OpenTTD/src/network/network_gui.h

47 lines
2.1 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gui.h GUIs related to networking. */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#include "../company_type.h"
#include "../timer/timer_game_calendar.h"
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"
#include "network_gamelist.h"
void ShowNetworkNeedPassword(std::shared_ptr<class NetworkAuthenticationPasswordRequest> request);
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token);
void ShowNetworkAskSurvey();
void ShowSurveyResultTextfileWindow();
/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
std::string company_name; ///< Company name
TimerGameCalendar::Year inaugurated_year; ///< What year the company started in
Money company_value; ///< The company value
Money money; ///< The amount of money the company has
Money income; ///< How much did the company earn last year
uint16_t performance; ///< What was his performance last month?
bool use_password; ///< Is there a password
std::string clients; ///< The clients that control this company (Name1, name2, ..)
};
enum NetworkRelayWindowCloseData {
NRWCD_UNHANDLED = 0, ///< Relay request is unhandled.
NRWCD_HANDLED = 1, ///< Relay request is handled, either by user or by timeout.
};
#endif /* NETWORK_GUI_H */