VGC_NUMBER, ///< Number of vehicles in the group.
VGC_END
};
GroupID group_sel; ///< Selected group (for drag/drop)
GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none
GroupID group_confirm; ///< Group awaiting delete confirmation
GUIGroupList groups; ///< List of groups
uint tiny_step_height; ///< Step height for the group list
Scrollbar *group_sb;
Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
/**
* (Re)Build the group list.
*
* @param owner The owner of the window
*/
void BuildGroupList(Owner owner)
{
if (!this->groups.NeedRebuild()) return;
this->groups.clear();
BuildGuiGroupList(this->groups, true, owner, this->vli.vtype);
this->groups.shrink_to_fit();
this->groups.RebuildDone();
}
/**
* Compute tiny_step_height and column_size
* @return Total width required for the group list.
*/
uint ComputeGroupInfoSize()
{
this->column_size[VGC_FOLD] = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED));
this->tiny_step_height = this->column_size[VGC_FOLD].height;
this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype));
this->column_size[VGC_NAME].width = std::max(170u, this->column_size[VGC_NAME].width) + WidgetDimensions::scaled.hsep_indent;
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NAME].height);
this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT);
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_PROTECT].height);
this->column_size[VGC_AUTOREPLACE] = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_AUTOREPLACE].height);
this->column_size[VGC_PROFIT].width = 0;
this->column_size[VGC_PROFIT].height = 0;
static const SpriteID profit_sprites[] = {SPR_PROFIT_NA, SPR_PROFIT_NEGATIVE, SPR_PROFIT_SOME, SPR_PROFIT_LOT};
for (const auto &profit_sprite : profit_sprites) {
Dimension d = GetSpriteSize(profit_sprite);
this->column_size[VGC_PROFIT] = maxdim(this->column_size[VGC_PROFIT], d);
}
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_PROFIT].height);
int num_vehicle = GetGroupNumVehicle(this->vli.company, ALL_GROUP, this->vli.vtype);
SetDParamMaxValue(0, num_vehicle, 3, FS_SMALL);
SetDParamMaxValue(1, num_vehicle, 3, FS_SMALL);
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
this->tiny_step_height += WidgetDimensions::scaled.framerect.Vertical();
return WidgetDimensions::scaled.framerect.left +
this->column_size[VGC_FOLD].width + WidgetDimensions::scaled.hsep_normal +
this->column_size[VGC_NAME].width + WidgetDimensions::scaled.hsep_wide +
this->column_size[VGC_PROTECT].width + WidgetDimensions::scaled.hsep_normal +
this->column_size[VGC_AUTOREPLACE].width + WidgetDimensions::scaled.hsep_normal +
this->column_size[VGC_PROFIT].width + WidgetDimensions::scaled.hsep_normal +
this->column_size[VGC_NUMBER].width +
WidgetDimensions::scaled.framerect.right;
}
/**
* Draw a row in the group list.
* @param y Top of the row.
* @param left Left of the row.
* @param right Right of the row.
* @param g_id Group to list.
* @param indent Indentation level.
* @param protection Whether autoreplace protection is set.
* @param has_children Whether the group has children and should have a fold / unfold button.
*/
void DrawGroupInfo(int y, int left, int right, GroupID g_id, uint16_t level_mask = 0, uint8_t indent = 0, bool protection = false, bool has_children = false) const
{
/* Highlight the group if a vehicle is dragged over it */
if (g_id == this->group_over) {
GfxFillRect(left + WidgetDimensions::scaled.bevel.left, y + WidgetDimensions::scaled.framerect.top, right - WidgetDimensions::scaled.bevel.right, y + this->tiny_step_height - 1 - WidgetDimensions::scaled.framerect.bottom, GetColourGradient(COLOUR_GREY, SHADE_LIGHTEST));
}
if (g_id == NEW_GROUP) return;
/* draw the selected group in white, else we draw it in black */
TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK;
const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype);
bool rtl = _current_text_dir == TD_RTL;
const int offset = (rtl ? -(int)this->column_size[VGC_FOLD].width : (int)this->column_size[VGC_FOLD].width) / 2;
const int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent;
const int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
if (indent > 0) {
/* Draw tree continuation lines. */
int tx = (rtl ? right - WidgetDimensions::scaled.framerect.right : left + WidgetDimensions::scaled.framerect.left) + offset;
for (uint lvl = 1; lvl <= indent; ++lvl) {
if (HasBit(level_mask, lvl)) GfxDrawLine(tx, y, tx, y + this->tiny_step_height - 1, linecolour, WidgetDimensions::scaled.fullbevel.top);
if (lvl < indent) tx += level_width;
}
/* Draw our node in the tree. */
int ycentre = y + this->tiny_step_height / 2 - 1;
if (!HasBit(level_mask, indent)) GfxDrawLine(tx, y, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
}
/* draw fold / unfold button */
int x = rtl ? right - WidgetDimensions::scaled.framerect.right - this->column_size[VGC_FOLD].width + 1 : left + WidgetDimensions::scaled.framerect.left;
if (has_children) {
DrawSprite(Group::Get(g_id)->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, x + indent * level_width, y + (this->tiny_step_height - this->column_size[VGC_FOLD].height) / 2);
}
/* draw group name */
StringID str;
if (IsAllGroupID(g_id)) {
str = STR_GROUP_ALL_TRAINS + this->vli.vtype;
} else if (IsDefaultGroupID(g_id)) {
str = STR_GROUP_DEFAULT_TRAINS + this->vli.vtype;
} else {
SetDParam(0, g_id);
str = STR_GROUP_NAME;
}
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_NAME].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_FOLD].width;
DrawString(x + (rtl ? 0 : indent * WidgetDimensions::scaled.hsep_indent), x + this->column_size[VGC_NAME].width - 1 - (rtl ? indent * WidgetDimensions::scaled.hsep_indent : 0), y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour);
/* draw autoreplace protection */
x = rtl ? x - WidgetDimensions::scaled.hsep_wide - this->column_size[VGC_PROTECT].width : x + WidgetDimensions::scaled.hsep_wide + this->column_size[VGC_NAME].width;
if (protection) DrawSprite(SPR_GROUP_REPLACE_PROTECT, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROTECT].height) / 2);
/* draw autoreplace status */
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_AUTOREPLACE].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_PROTECT].width;
if (stats.autoreplace_defined) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, stats.autoreplace_finished ? PALETTE_CRASH : PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_AUTOREPLACE].height) / 2);
/* draw the profit icon */
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_PROFIT].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_AUTOREPLACE].width;
SpriteID spr;
uint num_vehicle_min_age = GetGroupNumVehicleMinAge(this->vli.company, g_id, this->vli.vtype);
Money profit_last_year_min_age = GetGroupProfitLastYearMinAge(this->vli.company, g_id, this->vli.vtype);
if (num_vehicle_min_age == 0) {
spr = SPR_PROFIT_NA;
} else if (profit_last_year_min_age < 0) {
spr = SPR_PROFIT_NEGATIVE;
} else if (profit_last_year_min_age < VEHICLE_PROFIT_THRESHOLD * num_vehicle_min_age) {
spr = SPR_PROFIT_SOME;
} else {
spr = SPR_PROFIT_LOT;
}
DrawSprite(spr, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROFIT].height) / 2);
/* draw the number of vehicles of the group */
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_NUMBER].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_PROFIT].width;
int num_vehicle_with_subgroups = GetGroupNumVehicle(this->vli.company, g_id, this->vli.vtype);
int num_vehicle = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype).num_vehicle;
if (IsAllGroupID(g_id) || IsDefaultGroupID(g_id) || num_vehicle_with_subgroups == num_vehicle) {
SetDParam(0, num_vehicle);
DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_JUST_COMMA, colour, SA_RIGHT | SA_FORCE, false, FS_SMALL);
} else {
SetDParam(0, num_vehicle);
SetDParam(1, num_vehicle_with_subgroups - num_vehicle);
DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_GROUP_COUNT_WITH_SUBGROUP, colour, SA_RIGHT | SA_FORCE);
}
}
/**
* Mark the widget containing the currently highlighted group as dirty.
*/
void DirtyHighlightedGroupWidget()
{
if (this->group_over == INVALID_GROUP) return;
if (IsAllGroupID(this->group_over)) {
this->SetWidgetDirty(WID_GL_ALL_VEHICLES);
} else if (IsDefaultGroupID(this->group_over)) {
this->SetWidgetDirty(WID_GL_DEFAULT_VEHICLES);
} else {
this->SetWidgetDirty(WID_GL_LIST_GROUP);
}
}
public:
VehicleGroupWindow(WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR);
this->group_sb = this->GetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR);
this->vli.index = ALL_GROUP;
this->group_sel = INVALID_GROUP;
this->group_rename = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->groups.ForceRebuild();
this->groups.NeedResort();
this->BuildGroupList(vli.company);
this->group_sb->SetCount(this->groups.size());
this->GetWidget<NWidgetCore>(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_LIVERY_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype;
this->FinishInitNested(window_number);
this->owner = vli.company;
this->BuildVehicleList();
this->SortVehicleList();
}
~VehicleGroupWindow()
{
*this->sorting = this->vehgroups.GetListing();
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_GL_LIST_GROUP:
size.width = this->ComputeGroupInfoSize();
resize.height = this->tiny_step_height;
fill.height = this->tiny_step_height;
break;
case WID_GL_ALL_VEHICLES:
case WID_GL_DEFAULT_VEHICLES:
size.width = this->ComputeGroupInfoSize();
size.height = this->tiny_step_height;
break;
case WID_GL_SORT_BY_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
size = maxdim(size, d);
break;
}
case WID_GL_LIST_VEHICLE:
this->ComputeGroupInfoSize();
resize.height = GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
size.height = 4 * resize.height;
break;
case WID_GL_GROUP_BY_DROPDOWN:
size.width = GetStringListWidth(this->vehicle_group_by_names) + padding.width;
break;
case WID_GL_SORT_BY_DROPDOWN:
size.width = GetStringListWidth(this->vehicle_group_none_sorter_names_calendar);
size.width = std::max(size.width, GetStringListWidth(this->vehicle_group_none_sorter_names_wallclock));
size.width = std::max(size.width, GetStringListWidth(this->vehicle_group_shared_orders_sorter_names_calendar));
size.width = std::max(size.width, GetStringListWidth(this->vehicle_group_shared_orders_sorter_names_wallclock));
size.width += padding.width;
break;
case WID_GL_FILTER_BY_CARGO:
size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList(true)).width + padding.width);
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
Dimension d = this->GetActionDropdownSize(true, true, true);
d.height += padding.height;
d.width += padding.width;
size = maxdim(size, d);
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->vehgroups.ForceRebuild();
this->groups.ForceRebuild();
} else {
this->vehgroups.ForceResort();
this->groups.ForceResort();
}
/* Process ID-invalidation in command-scope as well */
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
CloseWindowByClass(WC_QUERY_STRING);
this->group_rename = INVALID_GROUP;
}
if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) {
this->vli.index = ALL_GROUP;
this->CloseChildWindows(WC_DROPDOWN_MENU);
}
this->SetDirty();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_GL_FILTER_BY_CARGO:
SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria));
break;
case WID_GL_AVAILABLE_VEHICLES:
SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype);
break;
case WID_GL_CAPTION:
/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
* We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, this->vli.company);
SetDParam(2, this->vehicles.size());
SetDParam(3, this->vehicles.size());
} else {
uint num_vehicle = GetGroupNumVehicle(this->vli.company, this->vli.index, this->vli.vtype);
SetDParam(0, STR_GROUP_NAME);
SetDParam(1, this->vli.index);
SetDParam(2, num_vehicle);
SetDParam(3, num_vehicle);
}
break;
}
}
void OnPaint() override
{
/* If we select the all vehicles, this->list will contain all vehicles of the owner
* else this->list will contain all vehicles which belong to the selected group */
this->BuildVehicleList();
this->SortVehicleList();
this->BuildGroupList(this->owner);
this->group_sb->SetCount(this->groups.size());
this->vscroll->SetCount(this->vehgroups.size());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.empty() && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN);
this->CloseChildWindows(WC_DROPDOWN_MENU);
}
/* Disable all lists management button when the list is empty */
this->SetWidgetsDisabledState(this->vehicles.empty() || _local_company != this->vli.company,
WID_GL_STOP_ALL,
WID_GL_START_ALL,
WID_GL_MANAGE_VEHICLES_DROPDOWN);
/* Disable the group specific function when we select the default group or all vehicles */
this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company,
WID_GL_DELETE_GROUP,
WID_GL_RENAME_GROUP,
WID_GL_LIVERY_GROUP,
WID_GL_REPLACE_PROTECTION);
/* Disable remaining buttons for non-local companies
* Needed while changing _local_company, eg. by cheats
* All procedures (eg. move vehicle to another group)
* verify, whether you are the owner of the vehicle,
* so it doesn't have to be disabled
*/
this->SetWidgetsDisabledState(_local_company != this->vli.company,
WID_GL_CREATE_GROUP,
WID_GL_AVAILABLE_VEHICLES);
/* If not a default group and the group has replace protection, show an enabled replace sprite. */
uint16_t protect_sprite = SPR_GROUP_REPLACE_OFF_TRAIN;
if (!IsDefaultGroupID(this->vli.index) && !IsAllGroupID(this->vli.index) && HasBit(Group::Get(this->vli.index)->flags, GroupFlags::GF_REPLACE_PROTECTION)) protect_sprite = SPR_GROUP_REPLACE_ON_TRAIN;
this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data = protect_sprite + this->vli.vtype;
/* Set text of "group by" dropdown widget. */
this->GetWidget<NWidgetCore>(WID_GL_GROUP_BY_DROPDOWN)->widget_data = this->vehicle_group_by_names[this->grouping];
/* Set text of "sort by" dropdown widget. */
this->GetWidget<NWidgetCore>(WID_GL_SORT_BY_DROPDOWN)->widget_data = this->GetVehicleSorterNames()[this->vehgroups.SortType()];
this->DrawWidgets();
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_GL_ALL_VEHICLES:
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
break;
case WID_GL_DEFAULT_VEHICLES:
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
break;
case WID_GL_INFO: {
Money this_year = 0;
Money last_year = 0;
uint64_t occupancy = 0;
for (const Vehicle * const v : this->vehicles) {
assert(v->owner == this->owner);
this_year += v->GetDisplayProfitThisYear();
last_year += v->GetDisplayProfitLastYear();
occupancy += v->trip_occupancy;
}
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
DrawString(tr, TimerGameEconomy::UsingWallclockUnits() ? STR_GROUP_PROFIT_THIS_PERIOD : STR_GROUP_PROFIT_THIS_YEAR, TC_BLACK);
SetDParam(0, this_year);
DrawString(tr, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT);
tr.top += GetCharacterHeight(FS_NORMAL);
DrawString(tr, TimerGameEconomy::UsingWallclockUnits() ? STR_GROUP_PROFIT_LAST_PERIOD : STR_GROUP_PROFIT_LAST_YEAR, TC_BLACK);
SetDParam(0, last_year);
DrawString(tr, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT);
tr.top += GetCharacterHeight(FS_NORMAL);
DrawString(tr, STR_GROUP_OCCUPANCY, TC_BLACK);
const size_t vehicle_count = this->vehicles.size();
if (vehicle_count > 0) {
SetDParam(0, occupancy / vehicle_count);
DrawString(tr, STR_GROUP_OCCUPANCY_VALUE, TC_BLACK, SA_RIGHT);
}
break;
}
case WID_GL_LIST_GROUP: {
int y1 = r.top;
auto [first, last] = this->group_sb->GetVisibleRangeIterators(this->groups);
for (auto it = first; it != last; ++it) {
const Group *g = it->group;
assert(g->owner == this->owner);
DrawGroupInfo(y1, r.left, r.right, g->index, it->level_mask, it->indent, HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION), g->folded || (std::next(it) != std::end(this->groups) && std::next(it)->indent > it->indent));
y1 += this->tiny_step_height;
}
if ((uint)this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.size()) {
DrawGroupInfo(y1, r.left, r.right, NEW_GROUP);
}
break;
}
case WID_GL_SORT_BY_ORDER:
this->DrawSortButtonState(WID_GL_SORT_BY_ORDER, this->vehgroups.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_GL_LIST_VEHICLE:
if (this->vli.index != ALL_GROUP && this->grouping == GB_NONE) {
/* Mark vehicles which are in sub-groups (only if we are not using shared order coalescing) */
Rect mr = r.WithHeight(this->resize.step_height);
auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->vehgroups);
for (auto it = first; it != last; ++it) {
const Vehicle *v = it->GetSingleVehicle();
if (v->group_id != this->vli.index) {
GfxFillRect(mr.Shrink(WidgetDimensions::scaled.bevel), GetColourGradient(COLOUR_GREY, SHADE_DARK), FILLRECT_CHECKER);
}
mr = mr.Translate(0, this->resize.step_height);
}
}
this->DrawVehicleListItems(this->vehicle_sel, this->resize.step_height, r);
break;
}
}
static void DeleteGroupCallback(Window *win, bool confirmed)
{
if (confirmed) {
VehicleGroupWindow *w = (VehicleGroupWindow*)win;
w->vli.index = ALL_GROUP;
Command<CMD_DELETE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_DELETE, w->group_confirm);
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending
this->vehgroups.ToggleSortOrder();
this->SetDirty();
break;
case WID_GL_GROUP_BY_DROPDOWN: // Select grouping option dropdown menu
ShowDropDownMenu(this, this->vehicle_group_by_names, this->grouping, WID_GL_GROUP_BY_DROPDOWN, 0, 0);
return;
case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10));
return;
case WID_GL_FILTER_BY_CARGO: // Select filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(false), this->cargo_filter_criteria, widget);
break;
case WID_GL_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(this->vli.index)) {
this->vli.index = ALL_GROUP;
this->vehgroups.ForceRebuild();
this->SetDirty();
}
break;
case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(this->vli.index)) {
this->vli.index = DEFAULT_GROUP;
this->vehgroups.ForceRebuild();
this->SetDirty();
}
break;
case WID_GL_LIST_GROUP: { // Matrix Group
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
if (it == this->groups.end()) return;
if (it->group->folded || (std::next(it) != std::end(this->groups) && std::next(it)->indent > it->indent)) {
/* The group has children, check if the user clicked the fold / unfold button. */
NWidgetCore *group_display = this->GetWidget<NWidgetCore>(widget);
int x = _current_text_dir == TD_RTL ?
group_display->pos_x + group_display->current_x - WidgetDimensions::scaled.framerect.right - it->indent * WidgetDimensions::scaled.hsep_indent - this->column_size[VGC_FOLD].width :
group_display->pos_x + WidgetDimensions::scaled.framerect.left + it->indent * WidgetDimensions::scaled.hsep_indent;
if (click_count > 1 || (pt.x >= x && pt.x < (int)(x + this->column_size[VGC_FOLD].width))) {
GroupID g = this->vli.index;
if (!IsAllGroupID(g) && !IsDefaultGroupID(g)) {
do {
g = Group::Get(g)->parent;
if (g == it->group->index) {
this->vli.index = g;
break;
}
} while (g != INVALID_GROUP);
}
Group::Get(it->group->index)->folded = !it->group->folded;
this->groups.ForceRebuild();
this->SetDirty();
break;
}
}
this->group_sel = this->vli.index = it->group->index;
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
this->vehgroups.ForceRebuild();
this->SetDirty();
break;
}
case WID_GL_LIST_VEHICLE: { // Matrix Vehicle
auto it = this->vscroll->GetScrolledItemFromWidget(this->vehgroups, pt.y, this, WID_GL_LIST_VEHICLE);
if (it == this->vehgroups.end()) return; // click out of list bound
const GUIVehicleGroup &vehgroup = *it;
const Vehicle *v = nullptr;
switch (this->grouping) {
case GB_NONE: {
const Vehicle *v2 = vehgroup.GetSingleVehicle();
if (VehicleClicked(v2)) break;
v = v2;
break;
}
case GB_SHARED_ORDERS: {
assert(vehgroup.NumVehicles() > 0);
v = vehgroup.vehicles_begin[0];
/*
* No VehicleClicked(v) support for now, because don't want
* to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders.
*/
break;
}
default:
NOT_REACHED();
}
if (v) {
if (_ctrl_pressed && this->grouping == GB_SHARED_ORDERS) {
ShowOrdersWindow(v);
} else {
this->vehicle_sel = v->index;
if (_ctrl_pressed && this->grouping == GB_NONE) {
/*
* It only makes sense to select a group if not using shared orders
* since two vehicles sharing orders can be from different groups.
*/
this->SelectGroup(v->group_id);
}
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
SetMouseCursorVehicle(v, EIT_IN_LIST);
_cursor.vehchain = true;
this->SetDirty();
}
}
break;
}
case WID_GL_CREATE_GROUP: { // Create a new group
Command<CMD_CREATE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_CREATE, CcCreateGroup, this->vli.vtype, this->vli.index);
break;
}
case WID_GL_DELETE_GROUP: { // Delete the selected group
this->group_confirm = this->vli.index;
ShowQuery(STR_QUERY_GROUP_DELETE_CAPTION, STR_GROUP_DELETE_QUERY_TEXT, this, DeleteGroupCallback);
break;
}
case WID_GL_RENAME_GROUP: // Rename the selected roup
this->ShowRenameGroupWindow(this->vli.index, false);
break;
case WID_GL_LIVERY_GROUP: // Set group livery
ShowCompanyLiveryWindow(this->owner, this->vli.index);
break;
case WID_GL_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype);
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
ShowDropDownList(this, this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index), IsDefaultGroupID(this->vli.index)), 0, WID_GL_MANAGE_VEHICLES_DROPDOWN);
break;
}
case WID_GL_START_ALL:
case WID_GL_STOP_ALL: { // Start/stop all vehicles of the list
Command<CMD_MASS_START_STOP>::Post(0, widget == WID_GL_START_ALL, true, this->vli);
break;
}
case WID_GL_REPLACE_PROTECTION: {
const Group *g = Group::GetIfValid(this->vli.index);
if (g != nullptr) {
Command<CMD_SET_GROUP_FLAG>::Post(this->vli.index, GroupFlags::GF_REPLACE_PROTECTION, !HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION), _ctrl_pressed);
}
break;
}
}
}
void OnDragDrop_Group(Point pt, WidgetID widget)
{
const Group *g = Group::Get(this->group_sel);
switch (widget) {
case WID_GL_ALL_VEHICLES: // All vehicles
case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles
if (g->parent != INVALID_GROUP) {
Command<CMD_ALTER_GROUP>::Post(STR_ERROR_GROUP_CAN_T_SET_PARENT, AlterGroupMode::SetParent, this->group_sel, INVALID_GROUP, {});
}
this->group_sel = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
case WID_GL_LIST_GROUP: { // Matrix group
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
GroupID new_g = it == this->groups.end() ? INVALID_GROUP : it->group->index;
if (this->group_sel != new_g && g->parent != new_g) {
Command<CMD_ALTER_GROUP>::Post(STR_ERROR_GROUP_CAN_T_SET_PARENT, AlterGroupMode::SetParent, this->group_sel, new_g, {});
}
this->group_sel = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
}
}
}
void OnDragDrop_Vehicle(Point pt, WidgetID widget)
{
switch (widget) {
case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles
Command<CMD_ADD_VEHICLE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE, DEFAULT_GROUP, this->vehicle_sel, _ctrl_pressed || this->grouping == GB_SHARED_ORDERS, VehicleListIdentifier{});
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
case WID_GL_LIST_GROUP: { // Matrix group
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
GroupID new_g = it == this->groups.end() ? NEW_GROUP : it->group->index;
Command<CMD_ADD_VEHICLE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE, new_g == NEW_GROUP ? CcAddVehicleNewGroup : nullptr, new_g, vindex, _ctrl_pressed || this->grouping == GB_SHARED_ORDERS, VehicleListIdentifier{});
break;
}
case WID_GL_LIST_VEHICLE: { // Matrix vehicle
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
auto it = this->vscroll->GetScrolledItemFromWidget(this->vehgroups, pt.y, this, WID_GL_LIST_VEHICLE);
if (it == this->vehgroups.end()) return; // click out of list bound
const GUIVehicleGroup &vehgroup = *it;
switch (this->grouping) {
case GB_NONE: {
const Vehicle *v = vehgroup.GetSingleVehicle();
if (!VehicleClicked(v) && vindex == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
case GB_SHARED_ORDERS: {
if (!VehicleClicked(vehgroup)) {
const Vehicle *v = vehgroup.vehicles_begin[0];
if (vindex == v->index) {
if (vehgroup.NumVehicles() == 1) {
ShowVehicleViewWindow(v);
} else {
ShowVehicleListWindow(v);
}
}
}
break;
}
default:
NOT_REACHED();
}
break;
}
}
}
void OnDragDrop(Point pt, WidgetID widget) override
{
if (this->vehicle_sel != INVALID_VEHICLE) OnDragDrop_Vehicle(pt, widget);
if (this->group_sel != INVALID_GROUP) OnDragDrop_Group(pt, widget);
_cursor.vehchain = false;
}
void OnQueryTextFinished(char *str) override
{
if (str != nullptr) Command<CMD_ALTER_GROUP>::Post(STR_ERROR_GROUP_CAN_T_RENAME, AlterGroupMode::Rename, this->group_rename, 0, str);
this->group_rename = INVALID_GROUP;
}
void OnResize() override
{
this->group_sb->SetCapacityFromWidget(this, WID_GL_LIST_GROUP);
this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
switch (widget) {
case WID_GL_GROUP_BY_DROPDOWN:
this->UpdateVehicleGroupBy(static_cast<GroupBy>(index));
break;
case WID_GL_SORT_BY_DROPDOWN:
this->vehgroups.SetSortType(index);
break;
case WID_GL_FILTER_BY_CARGO: // Select a cargo filter criteria
this->SetCargoFilter(index);
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN:
assert(!this->vehicles.empty());
switch (index) {
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype);
break;
case ADI_SERVICE: // Send for servicing
case ADI_DEPOT: { // Send to Depots
Command<CMD_SEND_VEHICLE_TO_DEPOT>::Post(GetCmdSendToDepotMsg(this->vli.vtype), 0, DepotCommand::MassSend | (index == ADI_SERVICE ? DepotCommand::Service : DepotCommand::None), this->vli);
break;
}
case ADI_CREATE_GROUP: // Create group
Command<CMD_ADD_VEHICLE_GROUP>::Post(CcAddVehicleNewGroup, NEW_GROUP, INVALID_VEHICLE, false, this->vli);
break;
case ADI_ADD_SHARED: // Add shared Vehicles
assert(Group::IsValidID(this->vli.index));
Command<CMD_ADD_SHARED_VEHICLE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE, this->vli.index, this->vli.vtype);
break;
case ADI_REMOVE_ALL: // Remove all Vehicles from the selected group
assert(Group::IsValidID(this->vli.index));
Command<CMD_REMOVE_ALL_VEHICLES_GROUP>::Post(STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES, this->vli.index);
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
void OnGameTick() override
{
if (this->groups.NeedResort() || this->vehgroups.NeedResort()) {
this->SetDirty();
}
}
void OnPlaceObjectAbort() override
{
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->DirtyHighlightedGroupWidget();
this->group_sel = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->SetWidgetDirty(WID_GL_LIST_VEHICLE);
}
void OnMouseDrag(Point pt, WidgetID widget) override
{
if (this->vehicle_sel == INVALID_VEHICLE && this->group_sel == INVALID_GROUP) return;
/* A vehicle is dragged over... */
GroupID new_group_over = INVALID_GROUP;
switch (widget) {
case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group.
new_group_over = DEFAULT_GROUP;
break;
case WID_GL_LIST_GROUP: { // ... the list of custom groups.
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
new_group_over = it == this->groups.end() ? NEW_GROUP : it->group->index;
break;
}
}
/* Do not highlight when dragging over the current group */
if (this->vehicle_sel != INVALID_VEHICLE) {
if (Vehicle::Get(vehicle_sel)->group_id == new_group_over) new_group_over = INVALID_GROUP;
} else if (this->group_sel != INVALID_GROUP) {
if (this->group_sel == new_group_over || Group::Get(this->group_sel)->parent == new_group_over) new_group_over = INVALID_GROUP;
}
/* Mark widgets as dirty if the group changed. */
if (new_group_over != this->group_over) {
this->DirtyHighlightedGroupWidget();
this->group_over = new_group_over;
this->DirtyHighlightedGroupWidget();
}
}
void ShowRenameGroupWindow(GroupID group, bool empty)
{
assert(Group::IsValidID(group));
this->group_rename = group;
/* Show empty query for new groups */
StringID str = STR_EMPTY;
if (!empty) {
SetDParam(0, group);
str = STR_GROUP_NAME;
}
ShowQueryString(str, STR_GROUP_RENAME_CAPTION, MAX_LENGTH_GROUP_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
/**
* Tests whether a given vehicle is selected in the window, and unselects it if necessary.
* Called when the vehicle is deleted.
* @param vehicle Vehicle that is going to be deleted
*/
void UnselectVehicle(VehicleID vehicle)
{
if (this->vehicle_sel == vehicle) ResetObjectToPlace();
}
/**
* Selects the specified group in the list
*
* @param g_id The ID of the group to be selected
*/
void SelectGroup(const GroupID g_id)
{
if (g_id == INVALID_GROUP || g_id == this->vli.index) return;
this->vli.index = g_id;
if (g_id != ALL_GROUP && g_id != DEFAULT_GROUP) {
const Group *g = Group::Get(g_id);
auto found = std::find_if(std::begin(this->groups), std::end(this->groups), [g](const auto &item) { return item.group == g; });
if (found == std::end(this->groups)) {
/* The group's branch is maybe collapsed, so try to expand it. */
for (auto pg = Group::GetIfValid(g->parent); pg != nullptr; pg = Group::GetIfValid(pg->parent)) {
pg->folded = false;
}
this->groups.ForceRebuild();
this->BuildGroupList(this->owner);
this->group_sb->SetCount(this->groups.size());
found = std::find_if(std::begin(this->groups), std::end(this->groups), [g](const auto &item) { return item.group == g; });
}
if (found != std::end(this->groups)) this->group_sb->ScrollTowards(std::distance(std::begin(this->groups), found));
}
this->vehgroups.ForceRebuild();
this->SetDirty();
}
};
static WindowDesc _other_group_desc(
WDP_AUTO, "list_groups", 460, 246,
WC_INVALID, WC_NONE,
0,
std::begin(_nested_group_widgets), std::end(_nested_group_widgets)
);
static WindowDesc _train_group_desc(
WDP_AUTO, "list_groups_train", 525, 246,
WC_TRAINS_LIST, WC_NONE,
0,
std::begin(_nested_group_widgets), std::end(_nested_group_widgets)
);
/**
* Show the group window for the given company and vehicle type.
* @param company The company to show the window for.
* @param vehicle_type The type of vehicle to show it for.
* @param group The group to be selected. Defaults to INVALID_GROUP.
* @param need_existing_window Whether the existing window is needed. Defaults to false.
*/
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group, bool need_existing_window)
{
if (!Company::IsValidID(company)) return;
const WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
VehicleGroupWindow *w;
if (vehicle_type == VEH_TRAIN) {
w = AllocateWindowDescFront<VehicleGroupWindow>(&_train_group_desc, num, need_existing_window);
} else {
_other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
w = AllocateWindowDescFront<VehicleGroupWindow>(&_other_group_desc, num, need_existing_window);
}
if (w != nullptr) w->SelectGroup(group);
}
/**
* Show the group window for the given vehicle.
* @param v The vehicle to show the window for.
*/
void ShowCompanyGroupForVehicle(const Vehicle *v)
{
ShowCompanyGroup(v->owner, v->type, v->group_id, true);
}
/**
* Finds a group list window determined by vehicle type and owner
* @param vt vehicle type
* @param owner owner of groups
* @return pointer to VehicleGroupWindow, nullptr if not found
*/
static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner owner)
{
return dynamic_cast<VehicleGroupWindow *>(FindWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, owner).Pack()));
}
/**
* Opens a 'Rename group' window for newly created group.
* @param veh_type Vehicle type.
*/
static void CcCreateGroup(GroupID gid, VehicleType veh_type)
{
VehicleGroupWindow *w = FindVehicleGroupWindow(veh_type, _current_company);
if (w != nullptr) w->ShowRenameGroupWindow(gid, true);
}
/**
* Opens a 'Rename group' window for newly created group.
* @param result Did command succeed?
* @param new_group ID of the created group.
* @param vt Vehicle type.
* @see CmdCreateGroup
*/
void CcCreateGroup(Commands, const CommandCost &result, GroupID new_group, VehicleType vt, GroupID)
{
if (result.Failed()) return;
assert(vt <= VEH_AIRCRAFT);
CcCreateGroup(new_group, vt);
}
/**
* Open rename window after adding a vehicle to a new group via drag and drop.
* @param result Did command succeed?
* @param new_group ID of the created group.
*/
void CcAddVehicleNewGroup(Commands, const CommandCost &result, GroupID new_group, GroupID, VehicleID, bool, const VehicleListIdentifier &)
{
if (result.Failed()) return;
const Group *g = Group::Get(new_group);
CcCreateGroup(new_group, g->vehicle_type);
}
/**
* Removes the highlight of a vehicle in a group window
* @param *v Vehicle to remove all highlights from
*/
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
{
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any group windows either
* If that is the case, we can skip looping though the windows and save time
*/
if (_special_mouse_mode != WSM_DRAGDROP) return;
VehicleGroupWindow *w = FindVehicleGroupWindow(v->type, v->owner);
if (w != nullptr) w->UnselectVehicle(v->index);
}