OpenTTD/src/rail_cmd.cpp

3105 lines
113 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file rail_cmd.cpp Handling of rail tiles. */
#include "stdafx.h"
#include "viewport_func.h"
#include "command_func.h"
#include "depot_base.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_debug.h"
#include "newgrf_railtype.h"
#include "train.h"
#include "autoslope.h"
#include "water.h"
#include "tunnelbridge_map.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "tunnelbridge.h"
#include "elrail_func.h"
#include "town.h"
#include "pbs.h"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "core/container_func.hpp"
#include "timer/timer_game_calendar.h"
#include "strings_func.h"
#include "company_gui.h"
#include "object_map.h"
#include "rail_cmd.h"
#include "landscape_cmd.h"
#include "table/strings.h"
#include "table/railtypes.h"
#include "table/track_land.h"
#include "safeguards.h"
/** Helper type for lists/vectors of trains */
typedef std::vector<Train *> TrainList;
RailTypeInfo _railtypes[RAILTYPE_END];
std::vector<RailType> _sorted_railtypes;
RailTypes _railtypes_hidden_mask;
/** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
enum SignalOffsets {
SIGNAL_TO_SOUTHWEST,
SIGNAL_TO_NORTHEAST,
SIGNAL_TO_SOUTHEAST,
SIGNAL_TO_NORTHWEST,
SIGNAL_TO_EAST,
SIGNAL_TO_WEST,
SIGNAL_TO_SOUTH,
SIGNAL_TO_NORTH,
};
/**
* Reset all rail type information to its default values.
*/
void ResetRailTypes()
{
static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
auto insert = std::copy(std::begin(_original_railtypes), std::end(_original_railtypes), std::begin(_railtypes));
std::fill(insert, std::end(_railtypes), RailTypeInfo{});
_railtypes_hidden_mask = RAILTYPES_NONE;
}
void ResolveRailTypeGUISprites(RailTypeInfo *rti)
{
SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS);
if (cursors_base != 0) {
rti->gui_sprites.build_ns_rail = cursors_base + 0;
rti->gui_sprites.build_x_rail = cursors_base + 1;
rti->gui_sprites.build_ew_rail = cursors_base + 2;
rti->gui_sprites.build_y_rail = cursors_base + 3;
rti->gui_sprites.auto_rail = cursors_base + 4;
rti->gui_sprites.build_depot = cursors_base + 5;
rti->gui_sprites.build_tunnel = cursors_base + 6;
rti->gui_sprites.convert_rail = cursors_base + 7;
rti->cursor.rail_ns = cursors_base + 8;
rti->cursor.rail_swne = cursors_base + 9;
rti->cursor.rail_ew = cursors_base + 10;
rti->cursor.rail_nwse = cursors_base + 11;
rti->cursor.autorail = cursors_base + 12;
rti->cursor.depot = cursors_base + 13;
rti->cursor.tunnel = cursors_base + 14;
rti->cursor.convert = cursors_base + 15;
}
/* Array of default GUI signal sprite numbers. */
const SpriteID _signal_lookup[2][SIGTYPE_END] = {
{SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
{SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
};
for (SignalType type = SIGTYPE_BLOCK; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
}
}
}
/**
* Compare railtypes based on their sorting order.
* @param first The railtype to compare to.
* @param second The railtype to compare.
* @return True iff the first should be sorted before the second.
*/
static bool CompareRailTypes(const RailType &first, const RailType &second)
{
return GetRailTypeInfo(first)->sorting_order < GetRailTypeInfo(second)->sorting_order;
}
/**
* Resolve sprites of custom rail types
*/
void InitRailTypes()
{
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailTypeInfo *rti = &_railtypes[rt];
ResolveRailTypeGUISprites(rti);
if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
}
_sorted_railtypes.clear();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
_sorted_railtypes.push_back(rt);
}
}
std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
}
/**
* Allocate a new rail type label
*/
RailType AllocateRailType(RailTypeLabel label)
{
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailTypeInfo *rti = &_railtypes[rt];
if (rti->label == 0) {
/* Set up new rail type */
*rti = _original_railtypes[RAILTYPE_RAIL];
rti->label = label;
rti->alternate_labels.clear();
/* Make us compatible with ourself. */
rti->powered_railtypes = (RailTypes)(1LL << rt);
rti->compatible_railtypes = (RailTypes)(1LL << rt);
/* We also introduce ourself. */
rti->introduces_railtypes = (RailTypes)(1LL << rt);
/* Default sort order; order of allocation, but with some
* offsets so it's easier for NewGRF to pick a spot without
* changing the order of other (original) rail types.
* The << is so you can place other railtypes in between the
* other railtypes, the 7 is to be able to place something
* before the first (default) rail type. */
rti->sorting_order = rt << 4 | 7;
return rt;
}
}
return INVALID_RAILTYPE;
}
static const uint8_t _track_sloped_sprites[14] = {
14, 15, 22, 13,
0, 21, 17, 12,
23, 0, 18, 20,
19, 16
};
/* 4
* ---------
* |\ /|
* | \ 1/ |
* | \ / |
* | \ / |
* 16| \ |32
* | / \2 |
* | / \ |
* | / \ |
* |/ \|
* ---------
* 8
*/
/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
* MAP3LO byte: abcd???? => Signal Exists?
* a and b are for diagonals, upper and left,
* one for each direction. (ie a == NE->SW, b ==
* SW->NE, or v.v., I don't know. b and c are
* similar for lower and right.
* MAP2 byte: ????abcd => Type of ground.
* MAP3LO byte: ????abcd => Type of rail.
* MAP5: 00abcdef => rail
* 01abcdef => rail w/ signals
* 10uuuuuu => unused
* 11uuuudd => rail depot
*/
/**
* Tests if a vehicle interacts with the specified track.
* All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
*
* @param tile The tile.
* @param track The track.
* @return Succeeded command (no train found), or a failed command (a train was found).
*/
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
{
TrackBits rail_bits = TrackToTrackBits(track);
return EnsureNoTrainOnTrackBits(tile, rail_bits);
}
/**
* Check that the new track bits may be built.
* @param tile %Tile to build on.
* @param to_build New track bits.
* @return Succeeded or failed command.
*/
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build)
{
if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
/* So, we have a tile with tracks on it (and possibly signals). Let's see
* what tracks first */
TrackBits current = GetTrackBits(tile); // The current track layout.
TrackBits future = current | to_build; // The track layout we want to build.
/* Are we really building something new? */
if (current == future) {
/* Nothing new is being built */
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
/* Normally, we may overlap and any combination is valid */
return CommandCost();
}
/** Valid TrackBits on a specific (non-steep)-slope without foundation */
static const TrackBits _valid_tracks_without_foundation[15] = {
TRACK_BIT_ALL,
TRACK_BIT_RIGHT,
TRACK_BIT_UPPER,
TRACK_BIT_X,
TRACK_BIT_LEFT,
TRACK_BIT_NONE,
TRACK_BIT_Y,
TRACK_BIT_LOWER,
TRACK_BIT_LOWER,
TRACK_BIT_Y,
TRACK_BIT_NONE,
TRACK_BIT_LEFT,
TRACK_BIT_X,
TRACK_BIT_UPPER,
TRACK_BIT_RIGHT,
};
/** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
static const TrackBits _valid_tracks_on_leveled_foundation[15] = {
TRACK_BIT_NONE,
TRACK_BIT_LEFT,
TRACK_BIT_LOWER,
TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
TRACK_BIT_RIGHT,
TRACK_BIT_ALL,
TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
TRACK_BIT_ALL,
TRACK_BIT_UPPER,
TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
TRACK_BIT_ALL,
TRACK_BIT_ALL,
TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
TRACK_BIT_ALL,
TRACK_BIT_ALL
};
/**
* Checks if a track combination is valid on a specific slope and returns the needed foundation.
*
* @param tileh Tile slope.
* @param bits Trackbits.
* @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
*/
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
{
if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
if (IsSteepSlope(tileh)) {
/* Test for inclined foundations */
if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
/* Get higher track */
Corner highest_corner = GetHighestSlopeCorner(tileh);
TrackBits higher_track = CornerToTrackBits(highest_corner);
/* Only higher track? */
if (bits == higher_track) return HalftileFoundation(highest_corner);
/* Overlap with higher track? */
if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
/* either lower track or both higher and lower track */
return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
} else {
if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
Corner track_corner;
switch (bits) {
case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
case TRACK_BIT_HORZ:
if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
case TRACK_BIT_VERT:
if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
case TRACK_BIT_X:
if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_X;
return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
case TRACK_BIT_Y:
if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_Y;
return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
default:
return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
}
/* Single diagonal track */
/* Track must be at least valid on leveled foundation */
if (!valid_on_leveled) return FOUNDATION_INVALID;
/* If slope has three raised corners, build leveled foundation */
if (IsSlopeWithThreeCornersRaised(tileh)) return FOUNDATION_LEVELED;
/* If neighboured corners of track_corner are lowered, build halftile foundation */
if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
/* else special anti-zig-zag foundation */
return SpecialRailFoundation(track_corner);
}
}
/**
* Tests if a track can be build on a tile.
*
* @param tileh Tile slope.
* @param rail_bits Tracks to build.
* @param existing Tracks already built.
* @param tile Tile (used for water test)
* @return Error message or cost for foundation building.
*/
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
{
/* don't allow building on the lower side of a coast */
if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
/* check track/slope combination */
if ((f_new == FOUNDATION_INVALID) ||
((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes))) {
return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
}
Foundation f_old = GetRailFoundation(tileh, existing);
return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
}
/* Validate functions for rail building */
static inline bool ValParamTrackOrientation(Track track)
{
return IsValidTrack(track);
}
/**
* Build a single piece of rail
* @param flags operation to perform
* @param tile tile to build on
* @param railtype railtype of being built piece (normal, mono, maglev)
* @param track track-orientation
* @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way
* @return the cost of this operation or an error
*/
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
if (!ValParamRailType(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
Slope tileh = GetTileSlope(tile);
TrackBits trackbit = TrackToTrackBits(track);
switch (GetTileType(tile)) {
case MP_RAILWAY: {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
ret = CheckTrackCombination(tile, trackbit);
if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
if (ret.Failed()) return ret;
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
/* If adding the new track causes any overlap, all signals must be removed first */
if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
CommandCost ret_remove_signals = Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track_it);
if (ret_remove_signals.Failed()) return ret_remove_signals;
cost.AddCost(ret_remove_signals);
}
}
}
/* If the rail types don't match, try to convert only if engines of
* the new rail type are not powered on the present rail type and engines of
* the present rail type are powered on the new rail type. */
if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
if (HasPowerOnRail(GetRailType(tile), railtype)) {
ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
if (ret.Failed()) return ret;
cost.AddCost(ret);
} else {
return CMD_ERROR;
}
}
if (flags & DC_EXEC) {
SetRailGroundType(tile, RAIL_GROUND_BARREN);
TrackBits bits = GetTrackBits(tile);
SetTrackBits(tile, bits | trackbit);
/* Subtract old infrastructure count. */
uint pieces = CountBits(bits);
if (TracksOverlap(bits)) pieces *= pieces;
Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
/* Add new infrastructure count. */
pieces = CountBits(bits | trackbit);
if (TracksOverlap(bits | trackbit)) pieces *= pieces;
Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
}
break;
}
case MP_ROAD: {
/* Level crossings may only be built on these slopes */
if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
if (!_settings_game.construction.crossing_with_competitor && _current_company != OWNER_DEITY) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
}
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
if (IsNormalRoad(tile)) {
if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
RoadType roadtype_road = GetRoadTypeRoad(tile);
RoadType roadtype_tram = GetRoadTypeTram(tile);
if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
RoadBits road = GetRoadBits(tile, RTT_ROAD);
RoadBits tram = GetRoadBits(tile, RTT_TRAM);
if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
(track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
if (num_new_road_pieces > 0) {
cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
}
uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
if (num_new_tram_pieces > 0) {
cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
}
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
UpdateLevelCrossing(tile, false);
MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile));
Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company);
if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
DirtyCompanyInfrastructureWindows(road_owner);
}
if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
DirtyCompanyInfrastructureWindows(tram_owner);
}
}
break;
}
}
if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
[[fallthrough]];
}
default: {
/* Will there be flat water on the lower halftile? */
bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
if (water_ground) {
cost.AddCost(-_price[PR_CLEAR_WATER]);
cost.AddCost(_price[PR_CLEAR_ROUGH]);
}
if (flags & DC_EXEC) {
MakeRailNormal(tile, _current_company, trackbit, railtype);
if (water_ground) {
SetRailGroundType(tile, RAIL_GROUND_WATER);
if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
}
Company::Get(_current_company)->infrastructure.rail[railtype]++;
DirtyCompanyInfrastructureWindows(_current_company);
}
break;
}
}
if (flags & DC_EXEC) {
MarkTileDirtyByTile(tile);
AddTrackToSignalBuffer(tile, track, _current_company);
YapfNotifyTrackLayoutChange(tile, track);
}
cost.AddCost(RailBuildCost(railtype));
return cost;
}
/**
* Remove a single piece of track
* @param flags operation to perform
* @param tile tile to remove track from
* @param track rail orientation
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
bool crossing = false;
if (!ValParamTrackOrientation(track)) return CMD_ERROR;
TrackBits trackbit = TrackToTrackBits(track);
/* Need to read tile owner now because it may change when the rail is removed
* Also, in case of floods, _current_company != owner
* There may be invalid tiletype even in exec run (when removing long track),
* so do not call GetTileOwner(tile) in any case here */
Owner owner = INVALID_OWNER;
Train *v = nullptr;
switch (GetTileType(tile)) {
case MP_ROAD: {
if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
if (_current_company != OWNER_WATER) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
}
if (!(flags & DC_BANKRUPT)) {
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
}
cost.AddCost(RailClearCost(GetRailType(tile)));
if (flags & DC_EXEC) {
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile, GetCrossingRoadAxis(tile));
if (HasReservedTracks(tile, trackbit)) {
v = GetTrainForReservation(tile, track);
if (v != nullptr) FreeTrainTrackReservation(v);
}
owner = GetTileOwner(tile);
Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(owner);
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
}
break;
}
case MP_RAILWAY: {
TrackBits present;
/* There are no rails present at depots. */
if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
if (_current_company != OWNER_WATER) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
}
CommandCost ret = EnsureNoTrainOnTrack(tile, track);
if (ret.Failed()) return ret;
present = GetTrackBits(tile);
if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
cost.AddCost(RailClearCost(GetRailType(tile)));
/* Charge extra to remove signals on the track, if they are there */
if (HasSignalOnTrack(tile, track)) {
cost.AddCost(Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track));
}
if (flags & DC_EXEC) {
if (HasReservedTracks(tile, trackbit)) {
v = GetTrainForReservation(tile, track);
if (v != nullptr) FreeTrainTrackReservation(v);
}
owner = GetTileOwner(tile);
/* Subtract old infrastructure count. */
uint pieces = CountBits(present);
if (TracksOverlap(present)) pieces *= pieces;
Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
/* Add new infrastructure count. */
present ^= trackbit;
pieces = CountBits(present);
if (TracksOverlap(present)) pieces *= pieces;
Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
DirtyCompanyInfrastructureWindows(owner);
if (present == 0) {
Slope tileh = GetTileSlope(tile);
/* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
bool docking = IsDockingTile(tile);
MakeShore(tile);
SetDockingTile(tile, docking);
} else {
DoClearSquare(tile);
}
DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
} else {
SetTrackBits(tile, present);
SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
}
}
break;
}
default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
}
if (flags & DC_EXEC) {
/* if we got that far, 'owner' variable is set correctly */
assert(Company::IsValidID(owner));
MarkTileDirtyByTile(tile);
if (crossing) {
/* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
* are removing one of these pieces, we'll need to update signals for
* both directions explicitly, as after the track is removed it won't
* 'connect' with the other piece. */
AddTrackToSignalBuffer(tile, TRACK_X, owner);
AddTrackToSignalBuffer(tile, TRACK_Y, owner);
YapfNotifyTrackLayoutChange(tile, TRACK_X);
YapfNotifyTrackLayoutChange(tile, TRACK_Y);
} else {
AddTrackToSignalBuffer(tile, track, owner);
YapfNotifyTrackLayoutChange(tile, track);
}
if (v != nullptr) TryPathReserve(v, true);
}
return cost;
}
/**
* Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
* The function floods the lower halftile, if the tile has a halftile foundation.
*
* @param t The tile to flood.
* @return true if something was flooded.
*/
bool FloodHalftile(TileIndex t)
{
assert(IsPlainRailTile(t));
bool flooded = false;
if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
Slope tileh = GetTileSlope(t);
TrackBits rail_bits = GetTrackBits(t);
if (IsSlopeWithOneCornerRaised(tileh)) {
TrackBits lower_track = CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh)));
TrackBits to_remove = lower_track & rail_bits;
if (to_remove != 0) {
Backup<CompanyID> cur_company(_current_company, OWNER_WATER);
flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
cur_company.Restore();
if (!flooded) return flooded; // not yet floodable
rail_bits = rail_bits & ~to_remove;
if (rail_bits == 0) {
MakeShore(t);
MarkTileDirtyByTile(t);
return flooded;
}
}
if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
flooded = true;
SetRailGroundType(t, RAIL_GROUND_WATER);
MarkTileDirtyByTile(t);
}
} else {
/* Make shore on steep slopes and 'three-corners-raised'-slopes. */
if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) {
if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
flooded = true;
SetRailGroundType(t, RAIL_GROUND_WATER);
MarkTileDirtyByTile(t);
}
}
}
return flooded;
}
static const TileIndexDiffC _trackdelta[] = {
{ -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
{ 0, 0 },
{ 0, 0 },
{ 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
{ 0, 0 },
{ 0, 0 }
};
static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
{
int x = TileX(start);
int y = TileY(start);
int ex = TileX(end);
int ey = TileY(end);
if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
/* calculate delta x,y from start to end tile */
int dx = ex - x;
int dy = ey - y;
/* calculate delta x,y for the first direction */
int trdx = _trackdelta[*trackdir].x;
int trdy = _trackdelta[*trackdir].y;
if (!IsDiagonalTrackdir(*trackdir)) {
trdx += _trackdelta[*trackdir ^ 1].x;
trdy += _trackdelta[*trackdir ^ 1].y;
}
/* validate the direction */
while ((trdx <= 0 && dx > 0) ||
(trdx >= 0 && dx < 0) ||
(trdy <= 0 && dy > 0) ||
(trdy >= 0 && dy < 0)) {
if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
SetBit(*trackdir, 3); // reverse the direction
trdx = -trdx;
trdy = -trdy;
} else { // other direction is invalid too, invalid drag
return CMD_ERROR;
}
}
/* (for diagonal tracks, this is already made sure of by above test), but:
* for non-diagonal tracks, check if the start and end tile are on 1 line */
if (!IsDiagonalTrackdir(*trackdir)) {
trdx = _trackdelta[*trackdir].x;
trdy = _trackdelta[*trackdir].y;
if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
}
return CommandCost();
}
/**
* Build or remove a stretch of railroad tracks.
* @param flags operation to perform
* @param tile start tile of drag
* @param end_tile end tile of drag
* @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
* @param track track-orientation
* @param remove remove tracks?
* @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way, only used for building
* @param fail_on_obstacle false = build starting from and up to an obstacle, true = fail if an obstacle is found (used for AIs)
* @return the cost of this operation or an error
*/
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
{
CommandCost total_cost(EXPENSES_CONSTRUCTION);
if ((!remove && !ValParamRailType(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR;
Trackdir trackdir = TrackToTrackdir(track);
CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
if (ret.Failed()) return ret;
bool had_success = false;
CommandCost last_error = CMD_ERROR;
for (;;) {
ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
if (ret.Failed()) {
last_error = ret;
if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
if (fail_on_obstacle) return last_error;
if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
}
/* Ownership errors are more important. */
if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
} else {
had_success = true;
total_cost.AddCost(ret);
}
if (tile == end_tile) break;
tile += ToTileIndexDiff(_trackdelta[trackdir]);
/* toggle railbit for the non-diagonal tracks */
if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
}
if (had_success) return total_cost;
return last_error;
}
/**
* Build rail on a stretch of track.
* Stub for the unified rail builder/remover
* @param flags operation to perform
* @param end_tile end tile of drag
* @param start_tile start tile of drag
* @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
* @param track track-orientation
* @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs).
* @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way
* @see CmdRailTrackHelper
*/
CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
{
return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
}
/**
* Build rail on a stretch of track.
* Stub for the unified rail builder/remover
* @param flags operation to perform
* @param end_tile end tile of drag
* @param start_tile start tile of drag
* @param track track-orientation
* @return the cost of this operation or an error
* @see CmdRailTrackHelper
*/
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
{
return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
}
/**
* Build a train depot
* @param flags operation to perform
* @param tile position of the train depot
* @param railtype rail type
* @param dir entrance direction
* @return the cost of this operation or an error
*
* @todo When checking for the tile slope,
* distinguish between "Flat land required" and "land sloped in wrong direction"
*/
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
{
/* check railtype and valid direction for depot (0 through 3), 4 in total */
if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
Slope tileh = GetTileSlope(tile);
CommandCost cost(EXPENSES_CONSTRUCTION);
/* Prohibit construction if
* The tile is non-flat AND
* 1) build-on-slopes is disabled
* 2) the tile is steep i.e. spans two height levels
* 3) the exit points in the wrong direction
*/
if (tileh != SLOPE_FLAT) {
if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
}
/* Allow the user to rotate the depot instead of having to destroy it and build it again */
bool rotate_existing_depot = false;
if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
if (dir == GetRailDepotDirection(tile)) return CommandCost();
ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
rotate_existing_depot = true;
}
if (!rotate_existing_depot) {
cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (!Depot::CanAllocateItem()) return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (rotate_existing_depot) {
SetRailDepotExitDirection(tile, dir);
} else {
Depot *d = new Depot(tile);
d->build_date = TimerGameCalendar::date;
MakeRailDepot(tile, _current_company, d->index, dir, railtype);
MakeDefaultName(d);
Company::Get(_current_company)->infrastructure.rail[railtype]++;
DirtyCompanyInfrastructureWindows(_current_company);
}
MarkTileDirtyByTile(tile);
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
}
cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
cost.AddCost(RailBuildCost(railtype));
return cost;
}
/**
* Build signals, alternate between double/single, signal/semaphore,
* pre/exit/combo-signals, and what-else not. If the rail piece does not
* have any signals, signal cycling is ignored
* @param flags operation to perform
* @param tile tile where to build the signals
* @param track track-orientation
* @param sigtype type of the signal
* @param sigvar variant of signal type (normal/semaphore)
* @param ctrl_pressed true = override signal/semaphore, or pre/exit/combo signal or toggle variant (CTRL-toggle)
* @param convert_signal convert the present signal type and variant
* @param cycle_start start cycle from this signal type
* @param cycle_stop wrap around after this signal type
* @param num_dir_cycle cycle the signal direction this many times
* @param skip_existing_signals true = don't modify an existing signal but don't fail either, false = always set new signal type
* @param signals_copy used for CmdBuildManySignals() to copy direction of first signal
* @return the cost of this operation or an error
* @todo p2 should be replaced by two bits for "along" and "against" the track.
*/
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy)
{
if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
/* You can only build signals on plain rail tiles, and the selected track must exist */
if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
!HasTrack(tile, track)) {
return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
}
/* Protect against invalid signal copying */
if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
/* See if this is a valid track combination for signals (no overlap) */
if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
/* In case we don't want to change an existing signal, return without error. */
if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
/* you can not convert a signal if no signal is on track */
if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
CommandCost cost;
if (!HasSignalOnTrack(tile, track)) {
/* build new signals */
cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
} else {
if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
/* convert signals <-> semaphores */
cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
} else if (convert_signal) {
/* convert button pressed */
if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
/* it costs money to change signal variant (light or semaphore) */
cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
} else {
/* it is free to change signal type (block, exit, entry, combo, path, etc) */
cost = CommandCost();
}
} else {
/* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
cost = CommandCost();
}
}
if (flags & DC_EXEC) {
Train *v = nullptr;
/* The new/changed signal could block our path. As this can lead to
* stale reservations, we clear the path reservation here and try
* to redo it later on. */
if (HasReservedTracks(tile, TrackToTrackBits(track))) {
v = GetTrainForReservation(tile, track);
if (v != nullptr) FreeTrainTrackReservation(v);
}
if (!HasSignals(tile)) {
/* there are no signals at all on this tile yet */
SetHasSignals(tile, true);
SetSignalStates(tile, 0xF); // all signals are on
SetPresentSignals(tile, 0); // no signals built by default
SetSignalType(tile, track, sigtype);
SetSignalVariant(tile, track, sigvar);
}
/* Subtract old signal infrastructure count. */
Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
if (signals_copy == 0) {
if (!HasSignalOnTrack(tile, track)) {
/* build new signals */
SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
SetSignalType(tile, track, sigtype);
SetSignalVariant(tile, track, sigvar);
while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
} else {
if (convert_signal) {
/* convert signal button pressed */
if (ctrl_pressed) {
/* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
/* Query current signal type so the check for PBS signals below works. */
sigtype = GetSignalType(tile, track);
} else {
/* convert the present signal to the chosen type and variant */
SetSignalType(tile, track, sigtype);
SetSignalVariant(tile, track, sigvar);
if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
}
}
} else if (ctrl_pressed) {
/* cycle between cycle_start and cycle_end */
sigtype = (SignalType)(GetSignalType(tile, track) + 1);
if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
SetSignalType(tile, track, sigtype);
if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
}
} else {
/* cycle the signal side: both -> left -> right -> both -> ... */
CycleSignalSide(tile, track);
/* Query current signal type so the check for PBS signals below works. */
sigtype = GetSignalType(tile, track);
}
}
} else {
/* If CmdBuildManySignals is called with copying signals, just copy the
* direction of the first signal given as parameter by CmdBuildManySignals */
SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
SetSignalVariant(tile, track, sigvar);
SetSignalType(tile, track, sigtype);
}
/* Add new signal infrastructure count. */
Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
if (IsPbsSignal(sigtype)) {
/* PBS signals should show red unless they are on reserved tiles without a train. */
uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
}
MarkTileDirtyByTile(tile);
AddTrackToSignalBuffer(tile, track, _current_company);
YapfNotifyTrackLayoutChange(tile, track);
if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
/* Extend the train's path if it's not stopped or loading, or not at a safe position. */
if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
!IsSafeWaitingPosition(v, v->tile, v->GetVehicleTrackdir(), true, _settings_game.pf.forbid_90_deg)) {
TryPathReserve(v, true);
}
}
}
return cost;
}
static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
{
/* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
if (tile == INVALID_TILE) return false;
/* Check for track bits on the new tile */
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0));
if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
trackdirbits &= TrackdirReachesTrackdirs(trackdir);
/* No track bits, must stop */
if (trackdirbits == TRACKDIR_BIT_NONE) return false;
/* Get the first track dir */
trackdir = RemoveFirstTrackdir(&trackdirbits);
/* Any left? It's a junction so we stop */
if (trackdirbits != TRACKDIR_BIT_NONE) return false;
switch (GetTileType(tile)) {
case MP_RAILWAY:
if (IsRailDepot(tile)) return false;
if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
break;
case MP_ROAD:
if (!IsLevelCrossing(tile)) return false;
break;
case MP_TUNNELBRIDGE: {
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
break;
}
default: return false;
}
return true;
}
/**
* Build many signals by dragging; AutoSignals
* @param flags operation to perform
* @param tile start tile of drag
* @param end_tile end tile of drag
* @param track track-orientation
* @param sigtype default signal type
* @param sigvar signal variant to build
* @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
* @param remove remove signals?
* @param autofill fill beyond selected stretch?
* @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
* @param signal_density user defined signals_density
* @return the cost of this operation or an error
*/
static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
{
CommandCost total_cost(EXPENSES_CONSTRUCTION);
if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR;
if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
TileIndex start_tile = tile;
/* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
signal_density *= TILE_AXIAL_DISTANCE;
Trackdir trackdir = TrackToTrackdir(track);
CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
if (ret.Failed()) return ret;
track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
Trackdir start_trackdir = trackdir;
/* Must start on a valid track to be able to avoid loops */
if (!HasTrack(tile, track)) return CMD_ERROR;
uint8_t signals;
/* copy the signal-style of the first rail-piece if existing */
if (HasSignalOnTrack(tile, track)) {
signals = GetPresentSignals(tile) & SignalOnTrack(track);
assert(signals != 0);
/* copy signal/semaphores style (independent of CTRL) */
sigvar = GetSignalVariant(tile, track);
sigtype = GetSignalType(tile, track);
/* Don't but copy entry or exit-signal type */
if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_BLOCK;
} else { // no signals exist, drag a two-way signal stretch
signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
}
uint8_t signal_dir = 0;
if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
/* signal_ctr - amount of tiles already processed
* last_used_ctr - amount of tiles before previously placed signal
* signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
* last_suitable_ctr - amount of tiles before last possible signal place
* last_suitable_tile - last tile where it is possible to place a signal
* last_suitable_trackdir - trackdir of the last tile
**********
* trackdir - trackdir to build with autorail
* semaphores - semaphores or signals
* signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
* and convert all others to semaphore/signal
* remove - 1 remove signals, 0 build signals */
int signal_ctr = 0;
int last_used_ctr = -signal_density; // to force signal at first tile
int last_suitable_ctr = 0;
TileIndex last_suitable_tile = INVALID_TILE;
Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
CommandCost last_error = CMD_ERROR;
bool had_success = false;
auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
/* Pick the correct orientation for the track direction */
uint8_t signals = 0;
if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_BLOCK, SIGTYPE_BLOCK, 0, signals);
if (test_only) return ret.Succeeded();
if (ret.Succeeded()) {
had_success = true;
total_cost.AddCost(ret);
} else {
/* The "No railway" error is the least important one. */
if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
last_error.GetErrorMessage() == INVALID_STRING_ID) {
last_error = ret;
}
}
return ret.Succeeded();
};
for (;;) {
if (remove) {
/* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
build_signal(tile, trackdir, false);
} else if (minimise_gaps) {
/* We're trying to minimize gaps wherever possible, so keep track of last suitable
* position and use it if current gap exceeds required signal density. */
if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
/* We overshot so build a signal in last good location. */
if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
last_suitable_tile = INVALID_TILE;
last_used_ctr = last_suitable_ctr;
}
}
if (signal_ctr == last_used_ctr + signal_density) {
/* Current gap matches the required density, build a signal. */
if (build_signal(tile, trackdir, false)) {
last_used_ctr = signal_ctr;
last_suitable_tile = INVALID_TILE;
}
} else {
/* Test tile for a potential signal spot. */
if (build_signal(tile, trackdir, true)) {
last_suitable_tile = tile;
last_suitable_ctr = signal_ctr;
last_suitable_trackdir = trackdir;
}
}
} else if (signal_ctr >= last_used_ctr + signal_density) {
/* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
build_signal(tile, trackdir, false);
last_used_ctr = signal_ctr;
}
if (autofill) {
switch (GetTileType(tile)) {
case MP_RAILWAY:
signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
break;
case MP_ROAD:
signal_ctr += TILE_AXIAL_DISTANCE;
break;
case MP_TUNNELBRIDGE: {
uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
if (remove || minimise_gaps) {
signal_ctr += len;
} else {
/* To keep regular interval we need to emulate placing signals on a bridge.
* We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
signal_ctr += TILE_AXIAL_DISTANCE;
for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
signal_ctr += TILE_AXIAL_DISTANCE;
}
}
break;
}
default: break;
}
if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
/* Prevent possible loops */
if (tile == start_tile && trackdir == start_trackdir) break;
} else {
if (tile == end_tile) break;
signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
/* toggle railbit for the non-diagonal tracks (|, -- tracks) */
tile += ToTileIndexDiff(_trackdelta[trackdir]);
if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
}
}
/* We may end up with the current gap exceeding the signal density so fix that if needed. */
if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
build_signal(last_suitable_tile, last_suitable_trackdir, false);
}
return had_success ? total_cost : last_error;
}
/**
* Build signals on a stretch of track.
* Stub for the unified signal builder/remover
* @param flags operation to perform
* @param tile start tile of drag
* @param end_tile end tile of drag
* @param track track-orientation
* @param sigtype default signal type
* @param sigvar signal variant to build
* @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
* @param autofill fill beyond selected stretch?
* @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
* @param signal_density user defined signals_density
* @return the cost of this operation or an error
* @see CmdSignalTrackHelper
*/
CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density)
{
return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
}
/**
* Remove signals
* @param flags operation to perform
* @param tile coordinates where signal is being deleted from
* @param track track-orientation
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
{
if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
}
if (!HasSignalOnTrack(tile, track)) {
return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
}
/* Only water can remove signals from anyone */
if (_current_company != OWNER_WATER) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
}
/* Do it? */
if (flags & DC_EXEC) {
Train *v = nullptr;
if (HasReservedTracks(tile, TrackToTrackBits(track))) {
v = GetTrainForReservation(tile, track);
} else if (IsPbsSignal(GetSignalType(tile, track))) {
/* PBS signal, might be the end of a path reservation. */
Trackdir td = TrackToTrackdir(track);
for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
/* Only test the active signal side. */
if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
TrackBits tracks = TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td));
if (HasReservedTracks(next, tracks)) {
v = GetTrainForReservation(next, TrackBitsToTrack(GetReservedTrackbits(next) & tracks));
}
}
}
Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
/* removed last signal from tile? */
if (GetPresentSignals(tile) == 0) {
SetSignalStates(tile, 0);
SetHasSignals(tile, false);
SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
}
AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
YapfNotifyTrackLayoutChange(tile, track);
if (v != nullptr) TryPathReserve(v, false);
MarkTileDirtyByTile(tile);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
}
/**
* Remove signals on a stretch of track.
* Stub for the unified signal builder/remover
* @param flags operation to perform
* @param tile start tile of drag
* @param end_tile end tile of drag
* @param track track-orientation
* @param autofill fill beyond selected stretch?
* @return the cost of this operation or an error
* @see CmdSignalTrackHelper
*/
CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
{
return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_BLOCK, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
}
/** Update power of train under which is the railtype being converted */
static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
{
if (v->type != VEH_TRAIN) return nullptr;
TrainList *affected_trains = static_cast<TrainList*>(data);
include(*affected_trains, Train::From(v)->First());
return nullptr;
}
/**
* Convert one rail type to the other. You can convert normal rail to
* monorail/maglev easily or vice-versa.
* @param flags operation to perform
* @param tile end tile of rail conversion drag
* @param area_start start tile of drag
* @param totype new railtype to convert to.
* @param diagonal build diagonally or not.
* @return the cost of this operation or an error
*/
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
{
TileIndex area_end = tile;
if (!ValParamRailType(totype)) return CMD_ERROR;
if (area_start >= Map::Size()) return CMD_ERROR;
TrainList affected_trains;
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
std::unique_ptr<TileIterator> iter = TileIterator::Create(area_start, area_end, diagonal);
for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
TileType tt = GetTileType(tile);
/* Check if there is any track on tile */
switch (tt) {
case MP_RAILWAY:
break;
case MP_STATION:
if (!HasStationRail(tile)) continue;
break;
case MP_ROAD:
if (!IsLevelCrossing(tile)) continue;
if (RailNoLevelCrossings(totype)) {
error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
continue;
}
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
break;
default: continue;
}
/* Original railtype we are converting from */
RailType type = GetRailType(tile);
/* Converting to the same type or converting 'hidden' elrail -> rail */
if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
/* Trying to convert other's rail */
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) {
error = ret;
continue;
}
std::vector<Train *> vehicles_affected;
/* Vehicle on the tile when not converting Rail <-> ElRail
* Tunnels and bridges have special check later */
if (tt != MP_TUNNELBRIDGE) {
if (!IsCompatibleRail(type, totype)) {
ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile);
if (ret.Failed()) {
error = ret;
continue;
}
}
if (flags & DC_EXEC) { // we can safely convert, too
TrackBits reserved = GetReservedTrackbits(tile);
Track track;
while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
Train *v = GetTrainForReservation(tile, track);
if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
/* No power on new rail type, reroute. */
FreeTrainTrackReservation(v);
vehicles_affected.push_back(v);
}
}
/* Update the company infrastructure counters. */
if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
Company *c = Company::Get(GetTileOwner(tile));
uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
if (IsPlainRailTile(tile)) {
TrackBits bits = GetTrackBits(tile);
num_pieces = CountBits(bits);
if (TracksOverlap(bits)) num_pieces *= num_pieces;
}
c->infrastructure.rail[type] -= num_pieces;
c->infrastructure.rail[totype] += num_pieces;
DirtyCompanyInfrastructureWindows(c->index);
}
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
/* update power of train on this tile */
FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
}
}
switch (tt) {
case MP_RAILWAY:
switch (GetRailTileType(tile)) {
case RAIL_TILE_DEPOT:
if (flags & DC_EXEC) {
/* notify YAPF about the track layout change */
YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile));
/* Update build vehicle window related to this depot */
InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
InvalidateWindowData(WC_BUILD_VEHICLE, tile);
}
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype));
break;
default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
if (flags & DC_EXEC) {
/* notify YAPF about the track layout change */
TrackBits tracks = GetTrackBits(tile);
while (tracks != TRACK_BIT_NONE) {
YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks));
}
}
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
break;
}
break;
case MP_TUNNELBRIDGE: {
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
/* If both ends of tunnel/bridge are in the range, do not try to convert twice -
* it would cause assert because of different test and exec runs */
if (endtile < tile) {
if (diagonal) {
if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
} else {
if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
}
}
/* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
if (!IsCompatibleRail(GetRailType(tile), totype)) {
ret = TunnelBridgeIsFree(tile, endtile);
if (ret.Failed()) {
error = ret;
continue;
}
}
if (flags & DC_EXEC) {
Track track = DiagDirToDiagTrack(GetTunnelBridgeDirection(tile));
if (HasTunnelBridgeReservation(tile)) {
Train *v = GetTrainForReservation(tile, track);
if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
/* No power on new rail type, reroute. */
FreeTrainTrackReservation(v);
vehicles_affected.push_back(v);
}
}
/* Update the company infrastructure counters. */
uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
Company *c = Company::Get(GetTileOwner(tile));
c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
c->infrastructure.rail[totype] += num_pieces;
DirtyCompanyInfrastructureWindows(c->index);
SetRailType(tile, totype);
SetRailType(endtile, totype);
FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
if (IsBridge(tile)) {
MarkBridgeDirty(tile);
} else {
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(endtile);
}
}
found_convertible_track = true;
cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
break;
}
default: // MP_STATION, MP_ROAD
if (flags & DC_EXEC) {
Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
YapfNotifyTrackLayoutChange(tile, track);
}
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype));
break;
}
for (uint i = 0; i < vehicles_affected.size(); ++i) {
TryPathReserve(vehicles_affected[i], true);
}
}
if (flags & DC_EXEC) {
/* Railtype changed, update trains as when entering different track */
for (Train *v : affected_trains) {
v->ConsistChanged(CCF_TRACK);
}
}
return found_convertible_track ? cost : error;
}
static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
{
if (_current_company != OWNER_WATER) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
}
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
/* read variables before the depot is removed */
DiagDirection dir = GetRailDepotDirection(tile);
Owner owner = GetTileOwner(tile);
Train *v = nullptr;
if (HasDepotReservation(tile)) {
v = GetTrainForReservation(tile, DiagDirToDiagTrack(dir));
if (v != nullptr) FreeTrainTrackReservation(v);
}
Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
DirtyCompanyInfrastructureWindows(owner);
delete Depot::GetByTile(tile);
DoClearSquare(tile);
AddSideToSignalBuffer(tile, dir, owner);
YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
if (v != nullptr) TryPathReserve(v, true);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
}
static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
if (flags & DC_AUTO) {
if (!IsTileOwner(tile, _current_company)) {
return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
}
if (IsPlainRail(tile)) {
return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
} else {
return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
}
}
switch (GetRailTileType(tile)) {
case RAIL_TILE_SIGNALS:
case RAIL_TILE_NORMAL: {
Slope tileh = GetTileSlope(tile);
/* Is there flat water on the lower halftile that gets cleared expensively? */
bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
TrackBits tracks = GetTrackBits(tile);
while (tracks != TRACK_BIT_NONE) {
Track track = RemoveFirstTrack(&tracks);
CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
/* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
* Same holds for non-companies clearing the tile, e.g. disasters. */
if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
/* The track was removed, and left a coast tile. Now also clear the water. */
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
cost.AddCost(_price[PR_CLEAR_WATER]);
}
return cost;
}
case RAIL_TILE_DEPOT:
return RemoveTrainDepot(tile, flags);
default:
return CMD_ERROR;
}
}
/**
* Get surface height in point (x,y)
* On tiles with halftile foundations move (x,y) to a safe point wrt. track
*/
static uint GetSaveSlopeZ(uint x, uint y, Track track)
{
switch (track) {
case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
default: break;
}
return GetSlopePixelZ(x, y);
}
static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
{
bool side;
switch (_settings_game.construction.train_signal_side) {
case 0: side = false; break; // left
case 2: side = true; break; // right
default: side = _settings_game.vehicle.road_side != 0; break; // driving side
}
static const Point SignalPositions[2][12] = {
{ // Signals on the left side
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
{ 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
/* LOWER LOWER X X Y Y */
{11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
}, { // Signals on the right side
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
{14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
/* LOWER LOWER X X Y Y */
{14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
}
};
uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
SignalType type = GetSignalType(tile, track);
SignalVariant variant = GetSignalVariant(tile, track);
SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
if (sprite != 0) {
sprite += image;
} else {
/* Normal electric signals are stored in a different sprite block than all other signals. */
sprite = (type == SIGTYPE_BLOCK && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
}
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
}
static uint32_t _drawtile_track_palette;
/** Offsets for drawing fences */
struct FenceOffset {
Corner height_ref; //!< Corner to use height offset from.
int x_offs; //!< Bounding box X offset.
int y_offs; //!< Bounding box Y offset.
int x_size; //!< Bounding box X size.
int y_size; //!< Bounding box Y size.
};
/** Offsets for drawing fences */
static FenceOffset _fence_offsets[] = {
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
{ CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
{ CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
{ CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
{ CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
};
/**
* Draw a track fence.
* @param ti Tile drawing information.
* @param base_image First fence sprite.
* @param num_sprites Number of fence sprites.
* @param rfo Fence to draw.
*/
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
{
int z = ti->z;
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
}
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
ti->x + _fence_offsets[rfo].x_offs,
ti->y + _fence_offsets[rfo].y_offs,
_fence_offsets[rfo].x_size,
_fence_offsets[rfo].y_size,
4, z);
}
/**
* Draw fence at NW border matching the tile slope.
*/
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
RailFenceOffset rfo = RFO_FLAT_X_NW;
if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at SE border matching the tile slope.
*/
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
RailFenceOffset rfo = RFO_FLAT_X_SE;
if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at NE border matching the tile slope.
*/
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
RailFenceOffset rfo = RFO_FLAT_Y_NE;
if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at SW border matching the tile slope.
*/
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
RailFenceOffset rfo = RFO_FLAT_Y_SW;
if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw track fences.
* @param ti Tile drawing information.
* @param rti Rail type information.
*/
static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
{
/* Base sprite for track fences.
* Note: Halftile slopes only have fences on the upper part. */
uint num_sprites = 0;
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
if (base_image == 0) {
base_image = SPR_TRACK_FENCE_FLAT_X;
num_sprites = 8;
}
assert(num_sprites > 0);
switch (GetRailGroundType(ti->tile)) {
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
DrawTrackFence_SE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
DrawTrackFence_SW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
case RAIL_GROUND_WATER: {
Corner track_corner;
if (IsHalftileSlope(ti->tileh)) {
/* Steep slope or one-corner-raised slope with halftile foundation */
track_corner = GetHalftileSlopeCorner(ti->tileh);
} else {
/* Three-corner-raised slope */
track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
}
switch (track_corner) {
case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
default: NOT_REACHED();
}
break;
}
default: break;
}
}
/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
static const int INF = 1000; // big number compared to tilesprite size
static const SubSprite _halftile_sub_sprite[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
{ -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
{ -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
};
static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
{
DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
}
static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailTypeInfo *rti)
{
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
Corner halftile_corner = CORNER_INVALID;
if (IsNonContinuousFoundation(f)) {
/* Save halftile corner */
halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
/* Draw lower part first */
track &= ~CornerToTrackBits(halftile_corner);
f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
}
DrawFoundation(ti, f);
/* DrawFoundation modifies ti */
/* Draw ground */
if (rgt == RAIL_GROUND_WATER) {
if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
/* three-corner-raised slope or steep slope with track on upper part */
DrawShoreTile(ti->tileh);
} else {
/* single-corner-raised slope with track on upper part */
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
}
} else {
SpriteID image;
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += SlopeToSpriteOffset(ti->tileh);
DrawGroundSprite(image, PAL_NONE);
}
bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE;
if (track == TRACK_BIT_NONE) {
/* Half-tile foundation, no track here? */
} else if (no_combine) {
/* Use trackbits as direct index from ground sprite, subtract 1
* because there is no sprite for no bits. */
DrawGroundSprite(ground + track - 1, PAL_NONE);
/* Draw reserved track bits */
if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
} else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH);
} else {
switch (track) {
/* Draw single ground sprite when not overlapping. No track overlay
* is necessary for these sprites. */
case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
default:
/* We're drawing a junction tile */
if ((track & TRACK_BIT_3WAY_NE) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_SW) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_NW) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_SE) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
} else {
DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
}
/* Mask out PBS bits as we shall draw them afterwards anyway. */
track &= ~pbs;
/* Draw regular track bits */
if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
}
/* Draw reserved track bits */
if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
}
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE);
ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE);
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
SpriteID image;
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT:
case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += SlopeToSpriteOffset(fake_slope);
DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
track = CornerToTrackBits(halftile_corner);
int offset;
switch (track) {
default: NOT_REACHED();
case TRACK_BIT_UPPER: offset = RTO_N; break;
case TRACK_BIT_LOWER: offset = RTO_S; break;
case TRACK_BIT_RIGHT: offset = RTO_E; break;
case TRACK_BIT_LEFT: offset = RTO_W; break;
}
DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
if (_settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, track)) {
DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
}
}
}
/**
* Draw ground sprite and track bits
* @param ti TileInfo
* @param track TrackBits to draw
*/
static void DrawTrackBits(TileInfo *ti, TrackBits track)
{
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
DrawTrackBitsOverlay(ti, track, rti);
return;
}
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
Corner halftile_corner = CORNER_INVALID;
if (IsNonContinuousFoundation(f)) {
/* Save halftile corner */
halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
/* Draw lower part first */
track &= ~CornerToTrackBits(halftile_corner);
f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
}
DrawFoundation(ti, f);
/* DrawFoundation modifies ti */
SpriteID image;
PaletteID pal = PAL_NONE;
const SubSprite *sub = nullptr;
bool junction = false;
/* Select the sprite to use. */
if (track == 0) {
/* Clear ground (only track on halftile foundation) */
if (rgt == RAIL_GROUND_WATER) {
if (IsSteepSlope(ti->tileh)) {
DrawShoreTile(ti->tileh);
image = 0;
} else {
image = SPR_FLAT_WATER_TILE;
}
} else {
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += SlopeToSpriteOffset(ti->tileh);
}
} else {
if (ti->tileh != SLOPE_FLAT) {
/* track on non-flat ground */
image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
} else {
/* track on flat ground */
switch (track) {
/* single track, select combined track + ground sprite*/
case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
/* double diagonal track, select combined track + ground sprite*/
case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
/* junction, select only ground sprite, handle track sprite later */
default:
junction = true;
if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
image = rti->base_sprites.ground + 4;
break;
}
}
switch (rgt) {
case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
case RAIL_GROUND_WATER: {
/* three-corner-raised slope */
DrawShoreTile(ti->tileh);
Corner track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
sub = &(_halftile_sub_sprite[track_corner]);
break;
}
default: break;
}
}
if (image != 0) DrawGroundSprite(image, pal, sub);
/* Draw track pieces individually for junction tiles */
if (junction) {
if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
}
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
/* Get reservation, but mask track on halftile slope */
TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
if (pbs & TRACK_BIT_X) {
if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
} else {
DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
}
}
if (pbs & TRACK_BIT_Y) {
if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
} else {
DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
}
}
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
}
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
pal = PAL_NONE;
switch (rgt) {
case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT:
case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
default: break;
}
DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
static const uint8_t _corner_to_track_sprite[] = {3, 1, 2, 0};
DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
}
}
}
static void DrawSignals(TileIndex tile, TrackBits rails, const RailTypeInfo *rti)
{
auto MAYBE_DRAW_SIGNAL = [&](uint8_t signalbit, SignalOffsets image, uint pos, Track track) {
if (IsSignalPresent(tile, signalbit)) DrawSingleSignal(tile, rti, track, GetSingleSignalState(tile, signalbit), image, pos);
};
if (!(rails & TRACK_BIT_Y)) {
if (!(rails & TRACK_BIT_X)) {
if (rails & TRACK_BIT_LEFT) {
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
}
if (rails & TRACK_BIT_RIGHT) {
MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
}
if (rails & TRACK_BIT_UPPER) {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
}
if (rails & TRACK_BIT_LOWER) {
MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
}
} else {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
}
} else {
MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
}
}
static void DrawTile_Track(TileInfo *ti)
{
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
_drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
if (IsPlainRail(ti->tile)) {
TrackBits rails = GetTrackBits(ti->tile);
DrawTrackBits(ti, rails);
if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti);
if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
} else {
/* draw depot */
const DrawTileSprites *dts;
PaletteID pal = PAL_NONE;
SpriteID relocation;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
if (IsInvisibilitySet(TO_BUILDINGS)) {
/* Draw rail instead of depot */
dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
} else {
dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
}
SpriteID image;
if (rti->UsesOverlay()) {
image = SPR_FLAT_GRASS_TILE;
} else {
image = dts->ground.sprite;
if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
}
/* Adjust ground tile for desert and snow. */
if (IsSnowRailGround(ti->tile)) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
}
}
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
if (rti->UsesOverlay()) {
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_NE:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SW:
DrawGroundSprite(ground + RTO_X, PAL_NONE);
break;
case DIAGDIR_NW:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SE:
DrawGroundSprite(ground + RTO_Y, PAL_NONE);
break;
default:
break;
}
if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_NE:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SW:
DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
break;
case DIAGDIR_NW:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SE:
DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
break;
default:
break;
}
}
} else {
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_NE:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SW:
DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
break;
case DIAGDIR_NW:
if (!IsInvisibilitySet(TO_BUILDINGS)) break;
[[fallthrough]];
case DIAGDIR_SE:
DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
break;
default:
break;
}
}
}
int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
}
DrawBridgeMiddle(ti);
}
void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
{
const DrawTileSprites *dts = &_depot_gfx_table[dir];
const RailTypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
uint32_t offset = rti->GetRailtypeSpriteOffset();
if (image != SPR_FLAT_GRASS_TILE) image += offset;
PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
DrawSprite(image, PAL_NONE, x, y);
if (rti->UsesOverlay()) {
SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
switch (dir) {
case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
default: break;
}
}
int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
}
static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool)
{
if (IsPlainRail(tile)) {
auto [tileh, z] = GetTilePixelSlope(tile);
if (tileh == SLOPE_FLAT) return z;
z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), tileh);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxPixelZ(tile);
}
}
static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
{
return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
}
static void TileLoop_Track(TileIndex tile)
{
RailGroundType old_ground = GetRailGroundType(tile);
RailGroundType new_ground;
if (old_ground == RAIL_GROUND_WATER) {
TileLoop_Water(tile);
return;
}
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC: {
auto [slope, z] = GetTileSlopeZ(tile);
bool half = false;
/* for non-flat track, use lower part of track
* in other cases, use the highest part with track */
if (IsPlainRail(tile)) {
TrackBits track = GetTrackBits(tile);
Foundation f = GetRailFoundation(slope, track);
switch (f) {
case FOUNDATION_NONE:
/* no foundation - is the track on the upper side of three corners raised tile? */
if (IsSlopeWithThreeCornersRaised(slope)) z++;
break;
case FOUNDATION_INCLINED_X:
case FOUNDATION_INCLINED_Y:
/* sloped track - is it on a steep slope? */
if (IsSteepSlope(slope)) z++;
break;
case FOUNDATION_STEEP_LOWER:
/* only lower part of steep slope */
z++;
break;
default:
/* if it is a steep slope, then there is a track on higher part */
if (IsSteepSlope(slope)) z++;
z++;
break;
}
half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1);
} else {
/* is the depot on a non-flat tile? */
if (slope != SLOPE_FLAT) z++;
}
/* 'z' is now the lowest part of the highest track bit -
* for sloped track, it is 'z' of lower part
* for two track bits, it is 'z' of higher track bit
* For non-continuous foundations (and STEEP_BOTH), 'half' is set */
if (z > GetSnowLine()) {
if (half && z - GetSnowLine() == 1) {
/* track on non-continuous foundation, lower part is not under snow */
new_ground = RAIL_GROUND_HALF_SNOW;
} else {
new_ground = RAIL_GROUND_ICE_DESERT;
}
goto set_ground;
}
break;
}
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
new_ground = RAIL_GROUND_ICE_DESERT;
goto set_ground;
}
break;
}
new_ground = RAIL_GROUND_GRASS;
if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
/* determine direction of fence */
TrackBits rail = GetTrackBits(tile);
Owner owner = GetTileOwner(tile);
uint8_t fences = 0;
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
static const TrackBits dir_to_trackbits[DIAGDIR_END] = {TRACK_BIT_3WAY_NE, TRACK_BIT_3WAY_SE, TRACK_BIT_3WAY_SW, TRACK_BIT_3WAY_NW};
/* Track bit on this edge => no fence. */
if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
TileIndex tile2 = tile + TileOffsByDiagDir(d);
/* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
fences |= 1 << d;
}
}
switch (fences) {
case 0: break;
case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
default: NOT_REACHED();
}
}
set_ground:
if (old_ground != new_ground) {
SetRailGroundType(tile, new_ground);
MarkTileDirtyByTile(tile);
}
}
static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint, DiagDirection side)
{
/* Case of half tile slope with water. */
if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
TrackBits tb = GetTrackBits(tile);
switch (tb) {
default: NOT_REACHED();
case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
}
return CombineTrackStatus(TrackBitsToTrackdirBits(tb), TRACKDIR_BIT_NONE);
}
if (mode != TRANSPORT_RAIL) return 0;
TrackBits trackbits = TRACK_BIT_NONE;
TrackdirBits red_signals = TRACKDIR_BIT_NONE;
switch (GetRailTileType(tile)) {
default: NOT_REACHED();
case RAIL_TILE_NORMAL:
trackbits = GetTrackBits(tile);
break;
case RAIL_TILE_SIGNALS: {
trackbits = GetTrackBits(tile);
uint8_t a = GetPresentSignals(tile);
uint b = GetSignalStates(tile);
b &= a;
/* When signals are not present (in neither direction),
* we pretend them to be green. Otherwise, it depends on
* the signal type. For signals that are only active from
* one side, we set the missing signals explicitly to
* `green'. Otherwise, they implicitly become `red'. */
if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
break;
}
case RAIL_TILE_DEPOT: {
DiagDirection dir = GetRailDepotDirection(tile);
if (side != INVALID_DIAGDIR && side != dir) break;
trackbits = DiagDirToDiagTrackBits(dir);
break;
}
}
return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
}
static bool ClickTile_Track(TileIndex tile)
{
if (!IsRailDepot(tile)) return false;
ShowDepotWindow(tile, VEH_TRAIN);
return true;
}
static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
{
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
td->rail_speed = rti->max_speed;
td->railtype = rti->strings.name;
td->owner[0] = GetTileOwner(tile);
switch (GetRailTileType(tile)) {
case RAIL_TILE_NORMAL:
td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
break;
case RAIL_TILE_SIGNALS: {
static const StringID signal_type[6][6] = {
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
},
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
},
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
},
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
},
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
},
{
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
}
};
SignalType primary_signal;
SignalType secondary_signal;
if (HasSignalOnTrack(tile, TRACK_UPPER)) {
primary_signal = GetSignalType(tile, TRACK_UPPER);
secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
} else {
secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
}
td->str = signal_type[secondary_signal][primary_signal];
break;
}
case RAIL_TILE_DEPOT:
td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
if (td->rail_speed > 0) {
td->rail_speed = std::min<uint16_t>(td->rail_speed, 61);
} else {
td->rail_speed = 61;
}
}
td->build_date = Depot::GetByTile(tile)->build_date;
break;
default:
NOT_REACHED();
}
}
static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (!IsTileOwner(tile, old_owner)) return;
if (new_owner != INVALID_OWNER) {
/* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
uint num_pieces = 1;
if (IsPlainRail(tile)) {
TrackBits bits = GetTrackBits(tile);
num_pieces = CountBits(bits);
if (TracksOverlap(bits)) num_pieces *= num_pieces;
}
RailType rt = GetRailType(tile);
Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
if (HasSignals(tile)) {
uint num_sigs = CountBits(GetPresentSignals(tile));
Company::Get(old_owner)->infrastructure.signal -= num_sigs;
Company::Get(new_owner)->infrastructure.signal += num_sigs;
}
SetTileOwner(tile, new_owner);
} else {
Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_BANKRUPT, tile);
}
}
static const uint8_t _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
static const uint8_t _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
static const int8_t _deltacoord_leaveoffset[8] = {
-1, 0, 1, 0, /* x */
0, 1, 0, -1 /* y */
};
/**
* Compute number of ticks when next wagon will leave a depot.
* Negative means next wagon should have left depot n ticks before.
* @param v vehicle outside (leaving) the depot
* @return number of ticks when the next wagon will leave
*/
int TicksToLeaveDepot(const Train *v)
{
DiagDirection dir = GetRailDepotDirection(v->tile);
int length = v->CalcNextVehicleOffset();
switch (dir) {
case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
default: NOT_REACHED();
}
}
/**
* Tile callback routine when vehicle enters tile
* @see vehicle_enter_tile_proc
*/
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
{
/* This routine applies only to trains in depot tiles. */
if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
/* Depot direction. */
DiagDirection dir = GetRailDepotDirection(tile);
uint8_t fract_coord = (x & 0xF) + ((y & 0xF) << 4);
/* Make sure a train is not entering the tile from behind. */
if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
Train *v = Train::From(u);
/* Leaving depot? */
if (v->direction == DiagDirToDir(dir)) {
/* Calculate the point where the following wagon should be activated. */
int length = v->CalcNextVehicleOffset();
uint8_t fract_coord_leave =
((_fractcoords_enter[dir] & 0x0F) + // x
(length + 1) * _deltacoord_leaveoffset[dir]) +
(((_fractcoords_enter[dir] >> 4) + // y
((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
if (fract_coord_leave == fract_coord) {
/* Leave the depot. */
if ((v = v->Next()) != nullptr) {
v->vehstatus &= ~VS_HIDDEN;
v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
}
}
} else if (_fractcoords_enter[dir] == fract_coord) {
/* Entering depot. */
assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
v->track = TRACK_BIT_DEPOT,
v->vehstatus |= VS_HIDDEN;
v->direction = ReverseDir(v->direction);
if (v->Next() == nullptr) VehicleEnterDepot(v->First());
v->tile = tile;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
return VETSB_ENTERED_WORMHOLE;
}
return VETSB_CONTINUE;
}
/**
* Tests if autoslope is allowed.
*
* @param tile The tile.
* @param flags Terraform command flags.
* @param z_old Old TileZ.
* @param tileh_old Old TileSlope.
* @param z_new New TileZ.
* @param tileh_new New TileSlope.
* @param rail_bits Trackbits.
*/
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
{
if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
/* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
/* Get the slopes on top of the foundations */
z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old);
z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new);
Corner track_corner;
switch (rail_bits) {
case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
/* Surface slope must not be changed */
default:
if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
/* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
/* Make the ground dirty, if surface slope has changed */
if (tileh_old != tileh_new) {
/* If there is flat water on the lower halftile add the cost for clearing it */
if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
}
return cost;
}
/**
* Test-procedure for HasVehicleOnPos to check for a ship.
*/
static Vehicle *EnsureNoShipProc(Vehicle *v, void *)
{
return v->type == VEH_SHIP ? v : nullptr;
}
static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
auto [tileh_old, z_old] = GetTileSlopeZ(tile);
if (IsPlainRail(tile)) {
TrackBits rail_bits = GetTrackBits(tile);
/* Is there flat water on the lower halftile that must be cleared expensively? */
bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
/* Allow clearing the water only if there is no ship */
if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
/* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
/* When there is only a single horizontal/vertical track, one corner can be terraformed. */
Corner allowed_corner;
switch (rail_bits) {
case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
default: return autoslope_result;
}
Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
/* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
/* Everything is valid, which only changes allowed_corner */
for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
if (allowed_corner == corner) continue;
if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
}
/* Make the ground dirty */
if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
/* allow terraforming */
return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
} else if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() &&
AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
}
extern const TileTypeProcs _tile_type_rail_procs = {
DrawTile_Track, // draw_tile_proc
GetSlopePixelZ_Track, // get_slope_z_proc
ClearTile_Track, // clear_tile_proc
nullptr, // add_accepted_cargo_proc
GetTileDesc_Track, // get_tile_desc_proc
GetTileTrackStatus_Track, // get_tile_track_status_proc
ClickTile_Track, // click_tile_proc
nullptr, // animate_tile_proc
TileLoop_Track, // tile_loop_proc
ChangeTileOwner_Track, // change_tile_owner_proc
nullptr, // add_produced_cargo_proc
VehicleEnter_Track, // vehicle_enter_tile_proc
GetFoundation_Track, // get_foundation_proc
TerraformTile_Track, // terraform_tile_proc
};